0x00x0030
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool SetBodyCollisionResponseToChannels(USkeletalMeshComponent* MeshComponent, const FName& BoneName, const TArray<uint8>& Channels, uint8 NewResponse, bool bApplyToAllBodiesBelow) | FinalNative+2 flags | 0x23 | |
| bool SetBodyCollisionResponseToChannel(USkeletalMeshComponent* MeshComponent, const FName& BoneName, uint8 Channel, uint8 NewResponse, bool bApplyToAllBodiesBelow) | FinalNative+2 flags | 0x14 | |
| bool DetermineExactImpactPointAndUV(FHitResult& HitInfo, int32 UVChannel, float TraceStartOffset, float TraceEndOffset, const FVector2D& OutUV, const FVector& OutImpactPoint) | FinalNative+2 flags | 0xA9 |