| void SendUnregisterEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter, int32 TotalEnemies) | FinalNative+2 flags | | 0x14 |
| void SendReviveEvent(AAHBaseCharacter* EventOwnerCharacter) | FinalNative+2 flags | | 0x08 |
| void SendRegisterEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter, int32 TotalEnemies) | FinalNative+2 flags | | 0x14 |
| void SendPreClearTargetEnemyEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* EnemyCharacter) | FinalNative+2 flags | | 0x10 |
| void SendLoadDeathStateEvent(AAHBaseCharacter* EventOwnerCharacter) | FinalNative+2 flags | | 0x08 |
| void SendIteractionEvent(AAHBaseCharacter* EventOwnerCharacter, UInteractiveComponent* InteractiveComponent) | FinalNative+2 flags | | 0x10 |
| void SendItemTakenEvent(AAHBaseCharacter* EventOwnerCharacter, UDA_ItemBase* ItemDataAsset, AAHPickupableItem* PickupableItem) | FinalNative+2 flags | | 0x18 |
| void SendInventoryChangedEvent(AAHBaseCharacter* EventOwnerCharacter) | FinalNative+2 flags | | 0x08 |
| void SendEffectAppliedToSelfEvent(AAHBaseCharacter* EventOwnerCharacter, UAHGameplayEffect* EffectDefinition) | FinalNative+2 flags | | 0x10 |
| void SendDestructibleSpawnedEvent(AAHBaseCharacter* EventOwnerCharacter) | FinalNative+2 flags | | 0x08 |
| void SendDeathEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters) | FinalNative+2 flags | | 0x140 |
| void SendDamageReceivedEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters) | FinalNative+2 flags | | 0x140 |
| void SendDamageAvoidedEvent(AAHBaseCharacter* EventOwnerCharacter, FHitParameters& HitParameters) | FinalNative+2 flags | | 0x140 |
| void SendDamageAppliedEvent(AAHBaseCharacter* EventOwnerCharacter, AAHBaseCharacter* DamagedCharacter, FHitParameters& HitParameters) | FinalNative+2 flags | | 0x148 |
| void SendCharacterAbilityEndedEvent(AAHBaseCharacter* EventOwnerCharacter, UAHCharacterAbility* Ability, bool bWasCancelled) | FinalNative+2 flags | | 0x11 |
| void SendCharacterAbilityActivatedEvent(AAHBaseCharacter* EventOwnerCharacter, UAHCharacterAbility* Ability) | FinalNative+2 flags | | 0x10 |
| void SendAIAbilityCancelledEvent(AAHAICharacter* EventOwnerCharacter, const EAIAbilities& AbilityType) | FinalNative+2 flags | | 0x09 |
| void SendAbilityRemovedEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType, UAHCharacterAbility* Ability) | FinalNative+2 flags | | 0x18 |
| void SendAbilityGivenEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType, UAHCharacterAbility* Ability) | FinalNative+2 flags | | 0x18 |
| void SendAbilityCancelledEvent(AAHBaseCharacter* EventOwnerCharacter, const ECharacterAbilities& AbilityType) | FinalNative+2 flags | | 0x09 |
| FItemContext GetItemContext(FAHCharacterEvent& AHCharacterEvent) | FinalNative+2 flags | | 0x40 |
| FEnemyDamagedContext GetEnemyDamagedContext(FAHCharacterEvent& AHCharacterEvent) | FinalNative+2 flags | | 0x178 |
| FEnemyContext GetEnemyContext(FAHCharacterEvent& AHCharacterEvent) | FinalNative+2 flags | | 0x40 |
| FDamageReceivedContext GetDamageReceivedContext(FAHCharacterEvent& AHCharacterEvent) | FinalNative+2 flags | | 0x168 |
| FCharacterAbilityActivationContext GetAbilityActivationContext(FAHCharacterEvent& AHCharacterEvent) | FinalNative+2 flags | | 0x38 |