| void SendUpgradedWeaponEvent(UObject* UpgradedWeaponSlots) | FinalNative+2 flags | | 0x08 |
| void SendUIEvent(FGameplayTag& UITag, const EUIEventType& UIEventType, UObject* Source) | FinalNative+2 flags | | 0x18 |
| void SendStoryStateEvent(const EStoryStateEventType& StoryState) | FinalNative+2 flags | | 0x01 |
| void SendScanEvent(AActor* ScannedActor, FGameplayTag& ScannedTag) | FinalNative+2 flags | | 0x10 |
| void SendPlayerCharacterEventWithSource(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character, UObject* Source) | FinalNative+2 flags | | 0x18 |
| void SendPlayerCharacterEvent(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character) | FinalNative+2 flags | | 0x10 |
| void SendCraftedItemEvent(UObject* CraftedItem) | FinalNative+2 flags | | 0x08 |
| void SendCorpseTransformationEvent(const ECorpseTransformationState& State) | FinalNative+2 flags | | 0x01 |
| void SendCollectOverlapEvent() | FinalNative+2 flags | | 0x00 |
| void SendAICharacterEventWithSource(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character, UObject* Source) | FinalNative+2 flags | | 0x18 |
| void SendAICharacterEvent(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character) | FinalNative+2 flags | | 0x10 |
| void SendAchievementUnlockEvent(const EAchievements& Achievement) | FinalNative+2 flags | | 0x01 |
| void SendAchievementProgressEvent(const EAchievements& Achievements, float Progress) | FinalNative+2 flags | | 0x08 |
| FEcoSystemContext GetEcoSystemContext(FGameplayEvent& GameplayEvent) | FinalNative+2 flags | | 0xD8 |
| FDamageReceivedEventContext GetDamageReceivedEventContext(FGameplayEvent& GameplayEvent) | FinalNative+2 flags | | 0x1F0 |
| FAudioEventContext GetAudioEventContext(FGameplayEvent& GameplayEvent) | FinalNative+2 flags | | 0xB8 |
| FGameplayTag FindResponseGameplayTag(FGameplayEvent& RuntimeEvent, UDA_TagEventResponseArray* ResponseArray) | FinalNative+2 flags | | 0xB8 |
| UDA_AudioTriggerSettings* FindResponseAudioTriggerSettings(FGameplayEvent& RuntimeEvent, UDA_AudioEventResponseArray* ResponseArray) | FinalNative+2 flags | | 0xB8 |
| bool AreEventsEqual(FGameplayEvent& RuntimeEvent, UDA_GameplayEvent* DataEvent) | FinalNative+2 flags | | 0xB1 |