Zdexby TheHolyOneZ
4,763 classes
Class

UGameplayEventUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.GameplayEventUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void SendUpgradedWeaponEvent(UObject* UpgradedWeaponSlots)FinalNative+2 flags0x08
void SendUIEvent(FGameplayTag& UITag, const EUIEventType& UIEventType, UObject* Source)FinalNative+2 flags0x18
void SendStoryStateEvent(const EStoryStateEventType& StoryState)FinalNative+2 flags0x01
void SendScanEvent(AActor* ScannedActor, FGameplayTag& ScannedTag)FinalNative+2 flags0x10
void SendPlayerCharacterEventWithSource(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character, UObject* Source)FinalNative+2 flags0x18
void SendPlayerCharacterEvent(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character)FinalNative+2 flags0x10
void SendCraftedItemEvent(UObject* CraftedItem)FinalNative+2 flags0x08
void SendCorpseTransformationEvent(const ECorpseTransformationState& State)FinalNative+2 flags0x01
void SendCollectOverlapEvent()FinalNative+2 flags0x00
void SendAICharacterEventWithSource(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character, UObject* Source)FinalNative+2 flags0x18
void SendAICharacterEvent(const ECharacterGameplayEventType& EventType, AAHBaseCharacter* Character)FinalNative+2 flags0x10
void SendAchievementUnlockEvent(const EAchievements& Achievement)FinalNative+2 flags0x01
void SendAchievementProgressEvent(const EAchievements& Achievements, float Progress)FinalNative+2 flags0x08
FEcoSystemContext GetEcoSystemContext(FGameplayEvent& GameplayEvent)FinalNative+2 flags0xD8
FDamageReceivedEventContext GetDamageReceivedEventContext(FGameplayEvent& GameplayEvent)FinalNative+2 flags0x1F0
FAudioEventContext GetAudioEventContext(FGameplayEvent& GameplayEvent)FinalNative+2 flags0xB8
FGameplayTag FindResponseGameplayTag(FGameplayEvent& RuntimeEvent, UDA_TagEventResponseArray* ResponseArray)FinalNative+2 flags0xB8
UDA_AudioTriggerSettings* FindResponseAudioTriggerSettings(FGameplayEvent& RuntimeEvent, UDA_AudioEventResponseArray* ResponseArray)FinalNative+2 flags0xB8
bool AreEventsEqual(FGameplayEvent& RuntimeEvent, UDA_GameplayEvent* DataEvent)FinalNative+2 flags0xB1