Zdexby TheHolyOneZ
4,763 classes
Class

UAHCharacterEventUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AHCharacterEventUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 25

SignatureFlagsNativeParams
void SendUnregisterEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter, int32 TotalEnemies)FinalNative+2 flags0x14
void SendReviveEvent(AAHBaseCharacter* EventOwnerCharacter)FinalNative+2 flags0x08
void SendRegisterEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter, int32 TotalEnemies)FinalNative+2 flags0x14
void SendPreClearTargetEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter)FinalNative+2 flags0x10
void SendLoadDeathStateEvent(AAHBaseCharacter* EventOwnerCharacter)FinalNative+2 flags0x08
void SendIteractionEvent(AAHBaseCharacter* EventOwnerCharacter, UInteractiveComponent* InteractiveComponent)FinalNative+2 flags0x10
void SendItemTakenEvent(AAHBaseCharacter* EventOwnerCharacter, UDA_ItemBase* ItemDataAsset, AAHPickupableItem* PickupableItem)FinalNative+2 flags0x18
void SendInventoryChangedEvent(AAHBaseCharacter* EventOwnerCharacter)FinalNative+2 flags0x08
void SendEffectAppliedToSelfEvent(AAHBaseCharacter* EventOwnerCharacter, UAHGameplayEffect* EffectDefinition)FinalNative+2 flags0x10
void SendDestructibleSpawnedEvent(AAHBaseCharacter* EventOwnerCharacter)FinalNative+2 flags0x08
void SendDeathEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters)FinalNative+2 flags0x140
void SendDamageReceivedEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters)FinalNative+2 flags0x140
void SendDamageAvoidedEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters)FinalNative+2 flags0x140
void SendDamageAppliedEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* DamagedCharacter, FHitParameters& HitParameters)FinalNative+2 flags0x148
void SendCharacterAbilityEndedEvent(AAHBaseCharacter* EventOwnerCharacter, UAHCharacterAbility* Ability, bool bWasCancelled)FinalNative+2 flags0x11
void SendCharacterAbilityActivatedEvent(AAHBaseCharacter* EventOwnerCharacter, UAHCharacterAbility* Ability)FinalNative+2 flags0x10
void SendAIAbilityCancelledEvent(AAHAICharacter* EventOwnerCharacter, const EAIAbilities& AbilityType)FinalNative+2 flags0x09
void SendAbilityRemovedEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType, UAHCharacterAbility* Ability)FinalNative+2 flags0x18
void SendAbilityGivenEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType, UAHCharacterAbility* Ability)FinalNative+2 flags0x18
void SendAbilityCancelledEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType)FinalNative+2 flags0x09
FItemContext GetItemContext(FAHCharacterEvent& AHCharacterEvent)FinalNative+2 flags0x40
FEnemyDamagedContext GetEnemyDamagedContext(FAHCharacterEvent& AHCharacterEvent)FinalNative+2 flags0x178
FEnemyContext GetEnemyContext(FAHCharacterEvent& AHCharacterEvent)FinalNative+2 flags0x40
FDamageReceivedContext GetDamageReceivedContext(FAHCharacterEvent& AHCharacterEvent)FinalNative+2 flags0x168
FCharacterAbilityActivationContext GetAbilityActivationContext(FAHCharacterEvent& AHCharacterEvent)FinalNative+2 flags0x38