implements IInterface_AssetUserData
0x00x00D0
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0030 | 0x08 | padding / unreflected | |||
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
| 0x00B8 | 0x18 | unreflected bytes to end of UActorComponent | |||
Functions 26
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ToggleActive() | NativePublic | 0x00 | |
| void SetTickGroup(uint8 NewTickGroup) | FinalNative+1 flags | 0x01 | |
| void SetTickableWhenPaused(bool bTickableWhenPaused) | FinalNative+1 flags | 0x01 | |
| void SetIsReplicated(bool ShouldReplicate) | FinalNative+1 flags | 0x01 | |
| void SetComponentTickIntervalAndCooldown(float TickInterval) | FinalNative+1 flags | 0x04 | |
| void SetComponentTickInterval(float TickInterval) | FinalNative+1 flags | 0x04 | |
| void SetComponentTickEnabled(bool bEnabled) | NativePublic | 0x01 | |
| void SetAutoActivate(bool bNewAutoActivate) | NativePublic | 0x01 | |
| void SetActive(bool bNewActive, bool bReset) | NativePublic | 0x02 | |
| void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent) | NativePublic | 0x08 | |
| void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor) | NativePublic | 0x08 | |
| void ReceiveTick(float DeltaSeconds) | EventPublic | 0x04 | |
| void ReceiveEndPlay(uint8 EndPlayReason) | EventPublic | 0x01 | |
| void ReceiveBeginPlay() | EventPublic | 0x00 | |
| void OnRep_IsActive() | NativePublic | 0x00 | |
| void K2_DestroyComponent(UObject* Object) | FinalNative+1 flags | 0x08 | |
| bool IsComponentTickEnabled() | NativePublic | 0x01 | |
| bool IsBeingDestroyed() | FinalNative+1 flags | 0x01 | |
| bool IsActive() | FinalNative+1 flags | 0x01 | |
| AActor* GetOwner() | FinalNative+1 flags | 0x08 | |
| float GetComponentTickInterval() | FinalNative+1 flags | 0x04 | |
| void Deactivate() | NativePublic | 0x00 | |
| bool ComponentHasTag(const FName& Tag) | FinalNative+1 flags | 0x09 | |
| void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent) | NativePublic | 0x08 | |
| void AddTickPrerequisiteActor(AActor* PrerequisiteActor) | NativePublic | 0x08 | |
| void Activate(bool bReset) | NativePublic | 0x01 |
Subclasses 89
UActorSequenceComponentUAHBulletMovementComponentUAHCharacterComponentUAHContinuousDamageComponentUAHFullScreenMovieComponentUAHHealthComponentUAHInventoryUAHLevelLoadingScreenComponentUAHNewGamePlusBoostComponentUAHNewGamePlusComponentUAHObstacleHitComponentUAHOverturnPreventionComponentUAHPlayerControllerStreamingLogicUAHSavePipelineComponentUAHTransformUpdateManagerComponentUAHVehicleInputHandlerUAHVehicleVelocityLimiterUAIPerceptionComponentUAIPerceptionStimuliSourceComponentUAnimatedSpawnerComponentUApplicationLifecycleComponentUARTrackableNotifyComponentUAudioBankReferenceComponentUAutoMovementRunnerComponentUBlackboardComponentUBoundsCopyComponentUBP_UIHoloFlatProjectorComponent_CUBPC_PhotoMode_CUBrainComponentUBulletFXComponentUBuoyancyComponentUChaosDebugDrawComponentUChaosEventListenerComponentUComposureCompositingTargetComponentUConstructionSystemComponentUCustomTargetComponentUDetectionZoneComponentUDialogueCharacterComponentUDlcAssetSwitcherUFieldNodeBaseUFieldSystemMetaDataUGameplayActionExecutionComponentUGameplayEventComponentUGameplayTagComponentUGameplayTasksComponentUGeometryCollectionDebugDrawComponentUGrabComponentUHitDetectionComponentUHitReactionComponentUHitZoneComponentUInputComponentULifetimeComponentULiveLinkComponentULiveLinkComponentControllerULiveLinkDrivenComponentULockComponentULODSyncComponentULootBoxComponentUMediaComponentUMercunaNavigationComponent+29 more