implements IGenericTeamAgentInterface, IAbilitySystemInterface, IAISightTargetInterface, IGameplayTagAssetInterface, IUser, IAHSaveExtensionInterface, ITaggable, IActorSignificance
0x00x13F0
Members 111
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04E0 | 0x38 | padding / unreflected | |||
| 0x10 | OnBeginPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bIgnoreDistanceBasedCharacterSpacing | bool | 7 flags | false | |
| 0x0529 | 0x07 | padding / unreflected | |||
| 0x08 | LootBoxComponent | ULootBoxComponent* | 9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.LootBoxCompone… | |
| 0x0538 | 0x30 | padding / unreflected | |||
| 0x08 | AttributeSet | UAHBaseCharacterAttributeSet* | Protected+8 flags | nullptr | |
| 0x08 | DefaultCharacterAbilities | UDA_DefaultCharacterAbilities* | Protected+8 flags | nullptr | |
| 0x0578 | 0x08 | padding / unreflected | |||
| 0x08 | AttributesData | UDA_BaseCharacterAttributes* | Protected+8 flags | nullptr | |
| 0x08 | AttributesDataOverride | UDA_BaseCharacterAttributes* | Protected+10 flags | nullptr | |
| 0x08 | ImpactFPFXData | UDA_ImpactFPFXs* | Protected+7 flags | nullptr | |
| 0x08 | FPImpactSoundSocketName | FName | Protected+7 flags | FMOD_Head | |
| 0x08 | LeftHandItemSocketName | FName | Protected+7 flags | None | |
| 0x08 | RightHandItemSocketName | FName | Protected+7 flags | None | |
| 0x08 | FPCamera | UCameraComponent* | Protected+11 flags | nullptr | |
| 0x08 | TPCamera | UCameraComponent* | Protected+11 flags | nullptr | |
| 0x08 | FPHandsMesh | USkeletalMeshComponent* | Protected+9 flags | nullptr | |
| 0x08 | FPLegsMesh | USkeletalMeshComponent* | Protected+10 flags | nullptr | |
| 0x08 | TPCameraSpringArm | USpringArmComponent* | Protected+10 flags | nullptr | |
| 0x04 | HandsAttackRadius | float | Protected+8 flags | 30 | |
| 0x05DC | 0x04 | padding / unreflected | |||
| 0x08 | ActiveUserComponent | UActiveUserComponent* | Protected+10 flags | nullptr | |
| 0x01 | bIsDead | bool | TransientProtected+7 flags | false | |
| 0x05E9 | 0x07 | padding / unreflected | |||
| 0x08 | EmptyHandsAnimationData | UDA_WeaponAnimations* | Protected+9 flags | nullptr | |
| 0x08 | PhysicalAnimationComp | UPhysicalAnimationComponent* | Protected+9 flags | nullptr | |
| 0x08 | CharacterConsumableComponent | UCharacterConsumableComponent* | Protected+9 flags | nullptr | |
| 0x08 | LedgeDetectionComponent | ULedgeDetectionComponent* | Protected+11 flags | nullptr | |
| 0x08 | InputTipsCharacterComponent | UInputTipsCharacterComponent* | Protected+11 flags | nullptr | |
| 0x08 | PendingLootBoxComponent | ULootBoxComponent* | TransientProtected+7 flags | nullptr | |
| 0x01 | bUsePhysicalAnimation | bool | Protected+6 flags | false | |
| 0x01 | bIncludeRootBone | bool | Protected+7 flags | false | |
| 0x01 | bApplyPhysicalAnimationToFP | bool | Protected+7 flags | false | |
| 0x0623 | 0x01 | padding / unreflected | |||
| 0x08 | PhysAnimRootBoneName | FName | Protected+7 flags | None | |
| 0x08 | PhysMeshCollisionProfileName | FName | Protected+9 flags | PhysicalAnimation | |
| 0x08 | PhysAnimProfileName | FName | Protected+7 flags | PAP_HardLimbsSoftBody | |
| 0x08 | HeadBoneName | FName | Protected+7 flags | Head | |
| 0x08 | PelvisBoneName | FName | Protected+7 flags | Pelvis | |
| 0x01 | bManualPelvisVectors | bool | Protected+7 flags | false | |
| 0x064D | 0x03 | padding / unreflected | |||
| 0x0C | PelvisForwardVector | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | PelvisUpVector | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x10 | ExcludeBones | TArray<TArray<TArray<float>>> | Protected+4 flags | [] | |
| 0x10 | BonesToExcludeFromPhysicsSimulation | TArray<TArray<float>> | Protected+4 flags | [] | |
| 0x10 | TargetSockets | TArray<float> | Protected+4 flags | [] | |
| 0x04 | MaxPhysAnimStrength | float | Protected+6 flags | 1 | |
| 0x04 | MinPhysAnimStrength | float | Protected+7 flags | 0 | |
| 0x01 | bAttachBarrelToCamera | bool | Protected+6 flags | false | |
| 0x06A1 | 0x07 | padding / unreflected | |||
| 0x28 | HUDWidgetTeplate | TSoftClassPtr<UAHBaseHUDWidget> | Protected+5 flags | <SoftClassProperty> | |
| 0x01 | bEnableDebugDraw | bool | Protected+7 flags | false | |
| 0x06D1 | 0x03 | padding / unreflected | |||
| 0x04 | LowSegmentsCount | int32 | Protected+7 flags | 0 | |
| 0x04 | DebugTextVerticalOffset | float | Protected+7 flags | 100 | |
| 0x04 | DebugTextHorizontalOffset | float | Protected+7 flags | -100 | |
| 0x04 | DebugTextLinePadding | float | Protected+7 flags | 20 | |
| 0x01 | bIsPossessed | bool | Protected+7 flags | false | |
| 0x06E5 | 0x03 | padding / unreflected | |||
| 0x10 | OnCapsuleResizeFinished | FMulticastScriptDelegate | Protected+7 flags | <delegate> | |
| 0x08 | HitInstigator | AAHBaseCharacter* | TransientProtected+5 flags | nullptr | |
| 0x04 | TakenDamageFadeAlpha | float | Protected+8 flags | 0.5 | |
| 0x04 | TakenDamageFadeDuration | float | Protected+8 flags | 0.15 | |
| 0x10 | TakenDamageFadeColor | FLinearColor | Protected+8 flags | {R=0, G=0, B=0, A=1} | |
| 0x04 | MaxForwardAngle | float | Protected+8 flags | 90 | |
| 0x04 | MaxSideAngle | float | Protected+8 flags | 90 | |
| 0x04 | MinHealthValueToStartHitFX | float | Protected+7 flags | 50 | |
| 0x04 | VelocitySizeSquaredThreshold | float | Protected+7 flags | 25 | |
| 0x04 | StaminaMaxHitReactionThreshold | float | Protected+7 flags | 0 | |
| 0x01 | bImpactFXsEnabled | bool | Protected+7 flags | true | |
| 0x01 | bIsScripted | bool | Protected+7 flags | false | |
| 0x01 | bShouldEnableRagdollOnDeadState | bool | Protected+7 flags | true | |
| 0x072F | 0x01 | padding / unreflected | |||
| 0x08 | EquipmentComponent | UEquipmentComponent* | Protected+9 flags | nullptr | |
| 0x08 | AbilitySystemComponent | UAHAbilitySystemComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AbilitySystemC… | |
| 0x08 | DamageableMaterialComponent | UDamageableMaterialComponent* | Protected+10 flags | nullptr | |
| 0x50 | CharacterComponentTemplates | TSet<TSubclassOf<UAHCharacterComponent>> | Protected+5 flags | <TSet> | |
| 0x10 | LimbMeleeCollisionSettings | TArray<AAHAICharacter*> | Protected+4 flags | [] | |
| 0x08 | StealthKillTarget | AAHAICharacter* | TransientProtected+5 flags | nullptr | |
| 0x50 | BaseAbilityInputStates | TMap<UDA_HitSettings*, ECharacterAbilities> | TransientProtected+1 flags | <TMap> | |
| 0x0800 | 0x2D0 | padding / unreflected | |||
| 0x08 | SelfHitSettings | UDA_HitSettings* | Protected+7 flags | nullptr | |
| 0x08 | WwiseSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | WwiseFPHandsSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | WwiseFPLegsSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | AudioBankReferenceComponent | UAudioBankReferenceComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AudioBankRefer… | |
| 0x08 | GameplayTagComponent | UGameplayTagComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHBaseCharacter.GameplayTagCom… | |
| 0x01 | bEnableCharacterBlockingVolume | bool | Protected+7 flags | true | |
| 0x0B01 | 0x07 | padding / unreflected | |||
| 0x08 | BaseRageComponent | UBaseRageComponent* | Protected+11 flags | nullptr | |
| 0x04 | PartialSightCost | float | Protected+6 flags | 0.5 | |
| 0x04 | FallingImpulseMultiplier | float | Protected+6 flags | 0.1 | |
| 0x08 | PerceptionStimuliSourceComponent | UAIPerceptionStimuliSourceComponent* | Protected+8 flags | /Script/AtomicHeart.Default__AHBaseCharacter.PerceptionStim… | |
| 0x08 | CharacterGameplayTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | MercunaObstacleComponent | UMercunaObstacleComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.MercunaObstacl… | |
| 0x08 | AdvancedSignificanceComponent | UAHSignificanceComponent* | Protected+8 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AHSignificance… | |
| 0x01 | bShouldMoveOnlyInGameThread | bool | Protected+7 flags | false | |
| 0x0B39 | 0x07 | padding / unreflected | |||
| 0x01 | bCanBeMutedEcosystemSignal | bool | Protected+8 flags | true | |
| 0x01 | PreloadStateFlags | EPreloadStates | Protected+8 flags | None | |
| 0x0B42 | 0x36 | padding / unreflected | |||
| 0x08 | FootstepsComponent | UFootstepsComponent* | 9 flags | nullptr | |
| 0x08 | GameplayAudioComponent | UGameplayAudioComponent* | 9 flags | nullptr | |
| 0x08 | VoiceAssistantComponent | UVoiceAssistantComponent* | 9 flags | nullptr | |
| 0x08 | AudioDiaryComponent | UAudioDiaryComponent* | 9 flags | nullptr | |
| 0x08 | VolumetricSoundDispatcherComponent | UVolumetricSoundDispatcherComponent* | 9 flags | nullptr | |
| 0x08 | PlayerObservationComponent | UPlayerObservationComponent* | 9 flags | nullptr | |
| 0x08 | PlayerStatusComponent | UPlayerStatusComponent* | 9 flags | nullptr | |
| 0x50 | CharacterSlotsComponents | TMap<UCharacterCapsuleResizeComponent*, EItemCategory> | 5 flags | <TMap> | |
| 0x08 | CapsuleResizeComponent | UCharacterCapsuleResizeComponent* | 9 flags | nullptr | |
| 0x08 | InteractionsComponent | UInteractionsComponent* | 9 flags | nullptr | |
| 0x08 | DamageRecordComponent | UDamageRecordComponent* | 9 flags | nullptr | |
| 0x08 | CachedPlayerController | AAHPlayerController* | Transient+5 flags | nullptr | |
| 0x0C20 | 0x20 | padding / unreflected | |||
| 0x01 | TeamID | uint8 | 7 flags | 0 | |
| 0x0C41 | 0x9B | padding / unreflected | |||
| 0x04 | LastStickTurnRate | float | 7 flags | 0 | |
| 0x04 | LastStickLookUpRate | float | 7 flags | 0 | |
| 0x04 | LastMouseTurnRate | float | 7 flags | 0 | |
| 0x04 | LastMouseLookUpRate | float | 7 flags | 0 | |
| 0x04 | CameraMinPitch | float | 6 flags | -90 | |
| 0x04 | CameraMaxPitch | float | 6 flags | 90 | |
| 0x0CF4 | 0x04 | padding / unreflected | |||
| 0x10 | DefaultItems | TArray<TMap<TMap<FString, AHCharacterEventType>, FGameplayTag>> | Transient+2 flags | [] | |
| 0x0D08 | 0x438 | padding / unreflected | |||
| 0x50 | BaseAbilityTagToCharacterAbilityTypeMap | TMap<TMap<FString, AHCharacterEventType>, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x50 | CharacterEventMap | TMap<FString, AHCharacterEventType> | Transient+2 flags | <TMap> | |
| 0x11E0 | 0x118 | padding / unreflected | |||
| 0x10 | InitialPathName | FString | 6 flags | "" | |
| 0x1308 | 0x68 | padding / unreflected | |||
| 0x08 | TimerContainer | UGameplayTimerContainer* | Transient+5 flags | nullptr | |
| 0x50 | CapsuleResizeIgnoreActors | TSet<AActor*> | 2 flags | <TSet> | |
| 0x13C8 | 0x28 | unreflected bytes to end of AAHBaseCharacter | |||
Inherited from ACharacter 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0328 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x034A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0352 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0370 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0388 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FRepRootMotionMontage> | Transient+3 flags | [] | |
| 0x98 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0249 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0253 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0268 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0280 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 157
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnsubscribeObjectFromCharacterEvents(UObject* Object, TSet<AHCharacterEventType>& EventsList) | FinalNative+1 flags | 0x58 | |
| void UnsubscribeCharacterEvent(const FScriptDelegate& Event, TSet<AHCharacterEventType>& EventsList) | FinalNative+1 flags | 0x60 | |
| void TryEndAssistantDialog(const FGameplayTag& DialogTag) | FinalNative+1 flags | 0x08 | |
| bool TryActivateBark(const FGameplayTag& BarkTag) | FinalNative+1 flags | 0x09 | |
| bool TryActivateAudioTheme(const FGameplayTag& ThemeTag) | FinalNative+1 flags | 0x09 | |
| bool TryActivateAudioDiary(const FGameplayTag& AudioDiaryTag) | FinalNative+1 flags | 0x09 | |
| bool TryActivateAssistantDialog(const FGameplayTag& DialogTag) | FinalNative+1 flags | 0x09 | |
| bool TryActivateAbility(const ECharacterAbilities& AbilityType, bool bIsAlreadyActive) | FinalNative+1 flags | 0x03 | |
| void SubscribeCharacterEvent(const FScriptDelegate& Event, TSet<AHCharacterEventType>& EventsList) | FinalNative+1 flags | 0x60 | |
| void StopPlayingAudioDiary() | FinalNative+1 flags | 0x00 | |
| void StopPlayingAssistantDialogs() | FinalNative+1 flags | 0x00 | |
| void ShowPoisonVignette() | NativePublic | 0x00 | |
| void ShowAudioDiaryNotification(const FGameplayTag& AudioDiaryTag) | FinalNative+1 flags | 0x08 | |
| bool ShouldShowInteractiveUI() | NativePublic | 0x01 | |
| void SetIsScriptedWithSettings(bool bInIsScripted, FCutsceneScriptedSettings& InSettings) | FinalNative+1 flags | 0x40 | |
| void SetIsScripted(bool bInIsScripted, bool bInEquipWeapon, float TransitionTime, UCurveFloat* Curve) | FinalNative+1 flags | 0x10 | |
| void SetHolsteredMode(bool bHolsterIsActive) | FinalNative+1 flags | 0x01 | |
| void SetGenericTeamId(FGenericTeamId& In_TeamID) | NativePublic | 0x01 | |
| void SetCurrentItemVisible(bool bInIsVisible) | FinalNative+1 flags | 0x01 | |
| void SetCharacterGameplayTag(FGameplayTag& Tag) | FinalNative+1 flags | 0x08 | |
| void SetCanTurn(bool bInCanTurn) | FinalNative+1 flags | 0x01 | |
| void SetAnimProgressPlayRate(const EAnimProgressCategory& Category, float InPlayRate) | FinalNative+1 flags | 0x08 | |
| void Revive() | NativeProtected | 0x00 | |
| void RemoveAudioThemeParameter(const FAudioThemeParameter& ThemeParameter) | FinalNative+1 flags | 0x40 | |
| void ReEquipLastItem() | FinalNative+1 flags | 0x00 | |
| float ProcessIncomingDamage(float DamageDone, FHitParameters& HitParameters) | NativeEvent+1 flags | 0x144 | |
| void OnSmoothRotationTick(float CurrentRotationSpeed, float FrameDeltaTime) | NativePublic | 0x08 | |
| void OnShowPoisonVignette() | EventPublic | 0x00 | |
| void OnRootComponentEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) | FinalNative+1 flags | 0x1C | |
| void OnRootComponentBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xA8 | |
| void OnPickupItemReachedOut() | NativePublic | 0x00 | |
| void OnPickupItemCompleted() | NativePublic | 0x00 | |
| void OnPickupHideItem() | NativePublic | 0x00 | |
| void OnNewFootstep(const EFootMoveType& FootMoveType, const EFootstepType& FootstepType, const EFootstepForce& FootstepForce, const EFootstepForce& FootstepVFXForceOverride, const FName& FootstepSocketName) | FinalNative+1 flags | 0x0C | |
| void OnGameplayEffectAppliedToSelf(UAbilitySystemComponent* InAbilitySystemComponent, FGameplayEffectSpec& InGameplayEffectSpec, const FActiveGameplayEffectHandle& InActiveGameplayEffectHandle) | FinalNative+1 flags | 0x2F8 | |
| void OnFirstTick() | NativeProtected | 0x00 | |
| void OnDifficultyOptionChanged(FGameplayTag& DifficultyTag) | FinalNative+1 flags | 0x08 | |
| void OnDamageReceivedEventWithTags(FGameplayTagContainer& DamageTypes, FHitResult& HitResult) | EventProtected | 0xB0 | |
| void OnAttackStart(ABaseWeapon* Weapon) | NativeEvent+1 flags | 0x08 | |
| void OnAnyGameplayEffectRemoved(FActiveGameplayEffect& ActiveGameplayEffect) | FinalNative+1 flags | 0x3C8 | |
| void OnAbilitySystemActiveStateDestroyed() | NativeProtected | 0x00 | |
| void OnAbilityAssetLoaded() | FinalNative+1 flags | 0x00 | |
| bool K2_TryActivateAbilityByGameplayEvent(const ECharacterAbilities& AbilityType, FGameplayEventData& Payload, FGameplayTag& EventTag, bool bTakeTagFromAbility, bool bIsAlreadyActive) | FinalNative+1 flags | 0xD3 | |
| void K2_RemoveGameplayTags(FGameplayTagContainer& InGameplayTags) | FinalNative+1 flags | 0x28 | |
| void K2_RemoveGameplayTag(FGameplayTag& InGameplayTag) | FinalNative+1 flags | 0x08 | |
| void K2_ProcessingPolymerCorrosionForActor(FHitResult& HitResult, float Duration) | NativePublic | 0x8C | |
| void K2_PerformTimedCustomTaggedAction(const FGameplayTag& TagContainer, const ENotifyReceivedType& NotifyReceivedType, float NotifyDuration) | EventPublic | 0x10 | |
| void K2_PerformCustomTaggedAction(const FGameplayTag& ActionTag) | EventPublic | 0x08 | |
| void K2_ModifyIncomingDamageWithSpecialDamageResistance(float InDamage, const float& OutDamage) | NativeEvent+1 flags | 0x08 | |
| UAHCharacterAbility* K2_GetCharacterAbility(const ECharacterAbilities& CharacterAbilityType) | FinalNative+1 flags | 0x10 | |
| void K2_AddLocalTransformScoped(const FTransform& MeshDeltaTransform, const FTransform& CapsuleDeltaTransform, bool bSweepMesh, bool bSweepCapsule) | FinalNative+1 flags | 0x62 | |
| void K2_AddGameplayTags(FGameplayTagContainer& InGameplayTags) | FinalNative+1 flags | 0x28 | |
| void K2_AddGameplayTag(FGameplayTag& InGameplayTag) | FinalNative+1 flags | 0x08 | |
| bool IsVaulting() | FinalNative+1 flags | 0x01 | |
| void IsSpecialWeakSpotHit(const FVector& HitLocation, const bool& bOutSpecialWeakSpotHit, const FName& OutSpecialWeakSpotBoneName) | FinalNative+1 flags | 0x18 | |
| void IsSpecialThickSpotHitByPhysMat(UPhysicalMaterial* HitMaterial, const bool& bOutSpecialWeakSpotHit) | FinalNative+1 flags | 0x09 | |
| void IsSpecialThickSpotHit(const FVector& HitLocation, const bool& bOutSpecialWeakSpotHit, const FName& OutSpecialThickSpotBoneName) | FinalNative+1 flags | 0x18 | |
| bool IsSeenByEnemies() | FinalNative+1 flags | 0x01 | |
| bool IsDrivingVehicle() | FinalNative+1 flags | 0x01 | |
| bool IsClimbing() | FinalNative+1 flags | 0x01 | |
| bool IsAlive(bool bCheckAttributes) | FinalNative+1 flags | 0x02 | |
| bool IsAbilityActive(const ECharacterAbilities& InAction) | FinalNative+1 flags | 0x02 | |
| bool HasLastChance() | NativePublic | 0x01 | |
| bool HasGameplayTags(FGameplayTagContainer& InGameplayTags) | FinalNative+1 flags | 0x29 | |
| bool HasGameplayTag(FGameplayTag& InGameplayTag) | FinalNative+1 flags | 0x09 | |
| bool HasDefaultAbility(const ECharacterAbilities& InAbilityType) | FinalNative+1 flags | 0x02 | |
| bool HasAnyGameplayTags(FGameplayTagContainer& InGameplayTags) | FinalNative+1 flags | 0x29 | |
| bool HasActiveSkill(UDA_Skill* InSkill) | FinalNative+1 flags | 0x09 | |
| bool HasAbility(const ECharacterAbilities& InAbilityType) | FinalNative+1 flags | 0x02 | |
| UAHWwiseSkeletalComponent* GetWwiseSkeletalComponent() | FinalNative+1 flags | 0x08 | |
| UAHWwiseSkeletalComponent* GetWwiseFPLegsSkeletalComponent() | FinalNative+1 flags | 0x08 | |
| UAHWwiseSkeletalComponent* GetWwiseFPHandsSkeletalComponent() | FinalNative+1 flags | 0x08 | |
| int32 GetWeaponInventoryAmmoCount(ABaseWeapon* Weapon) | NativePublic | 0x0C | |
| float GetUncrouchSpeed() | NativePublic | 0x04 | |
| UGameplayTimerContainer* GetTimerContainer() | FinalNative+1 flags | 0x08 | |
| float GetTemperature() | FinalNative+1 flags | 0x04 | |
| uint8 GetTeamAttitudeTowardsCharacter(AAHBaseCharacter* OtherCharacter) | FinalNative+1 flags | 0x09 | |
| float GetStamina() | FinalNative+1 flags | 0x04 | |
| float GetScalarFromActiveSkill(UDA_SkillScalarMultiplier* Skill, float DefaultScalarValue) | FinalNative+1 flags | 0x10 | |
| float GetRageResourcePercentage() | NativePublic | 0x04 | |
| float GetRageResource() | NativePublic | 0x04 | |
| float GetProgressMeleeAttack() | NativePublic | 0x04 | |
| AAHPlayerController* GetPlayerController() | FinalNative+1 flags | 0x08 | |
| AAHPlayerCameraManager* GetPlayerCameraManager() | NativePublic | 0x08 | |
| APermanentWeapon* GetPermanentWeapon() | NativePublic | 0x08 | |
| void GetPermanentItems(const TArray<void>& PermanentItems) | FinalNative+1 flags | 0x10 | |
| FName GetMeshCollisionDefaultProfileName() | FinalNative+1 flags | 0x08 | |
| float GetMaxStamina() | FinalNative+1 flags | 0x04 | |
| float GetMaxRageResource() | NativePublic | 0x04 | |
| float GetMaxMovementSpeed() | NativePublic | 0x04 | |
| float GetMaxHealth() | FinalNative+1 flags | 0x04 | |
| float GetMaxEnergy() | FinalNative+1 flags | 0x04 | |
| float GetMaxDodgeCharges() | NativePublic | 0x04 | |
| float GetMaxAir() | FinalNative+1 flags | 0x04 | |
| float GetLastStickTurnRate() | FinalNative+1 flags | 0x04 | |
| float GetLastStickLookUpRate() | FinalNative+1 flags | 0x04 | |
| float GetLastMouseTurnRate() | FinalNative+1 flags | 0x04 | |
| float GetLastMouseLookUpRate() | FinalNative+1 flags | 0x04 | |
| TArray<void> GetItems() | NativePublic | 0x10 | |
| bool GetIsSpecialAbilityActive(int32 AbilityButtonNumber) | NativePublic | 0x05 | |
| bool GetIsOutOfStamina() | FinalNative+1 flags | 0x01 | |
| bool GetIsHrazDialogPlaying() | FinalNative+1 flags | 0x01 | |
| float GetInstigatedDamageMultiplier() | FinalNative+1 flags | 0x04 | |
| float GetHealth() | FinalNative+1 flags | 0x04 | |
| FGenericTeamId GetGenericTeamId() | NativePublic | 0x01 | |
| int32 GetGameplayTagCount(FGameplayTag& InGameplayTag) | FinalNative+1 flags | 0x0C | |
| FVector GetFeetLocation() | FinalNative+1 flags | 0x0C | |
| float GetEnergyRestoreStartThreshold() | FinalNative+1 flags | 0x04 | |
| float GetEnergy() | FinalNative+1 flags | 0x04 | |
| float GetElectricLockpickTime() | FinalNative+1 flags | 0x04 | |
| float GetElectricCharge() | FinalNative+1 flags | 0x04 | |
| float GetEffectResistance(FGameplayTag& InputEffectTag) | FinalNative+1 flags | 0x0C | |
| float GetDodgeCharges() | NativePublic | 0x04 | |
| float GetCustomTimeDilation() | FinalNative+1 flags | 0x04 | |
| float GetCurveScalarFromActiveSkill(UDA_SkillScalarMultiplier* Skill, float InTime, float DefaultScalarValue) | FinalNative+1 flags | 0x14 | |
| ABaseWeapon* GetCurrentWeapon() | NativePublic | 0x08 | |
| int32 GetCurrentRageStage() | NativePublic | 0x04 | |
| float GetCurrentObstacleAlpha() | FinalNative+1 flags | 0x04 | |
| AEquipableItem* GetCurrentItem() | NativePublic | 0x08 | |
| UInteractiveComponent* GetCurrentInteractiveComponent() | NativePublic | 0x08 | |
| int32 GetCurrentInteractionLocationIndex() | NativePublic | 0x04 | |
| UDialogueCharacterComponent* GetCurrentDialogComponent() | FinalNative+1 flags | 0x08 | |
| float GetCrouchSpeed() | NativePublic | 0x04 | |
| AAHWheeledVehicle* GetControlledVehicle() | FinalNative+1 flags | 0x08 | |
| FVector GetCharacterPelvisBoneLocation() | FinalNative+1 flags | 0x0C | |
| USkeletalMeshComponent* GetCharacterMesh() | FinalNative+1 flags | 0x08 | |
| FVector GetCharacterHeadBoneLocation() | FinalNative+1 flags | 0x0C | |
| FGameplayTag GetCharacterGameplayTag() | FinalNative+1 flags | 0x08 | |
| UAudioDiaryComponent* GetAudioDiaryComponent() | FinalNative+1 flags | 0x08 | |
| float GetAir() | FinalNative+1 flags | 0x04 | |
| float GetAbsoluteRageResourcePercentage() | NativePublic | 0x04 | |
| UMercunaObstacleComponent* Get3DObstacleComponent() | FinalNative+1 flags | 0x08 | |
| void ForceEquipItem(AEquipableItem* InItem, FCharacterAndItemPairedMontages& InOverridePairedMontages) | FinalNative+1 flags | 0x20 | |
| void ForcedUnequipCurrentItem(bool bIsImmediate) | FinalNative+1 flags | 0x01 | |
| void ForceAbilityFinalize(const ECharacterAbilities& Ability) | FinalNative+1 flags | 0x01 | |
| void EquipPreviousWeapon() | NativePublic | 0x00 | |
| void EndAudioTheme(const FGameplayTag& ThemeTag) | FinalNative+1 flags | 0x08 | |
| void EndAbility(const ECharacterAbilities& Ability) | FinalNative+1 flags | 0x01 | |
| void CloseRadialMenu() | NativePublic | 0x00 | |
| bool CanUncrouch(bool bCheckOnlyIfCrouching) | FinalNative+1 flags | 0x02 | |
| bool CanInteract() | FinalNative+1 flags | 0x01 | |
| void CancelAudioTheme(const FGameplayTag& ThemeTag) | FinalNative+1 flags | 0x08 | |
| void CancelAbility(const ECharacterAbilities& Ability) | FinalNative+1 flags | 0x01 | |
| void BroadcastCharacterEvent(FAHCharacterEvent& Event) | FinalNative+1 flags | 0x28 | |
| void BroadcastCapsuleSizeChanged(float InCapsuleSize) | NativeEvent+1 flags | 0x04 | |
| void ApplyHitWithParamsViaDamageEventsSubsystemV3(const FGameplayTagContainer& DamageTypes, AActor* InInstigator, AActor* Source, const FVector& HitFromDirection, float ImpulseStrength, const FHitResult& InHitResult, float Damage, bool bCanDamageTeammates) | FinalNative+1 flags | 0xD5 | |
| void ApplyHitWithParamsViaDamageEventsSubsystemV2(const FGameplayTagContainer& DamageTypes, AActor* InInstigator, AActor* Source, const FVector& HitFromDirection, const FHitResult& InHitResult, float Damage, bool bCanDamageTeammates) | FinalNative+1 flags | 0xD1 | |
| void ApplyHitWithParamsViaDamageEventsSubsystem(const FGameplayTagContainer& DamageTypes, AActor* InInstigator, AActor* Source, const FVector& HitFromDirection, float Damage, bool bCanDamageTeammates) | FinalNative+1 flags | 0x49 | |
| void ApplyHitWithParamsAndImpulse(const FGameplayTagContainer& DamageTypes, AActor* InInstigator, AActor* Source, const FVector& HitFromDirection, float ImpulseStrength, float Damage, bool bCanDamageTeammates, bool bCanPossiblyKillTarget) | FinalNative+1 flags | 0x4E | |
| void ApplyHitWithParams(const FGameplayTagContainer& DamageTypes, AActor* InInstigator, AActor* Source, const FVector& HitFromDirection, float Damage, bool bCanDamageTeammates, bool bCanPossiblyKillTarget) | FinalNative+1 flags | 0x4A | |
| void ApplyHit(UDA_HitSettings* HitSettings, const bool& bGEApplied, FActiveGameplayEffectHandle& GEHandle, float Damage) | FinalNative+1 flags | 0x18 | |
| bool ApplyHandsShake(const FName& BoneName, TSubclassOf<UHandsShake> HandsShake) | FinalNative+1 flags | 0x11 | |
| void ApplyAudioThemeParameter(const FAudioThemeParameter& ThemeParameter) | FinalNative+1 flags | 0x40 | |
| void AnimProgressUpdate(const EAnimProgressCategory& Category, float DeltaTime) | FinalNative+1 flags | 0x08 | |
| void AnimProgressStop(const EAnimProgressCategory& Category) | FinalNative+1 flags | 0x01 | |
| void AnimProgressStart(const EAnimProgressCategory& Category, float Duration) | FinalNative+1 flags | 0x08 | |
| void AddImpulse(const FVector& ImpulseDirection, float ImpulseStrength, bool bVelocityChange) | FinalNative+1 flags | 0x11 |
Subclasses 3
Used by 58
types with a member, parameter or interface of this typeUAbilityTask_AnimatedInteractionUAbilityTask_FinisherUActorUtilsUAHAbilitySystemUtilsUAHAchievementSubsystemAAHAICharacterAAHAIControllerUAHCharacterAbilityUAHCharacterAnimInstanceUAHCharacterComponentFAHCharacterEventUAHCharacterEventUtilsUAHExplosionComponentUAHFlameComponentUAHNewGamePlusBoostComponentAAHPickupableItemAAHPlayerControllerUAIInvocationGTAAAIShieldUAIUtilsUAnimUtilsAAudioDiaryItemUAudioUtilsABasePlayerControllerUBaseWeaponAttackUBlueprintBaseConditionUBlueprintBaseFloatConditionACameraCharacterUCharacterDiedConditionUCharacterDiedGTCUCrosshairWidgetUCutsceneAbilityUDA_DeathMovieSettingsUDamageableMaterialComponentFEcoSystemContextUEcoSystemSubsystemUEleanoreDialogComponentFEnemyContextUEnemySensedGTCAEquipableItemUFXUtilsUGameplayAudioThemeUGameplayEventSubsystemUGameplayEventUtilsUGameplayTriggerUtilsUGrapplingHookAbilityUHitReactionUtilsULineOfSightCheckAbilityUMathUtilsANatashaHomingBulletUPlayerObservationComponentAPolymerBombUQTESubsystemASequenceTriggerUStringUtilsFTargetInfoUTargetingComponentUZoneQueueProcessor