Zdexby TheHolyOneZ
4,763 classes
Class

AAHPlayerCameraManager

: APlayerCameraManager : AActor : UObject
/Script/AtomicHeart.AHPlayerCameraManager 0x2A20 (10,784 B) align 16 inherited 0x2840 vtable /Script/AtomicHeart
0x00x2A20

Members 13

OffsetSizeNameTypeFlagsDefault
0x10OnAimStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08AimDoFMaterialInstanceUMaterialInstance*Protected+7 flagsnullptr
0x08DefaultAimFadeInCurveUCurveFloat*Protected+7 flagsnullptr
0x08DefaultAimFadeOutCurveUCurveFloat*Protected+7 flagsnullptr
0x04DefaultAimSpeedRatefloatProtected+7 flags1
0x04DefaultAimSensitivityMultiplierfloatProtected+7 flags1
0x04DefaultAimFieldOfViewfloatProtected+7 flags60
0x04MinPossibleFOVfloatProtected+7 flags80
0x04MaxPossibleFOVfloatProtected+7 flags110
0x28740x04padding / unreflected
0x08FOVMaterialParameterCollectionUMaterialParameterCollection*Protected+7 flagsnullptr
0x08FOVMaterialParameterCollectionNameFNameProtected+7 flagsNone
0x04FOVMaterialMinPowerfloatProtected+7 flags1.8
0x04FOVMaterialMaxPowerfloatProtected+7 flags0.9
0x28900x190unreflected bytes to end of AAHPlayerCameraManager
Inherited from APlayerCameraManager 37
OffsetSizeNameTypeFlagsDefault
0x08PCOwnerAPlayerController*Transient+5 flagsnullptr
0x08TransformComponentUSceneComponent*11 flags/Script/Engine.Default__PlayerCameraManager.TransformCompon…
0x02500x08padding / unreflected
0x04DefaultFOVfloat7 flags90
0x025C0x04padding / unreflected
0x04DefaultOrthoWidthfloat7 flags512
0x02640x04padding / unreflected
0x04DefaultAspectRatiofloat7 flags1.33333
0x026C0x44padding / unreflected
0x600CameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x600LastFrameCameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x610ViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x610PendingViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x1AD00x30padding / unreflected
0x600CameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x600LastFrameCameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x10ModifierListTArray<TArray<float>>TransientProtected+2 flags[]
0x10DefaultModifiersTArray<float>7 flags[1 item]
0x04FreeCamDistancefloat7 flags256
0x0CFreeCamOffsetFVector7 flags{X=0, Y=0, Z=0}
0x0CViewTargetOffsetFVector7 flags{X=0, Y=0, Z=0}
0x273C0x04padding / unreflected
0x10OnAudioFadeChangeEventFMulticastScriptDelegateTransient+4 flags<delegate>
0x27500x10padding / unreflected
0x10CameraLensEffectsTArray<UCameraModifier_CameraShake*>TransientProtected+2 flags[]
0x08CachedCameraShakeModUCameraModifier_CameraShake*TransientProtected+5 flagsnullptr
0x40AnimInstPool[8]UCameraAnimInst*TransientProtected+5 flagsnullptr
0x10PostProcessBlendCacheTArray<TArray<TArray<ACameraActor*>>>TransientProtected+2 flags[]
0x27C80x10padding / unreflected
0x10ActiveAnimsTArray<TArray<ACameraActor*>>Transient+2 flags[]
0x10FreeAnimsTArray<ACameraActor*>TransientProtected+2 flags[]
0x08AnimCameraActorACameraActor*TransientProtected+5 flagsnullptr
0x01bIsOrthographic : 1bit 0bool5 flagsfalse
0x01bDefaultConstrainAspectRatio : 1bit 1bool5 flagsfalse
0x01bClientSimulatingViewTarget : 1bit 6bool5 flagsfalse
0x01bUseClientSideCameraUpdates : 1bit 7bool6 flagstrue
0x01bGameCameraCutThisFrame : 1bit 2boolTransient+5 flagsfalse
0x28020x02padding / unreflected
0x01bCanUpdateCameraModifiersDuringPausebool7 flagsfalse
0x28050x03padding / unreflected
0x04ViewPitchMinfloat7 flags-89.9
0x04ViewPitchMaxfloat7 flags89.9
0x04ViewYawMinfloat7 flags0
0x04ViewYawMaxfloat7 flags359.999
0x04ViewRollMinfloat7 flags-89.9
0x04ViewRollMaxfloat7 flags89.9
0x28200x04padding / unreflected
0x04ServerUpdateCameraTimeoutfloat6 flags2
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 5

SignatureFlagsNativeParams
void OnTimeLineUpdated(float Value)FinalNative+1 flags0x04
void OnFadeOutFinished()FinalNative+1 flags0x00
void OnFadeInFinished()FinalNative+1 flags0x00
float GetCurrentAimProgress()FinalNative+1 flags0x04
void AimStateChanged__DelegateSignature(const EAimState& NewAimState)Public0x01

Used by 1

types with a member, parameter or interface of this type