| void StopMontageOnMesh(float BlendOutTime, UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x18 |
| void StopAllMontagesOnMesh(USkeletalMeshComponent* SkeletalMeshComponentComponent, float BlendOutTime) | FinalNative+2 flags | | 0x0C |
| void SetNextMontageSection(const FName& SectionName, UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x18 |
| void SetMontagePlayRate(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent, float NewPlayRate) | FinalNative+2 flags | | 0x14 |
| float ReversePlayingMontage(USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x0C |
| void RemapSnapshotWithNameMap(FPoseSnapshot& SourceSnapshot, FPoseSnapshot& TargetSnapshot, FPoseSnapshotRemappingSettings& RemappingSettings, TMap<FString, void>& BoneNameToIndexMap) | FinalNative+2 flags | | 0x160 |
| void RemapSnapshot(FPoseSnapshot& SourceSnapshot, FPoseSnapshot& TargetSnapshot, FPoseSnapshotRemappingSettings& RemappingSettings) | FinalNative+2 flags | | 0x110 |
| float PlayPairedMontageOnMeshesReturnsLength(FCharacterAndItemPairedMontages& PairedMontages, USkeletalMeshComponent* CharacterSkeletalMeshComponent, USkeletalMeshComponent* ItemSkeletalMeshComponent, float InPlayRate, float InTimeToStartMontageAt, bool bStopAllMontages) | FinalNative+2 flags | | 0x38 |
| bool PlayPairedMontageOnMeshes(FCharacterAndItemPairedMontages& PairedMontages, USkeletalMeshComponent* CharacterSkeletalMeshComponent, USkeletalMeshComponent* ItemSkeletalMeshComponent, float InPlayRate, float InTimeToStartMontageAt, bool bStopAllMontages) | FinalNative+2 flags | | 0x32 |
| float PlayMontageOnMeshReturnsLength(UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent, float InPlayRate, float InTimeToStartMontageAt, bool bStopAllMontages) | FinalNative+2 flags | | 0x20 |
| bool PlayMontageOnMesh(UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent, float InPlayRate, float InTimeToStartMontageAt, bool bStopAllMontages) | FinalNative+2 flags | | 0x1A |
| bool PlayCharacterMontages(AAHBaseCharacter* TargetCharacter, const FCharacterMontages& CharacterMontages, float PlayRate, bool bStopAllMontages) | FinalNative+2 flags | | 0x5E |
| void JumpToMontageSection(const FName& SectionName, UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x18 |
| bool IsSectionCurrentlyPlaying(USkeletalMeshComponent* SkeletalMeshComponent, UAnimMontage* Montage, const FName& SectionName) | FinalNative+2 flags | | 0x19 |
| bool IsPlayingMontage(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x11 |
| bool IsMontageCompatibleWithMesh(UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x11 |
| bool IsLoopedSection(UAnimMontage* Montage, const FName& SectionName) | FinalNative+2 flags | | 0x11 |
| bool IsAnyMontagePlaying(USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x09 |
| bool HasNextSection(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x11 |
| bool HasMontageSection(UAnimMontage* AnimMontage, const FName& SectionName) | FinalNative+2 flags | | 0x11 |
| bool HasAnimNotifyWithType(UAnimMontage* AnimMontage, TSubclassOf<UAnimNotify> AnimNotifyType) | FinalNative+2 flags | | 0x11 |
| float GetTimeOfSkeletalAnimNotify(UAnimMontage* AnimMontage, const FName& AnimNotifyName, bool bFromSequence) | FinalNative+2 flags | | 0x18 |
| float GetTimeBeforeSectionStart(UAnimMontage* Montage, const FName& SectionName, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x1C |
| float GetTimeBeforeSectionEnd(UAnimMontage* Montage, const FName& SectionName, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x1C |
| void GetSectionStartTime(UAnimMontage* Montage, const FName& SectionName, const float& OutStartTime, bool bConsiderRateScale) | FinalNative+2 flags | | 0x15 |
| void GetSectionStartAndEndTime(UAnimMontage* Montage, const FName& SectionName, const float& OutStartTime, const float& OutEndTime, bool bConsiderRateScale) | FinalNative+2 flags | | 0x19 |
| float GetSectionLength(UAnimMontage* Montage, const FName& SectionName, bool bConsiderRateScale) | FinalNative+2 flags | | 0x18 |
| int32 GetSectionIndex(UAnimMontage* Montage, const FName& SectionName) | FinalNative+2 flags | | 0x14 |
| float GetPlayingMontageProgress(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x14 |
| float GetPlayingMontagePosition(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x14 |
| float GetPlayingMontageLength(UAnimMontage* Montage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x14 |
| float GetMontageInstancePlayRate(USkeletalMeshComponent* SkeletalMeshComponent, UAnimMontage* AnimMontage) | FinalNative+2 flags | | 0x14 |
| float GetMontageDuration(UAnimMontage* Montage) | FinalNative+2 flags | | 0x0C |
| float GetMontageCombinedPlayRate(USkeletalMeshComponent* SkeletalMeshComponent, UAnimMontage* AnimMontage) | FinalNative+2 flags | | 0x14 |
| TArray<void> GetMeshMorphsNames(USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x18 |
| FName GetCurrentMontageSection(UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x18 |
| void GetBoneIndexMappingForSnapshot(FPoseSnapshot& PoseSnapshot, TMap<FString, void>& BoneIndexMap) | FinalNative+2 flags | | 0x88 |
| void CopyWorldTransformForBones(USkeletalMeshComponent* SourceMeshComponent, FPoseSnapshot& SourceSnapshot, USkeletalMeshComponent* TargetMeshComponent, FPoseSnapshot& TargetSnapshot, TMap<TMap<FName, void>, FString>& BoneNameToIndexMap, TMap<FName, void>& BoneSourceToTargetMap) | FinalNative+2 flags | | 0x120 |
| void ApplyMontageMetaByAnimInstance(UAnimMontage* AnimMontage, UAnimInstance* AnimInstance, const bool& bShouldStopAllMontagesInAnimInstance) | FinalNative+2 flags | | 0x11 |
| void ApplyMontageMeta(UAnimMontage* AnimMontage, USkeletalMeshComponent* SkeletalMeshComponent, const bool& bShouldStopAllMontagesInAnimInstance) | FinalNative+2 flags | | 0x11 |