Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.AHAIAnimInstance 0x04A0 (1,184 B) align 16 inherited 0x03C0 vtable /Script/AtomicHeart
0x00x04A0

Members 35

OffsetSizeNameTypeFlagsDefault
0x04AimOffsetInterpRatefloatProtected+7 flags1
0x04AimPitchfloatProtected+7 flags0
0x04AimYawfloatProtected+7 flags0
0x01bUseInterpolatedSpeedboolProtected+8 flagsfalse
0x03CD0x03padding / unreflected
0x04InterpFollowSpeedfloatProtected+7 flags0.25
0x04FollowingSpeedInterpRatefloatProtected+7 flags1
0x04CurrentSpeedfloatProtected+7 flags0.25
0x01bUseInterpolatedFollowAngleboolProtected+9 flagsfalse
0x03DD0x03padding / unreflected
0x04InterpFollowAnglefloatProtected+7 flags0.25
0x04FollowingAngleInterpRatefloatProtected+7 flags1
0x04FollowingAnglefloatProtected+7 flags0
0x04AccelerationFollowingAnglefloatProtected+7 flags0
0x04DistanceToTargetfloatProtected+7 flags0
0x01bArrivedToTargetboolProtected+7 flagsfalse
0x01bHasWayPointboolProtected+7 flagsfalse
0x03F60x02padding / unreflected
0x04WayPointIdleDurationfloatProtected+7 flags0
0x04WayPointSpeedTofloatProtected+7 flags0
0x04WayPointSpeedFromfloatProtected+7 flags0
0x0CInterpLookAtLocationFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x04LookAtAlphafloatProtected+7 flags0
0x01bShouldSwitchToNewLookAtThroughDefaultboolProtected+7 flagsfalse
0x04150x03padding / unreflected
0x08AICharacterTWeakObjectPtr<AAHAICharacter>Protected+8 flags<0xffffffff>
0x01bIsInFightLocomotionboolProtected+6 flagsfalse
0x01bIsAggressiveboolProtected+7 flagsfalse
0x01bIsSearchingboolProtected+6 flagsfalse
0x01bCanReachFollowLocationboolProtected+6 flagstrue
0x01bIsDecelerationCompleteboolProtected+6 flagsfalse
0x01SignificanceESignificanceLevelsProtected+7 flagsZero
0x04260x02padding / unreflected
0x04ShootingAbilityAlphafloatProtected+9 flags0
0x0CShootingAtLocationFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x08ShootingAimOffsetTagFGameplayTagProtected+7 flags{TagName=None}
0x38CachedDeathPoseFPoseSnapshotProtected+2 flags{LocalTransforms=[], BoneNames=[], SkeletalMeshName=None, S…
0x01bHasCachedDeathPoseboolProtected+7 flagsfalse
0x01bDoesSupportInPlaceRootMotionRotationboolProtected+7 flagsfalse
0x01bIsDesynchronizedFromEcosystemboolProtected+6 flagsfalse
0x047B0x25unreflected bytes to end of UAHAIAnimInstance
Inherited from UAHCharacterAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08OwningPawnAAHBaseCharacter*Protected+7 flagsnullptr
0x01bMovedForwardboolProtected+7 flagstrue
0x01bIsAliveboolProtected+7 flagsfalse
0x036A0x02padding / unreflected
0x0CLastUpdateControlRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRotationRateFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeVelocityFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CAbsoluteVelocityFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x04VelocityfloatProtected+9 flags0
0x04SlopeAnglefloatProtected+7 flags0
0x0CFloorNormalFVectorProtected+7 flags{X=0, Y=0, Z=1}
0x04FloorPitchAnglefloatProtected+7 flags0
0x01bRagdollEnabledboolProtected+7 flagsfalse
0x01bSnapPoseSavedboolProtected+7 flagsfalse
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagstrue
0x01bUpdateOnlyIfAliveboolProtected+7 flagstrue
Inherited from UAHBaseAnimInstance 2
OffsetSizeNameTypeFlagsDefault
0x50BoneRelativeShakesMapTMap<bool, FName>TransientProtected+1 flags<TMap>
0x03080x51padding / unreflected
0x01bFastPathEnabledboolProtected+9 flagsfalse
Inherited from UAnimInstance 14
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bAllowParallelUpdateWithRootMotionFromEverythingbool7 flagsfalse
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x003B0x05padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00800x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<void>Transient+3 flags[]

Functions 10

SignatureFlagsNativeParams
bool IsExecutingMeleeAttack()FinalNative+1 flags0x01
bool IsEnemySensed()FinalNative+1 flags0x01
bool IsAIAbilityActive(const EAIAbilities& Ability)FinalNative+1 flags0x02
bool GetUseLookAt()FinalNative+1 flags0x01
bool GetUseAimOffset()FinalNative+1 flags0x01
ESide GetTurnSide()FinalNative+1 flags0x01
float GetThresholdAnimationTurnInDegrees()FinalNative+1 flags0x04
float GetDegreesToTurn()FinalNative+1 flags0x04
AAHAICharacter* GetAICharacter()FinalNative+1 flags0x08
bool DoesSupportInPlaceRootMotionRotation()FinalNative+1 flags0x01

Subclasses 6