Zdexby TheHolyOneZ
4,763 classes
Class

UAHWwiseSkeletalComponent

: USceneComponent : UActorComponent : UObject
/Script/AtomicHeart.AHWwiseSkeletalComponent 0x0320 (800 B) align 16 inherited 0x0290 vtable /Script/AtomicHeart
0x00x0320

Members 9

OffsetSizeNameTypeFlagsDefault
0x08WwiseSkeletalSettingsUDA_WwiseSkeletalSettings*Protected+7 flagsnullptr
0x01DLCNotifyTypeEWwiseDlcNotifyTypeProtected+7 flagsInvalid
0x01SignificanceLevelToStopESignificanceLevelsProtected+7 flagsSix
0x02920x02padding / unreflected
0x04DebugDrawDurationfloatProtected+7 flags6
0x04DebugThicknessfloatProtected+7 flags1
0x04DebugSphereRadiusfloatProtected+7 flags10
0x04DebugSegmentsCountint32Protected+7 flags16
0x08SkeletalMeshTWeakObjectPtr<USkeletalMeshComponent>Transient+8 flags<0xffffffff>
0x02AC0x04padding / unreflected
0x50WwiseComponentsTMap<TWeakObjectPtr<APhysicsVolume>, FName>Transient+3 flags<TMap>
0x03000x20unreflected bytes to end of UAHWwiseSkeletalComponent
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 22

SignatureFlagsNativeParams
void WwiseDopplerEffectWithPhysic(const FName& SocketName, float DeltaSec, float MutipleHi, float MultipleLow, float SoundSpeed)FinalNative+1 flags0x18
void WwiseDopplerEffectNoPhysic(const FName& SocketName, float DeltaSec, float MutipleHi, float MultipleLow, float SoundSpeed)FinalNative+1 flags0x18
void SubscribeOnSignificance(USignificanceComponent* InSignificanceComponent, bool bNeedOverride)FinalNative+1 flags0x09
void StopPlayingEventWithID(int32 InPlayingID, const FName& SocketName, int32 TransitionDuration)FinalNative+1 flags0x10
void StopPlayingEventsWithName(const FString& InEventName, const FName& SocketName, int32 TransitionDuration)FinalNative+1 flags0x1C
void StopPlayingEvent(UAkAudioEvent* Event, const FName& SocketName, int32 TransitionDuration)FinalNative+1 flags0x14
void StopPlayingAllEventsForComponent(const FName& SocketName)FinalNative+1 flags0x08
void StopPlayingAllEvents()FinalNative+1 flags0x00
void SetAHSwitchToAllComponents(FAHWwiseSwitch& SWITCH)FinalNative+1 flags0x20
void SetAHSwitches(const TArray<FName>& Switches, const FName& SocketName)FinalNative+1 flags0x18
void SetAHSwitch(FAHWwiseSwitch& SWITCH, const FName& SocketName)FinalNative+1 flags0x28
void SetAHRTPCToAllComponents(FAHWwiseRTPC& RTPC)FinalNative+1 flags0x18
void SetAHRTPCs(const TArray<FName>& RTPCs, const FName& SocketName)FinalNative+1 flags0x18
void SetAHRTPC(FAHWwiseRTPC& RTPC, const FName& SocketName)FinalNative+1 flags0x20
void SeekOnEventInPercent(UAkAudioEvent* Event, float SeekInPercent, const FName& SocketName)FinalNative+1 flags0x14
void SeekOnEvent(UAkAudioEvent* Event, int32 SeekInPosition, const FName& SocketName)FinalNative+1 flags0x14
void PlayStoppedOnSignificanceEvents()FinalNative+1 flags0x00
void PlayEvent(FAHWwiseEventContainer& EventContainer, const FName& SocketName)FinalNative+1 flags0xA8
void OnSignificanceStopPlayingEvents()FinalNative+1 flags0x00
bool HasPlayingEvents()FinalNative+1 flags0x01
UAHWwiseComponent* FindWwiseComponent(const FName& SocketName)FinalNative+1 flags0x10
void ExecuteActionOnAllPlayingEvents(const AkActionOnEventType& Type, int32 TransitionDuration)FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type