| 0x10 | MaxHealth | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | Health | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | HealthRatio | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | MaxRegenHealthPercent | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0.1, CurrentValue=0.1} |
| 0x10 | Defence | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxMovementSpeed | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxStamina | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | Stamina | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | StaminaHitResistance | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxAir | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | Air | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxEnergy | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | Energy | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | EnergyRestoreStartThreshold | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxRegenEnergyPercent | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0.1, CurrentValue=0.1} |
| 0x10 | RageResource | FGameplayAttributeData | 4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | MaxRageResource | FGameplayAttributeData | 4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | ElectricLockpickTime | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | Temperature | FGameplayAttributeData | NetTransient+5 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | ElectricCharge | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | IncomingDamageMultiplier | FGameplayAttributeData | NetRepNotify+4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | InstigatedDamageMultiplier | FGameplayAttributeData | 4 flags | {BaseValue=0, CurrentValue=0} |
| 0x10 | CustomTimeDilation | FGameplayAttributeData | Transient+4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | AnimationPlayRate | FGameplayAttributeData | 3 flags | {BaseValue=1, CurrentValue=1} |
| 0x01B8 | 0x10 | unreflected bytes to end of UAHBaseCharacterAttributeSet |