Struct
FHitParameters
0x00x0138
Members 29
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x08 | HitSettings | UDA_HitSettings* | Transient+7 flags |
| 0x28 | DamageTypes | FGameplayTagContainer | Transient+3 flags | |
| 0x08 | Instigator | TWeakObjectPtr<AActor> | Transient+8 flags | |
| 0x08 | Source | TWeakObjectPtr<UObject> | Transient+8 flags | |
| 0x88 | HitResult | FHitResult | Transient+6 flags | |
| 0x10 | HitResults | TArray<EAttackPlane> | Transient+5 flags | |
| 0x01 | AttackPlane | EAttackPlane | Transient+7 flags | |
| 0x00D9 | 0x03 | padding / unreflected | ||
| 0x0C | HitFromDirection | FVector | Transient+7 flags | |
| 0x0C | HitLocation | FVector | Transient+7 flags | |
| 0x04 | HitVelocityCoefficient | float | Transient+7 flags | |
| 0x04 | ImpulseStrength | float | Transient+7 flags | |
| 0x04 | Damage | float | Transient+7 flags | |
| 0x04 | DamageTaken | float | Transient+7 flags | |
| 0x04 | StaminaReduction | float | Transient+7 flags | |
| 0x04 | WeaponCharge | float | Transient+7 flags | |
| 0x01 | BodyPart | EBodyPart | Transient+7 flags | |
| 0x01 | Side | ESide | Transient+7 flags | |
| 0x01 | ReactionInvoked | EHitReactionType | Transient+7 flags | |
| 0x01 | bWasBlocked | bool | Transient+7 flags | |
| 0x01 | bForcedDamage | bool | Transient+7 flags | |
| 0x0111 | 0x07 | padding / unreflected | ||
| 0x08 | CassetteModifier | UDA_Cassette* | Transient+7 flags | |
| 0x04 | CassetteCharge | float | Transient+7 flags | |
| 0x01 | bKillTarget | bool | Transient+7 flags | |
| 0x01 | bCanPossiblyKillTarget | bool | Transient+7 flags | |
| 0x01 | bIgnoreDamageMultipliers | bool | 7 flags | |
| 0x01 | bShouldKeepStateAfterDeath | bool | Transient+7 flags | |
| 0x01 | bCanDamageTeammates | bool | Transient+7 flags | |
| 0x01 | bCanDamageSelf | bool | Transient+7 flags | |
| 0x012A | 0x06 | padding / unreflected | ||
| 0x01 | ChemicalElementType | EChemicalElement | Transient+7 flags | |
| 0x0131 | 0x07 | unreflected bytes to end of FHitParameters | ||
Used by 20
types with a member, parameter or interface of this typeUActorUtilsAAHAICharacterAAHBaseCharacterUAHCharacterEventUtilsUAHNewGamePlusBoostComponentAAHPlayerControllerAAHWheeledVehicleAAIPickupableItemContainerUBaseWeaponAttackUDA_DeathMovieSettingsFDamageReceivedContextFDamageReceivedEventContextFEnemyDamagedContextUGameplayEventSubsystemUHitDetectedGTCUHitDetectionComponentUHitReactionAbilityUHitReactionLogicUPlayerHUDAPolymerElement