Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.AHAIBurnAbility 0x0900 (2,304 B) align 8 inherited 0x06A8 vtable /Script/AtomicHeart
0x00x0900

Members 2

OffsetSizeNameTypeFlagsDefault
0x08BurnGameplayEffectTSubclassOf<UAHGameplayEffect>Protected+10 flagsnullptr
0x28DamageTypesFGameplayTagContainerProtected+5 flags{GameplayTags=[], ParentTags=[]}
0x06D80x228unreflected bytes to end of UAHAIBurnAbility
Inherited from UAHAICharacterAbility 8
OffsetSizeNameTypeFlagsDefault
0x08AnimMontageUAnimMontage*Protected+8 flagsnullptr
0x01AbilityTypeEAIAbilitiesProtected+9 flagsNone
0x06510x07padding / unreflected
0x08CachedAIOwnerAAHAICharacter*TransientProtected+5 flagsnullptr
0x08CachedAIControllerAAHAIController*TransientProtected+5 flagsnullptr
0x01bShouldSkipBlackboardDurationSetboolProtected+9 flagsfalse
0x06690x03padding / unreflected
0x04BlendOutDurationfloatProtected+9 flags0
0x01bCanBeActivatedOnProxyAIboolProtected+9 flagsfalse
0x01bCanBeActivatedDuringCutsceneboolProtected+9 flagstrue
Inherited from UAHCharacterAbility 31
OffsetSizeNameTypeFlagsDefault
0x28CancellAndRestartAbilitiesFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28StartAbilitiesWithInputButtonPressedFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x01bShouldApplyPersistentGameplayEffectsOnCommitboolProtected+6 flagstrue
0x01bShouldApplyPersistentGameplayEffectsOnEndAbilityboolProtected+6 flagstrue
0x04A20x06padding / unreflected
0x10AdditiveGameplayEffectClassesTArray<TArray<bool>>Protected+4 flags[]
0x10OnAbilityEndGameplayEffectClassesTArray<bool>Protected+4 flags[]
0x01bApplyTagsboolProtected+6 flagstrue
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagsfalse
0x04CA0x06padding / unreflected
0x50CharacterEventsToSubscribeToTSet<AHCharacterEventType>Protected+3 flags<TSet>
0x01bTickingboolProtected+6 flagsfalse
0x01bTickingWhileNotActiveboolProtected+6 flagsfalse
0x01bIgnoreAbilityDurationboolProtected+6 flagsfalse
0x05230x01padding / unreflected
0x04BaseActiveProbabilityfloatProtected+8 flags1
0x01bDebugAbilityShouldNotBeCancelledboolProtected+7 flagsfalse
0x05290x03padding / unreflected
0x08DebugCategoryFNameProtected+7 flagsNone
0x08DebugConsoleVariableFNameProtected+7 flagsNone
0x01bStopAllRumblesOnAbilityEndboolProtected+7 flagsfalse
0x053D0x03padding / unreflected
0x08OnExecuteAbilityEffectTagFGameplayTagProtected+5 flags{TagName=None}
0x08OnActivateAbilityFailEffectTagFGameplayTagProtected+5 flags{TagName=None}
0x08OnLoopAbilityEffectTagFGameplayTagProtected+5 flags{TagName=None}
0x08OnActivationAblityEffectTagFGameplayTagProtected+5 flags{TagName=None}
0x08OnDeactivationAbilityEffectTagFGameplayTagProtected+5 flags{TagName=None}
0x01bShouldEndAbilityOnActivationButtonReleasedboolProtected+6 flagsfalse
0x01bForceButtonReleaseOnEndAbilityboolProtected+6 flagstrue
0x056A0x06padding / unreflected
0x08HUDDataAssetUDA_AbilityHUDData*Protected+7 flagsnullptr
0x01InteractiveObjectTypeEInteractiveObjectTypeProtected+7 flagsNone
0x05790x03padding / unreflected
0x08PolymerModifierAbilityTagFGameplayTagProtected+4 flags{TagName=None}
0x01bShouldPlayNoEnergySoundboolProtected+7 flagsfalse
0x05850x3Bpadding / unreflected
0x08CachedCharacterOwnerAAHBaseCharacter*Transient+5 flagsnullptr
0x05C80x08padding / unreflected
0x08CachedPlayerControllerAAHPlayerController*Transient+5 flagsnullptr
0x08CachedMovementComponentUCharacterMovementComponent*Transient+7 flagsnullptr
Inherited from UGameplayAbility 32
OffsetSizeNameTypeFlagsDefault
0x28AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00DA0x04padding / unreflected
0x01ReplicationPolicyuint8Protected+7 flags0
0x01InstancingPolicyuint8Protected+7 flags2
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00E20x06padding / unreflected
0x18CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=0, bCanBeEndedByOtherInstance=false, Predic…
0xC0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyuint8Protected+7 flags0
0x01NetSecurityPolicyuint8Protected+7 flags0
0x01C20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x10AbilityTriggersTArray<TSubclassOf<UGameplayEffect>>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x28CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x03500x20padding / unreflected
0x10ActiveTasksTArray<UAnimMontage*>Protected+2 flags[]
0x03800x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+5 flagsnullptr
0x03980x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03FC0x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse
0x01bShouldActivateOnlyGameThreadboolProtected+7 flagstrue
0x01bShouldEndOnlyGameThreadboolProtected+7 flagstrue

Functions 1

SignatureFlagsNativeParams
void ManuallySetCharacterOnFire(AAHAICharacter* Victim, float DPS, float Duration, bool bUseScorchPriority, bool bRandomScorchingSpeedMult, float ScorchingSpeedMultMin, float ScorchingSpeedMultMax)FinalNative+2 flags0x1C