Zdexby TheHolyOneZ
4,763 classes
Class

UDamageableMaterialComponent

: UAHCharacterComponent : UActorComponent : UObject
/Script/AtomicHeart.DamageableMaterialComponent 0x0268 (616 B) align 8 inherited 0x0130 vtable /Script/AtomicHeart
0x00x0268

Members 3

OffsetSizeNameTypeFlagsDefault
0x01300x08padding / unreflected
0x70PrimaryMeshDamageStateFDamageablePrimaryMeshStateProtected+2 flags{SlotStateMap=<TMap>}
0x78SecondaryMeshDamageStateFDamageableSecondaryMeshStateProtected+2 flags{ComponentState=None, SlotToRenderTargetMap=<TMap>}
0x04RenderTargetFadeTimerTickRatefloatProtected+6 flags0.02
0x02240x44unreflected bytes to end of UDamageableMaterialComponent
Inherited from UAHCharacterComponent 2
OffsetSizeNameTypeFlagsDefault
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagsfalse
0x00D10x07padding / unreflected
0x50CharacterEventsToSubscribeToTSet<AHCharacterEventType>Protected+3 flags<TSet>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 6

SignatureFlagsNativeParams
void RegisterVisualDamageViaDamageEventsSubsystem(AAHBaseCharacter* TargetCharacter, const EVisualDamageShapeType& Type, const EBulletMaterialDamageType& MaterialImpact, const FVector& Point, float Radius, float Power, float FlameHeight)FinalNative+2 flags0x24
void RegisterVisualDamage(AAHBaseCharacter* TargetCharacter, const EVisualDamageShapeType& Type, const EBulletMaterialDamageType& MaterialImpact, const FVector& Point, float Radius, float Power, float FlameHeight)FinalNative+2 flags0x24
void RegisterDamage(FVisualDamageHitInfo& Hit, const ESkeletalMeshType& MeshType)FinalNative+1 flags0x3D
void OnSecondaryMeshDestroyed()FinalNative+1 flags0x00
void OnMaterialDestroyed(int32 SlotIndex)FinalNative+1 flags0x04
void OnMaterialCreated(int32 SlotIndex)FinalNative+1 flags0x04

Used by 1

types with a member, parameter or interface of this type