Zdexby TheHolyOneZ
4,763 classes
Class

UAbilityTask_VisualizeTargeting

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_VisualizeTargeting 0x00B8 (184 B) align 8 inherited 0x0088 vtable /Script/GameplayAbilities
0x00x00B8

Members 1

OffsetSizeNameTypeFlagsDefault
0x10TimeElapsedFMulticastScriptDelegate4 flags<delegate>
0x00980x20unreflected bytes to end of UAbilityTask_VisualizeTargeting
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*5 flagsnullptr
0x08AbilitySystemComponentUAbilitySystemComponent*7 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00400x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x00430x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+5 flagsnullptr

Functions 4

SignatureFlagsNativeParams
UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* TargetActor, const FName& TaskInstanceName, float Duration)FinalNative+2 flags0x28
UAbilityTask_VisualizeTargeting* VisualizeTargeting(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const FName& TaskInstanceName, float Duration)FinalNative+2 flags0x28
void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor)FinalNative+1 flags0x10
bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor)FinalNative+1 flags0x19