Zdexby TheHolyOneZ
4,763 classes
Class

UGameplayAudioComponent

: UAHCharacterComponent : UActorComponent : UObject
/Script/AtomicHeart.GameplayAudioComponent 0x0280 (640 B) align 8 inherited 0x0130 vtable /Script/AtomicHeart
0x00x0280

Members 11

OffsetSizeNameTypeFlagsDefault
0x01300x08padding / unreflected
0x08ThemesSettingsUDA_AudioThemesSettings*Protected+7 flagsnullptr
0x50ThemesSettingsToDLCTMap<UDA_AudioEventResponseArray*, EEntitlements>Protected+3 flags<TMap>
0x08GameplayEventResponsesUDA_AudioEventResponseArray*Protected+7 flagsnullptr
0x08ParentParameterGameplayTagFGameplayTagProtected+5 flags{TagName=None}
0x08ParameterTypeGameplayTagFGameplayTagProtected+5 flags{TagName=None}
0x08CombatStatusTagFGameplayTagProtected+5 flags{TagName=None}
0x50ThemesTMap<int32, FGameplayTag>Transient+1 flags<TMap>
0x04ThemesSavedNumberint326 flags0
0x02040x04padding / unreflected
0x10ThemesSavedDataTArray<UDA_AudioThemesSettings*>3 flags[]
0x08CurrentThemesSettingsUDA_AudioThemesSettings*6 flagsnullptr
0x02200x08padding / unreflected
0x08StoredParameterGameplayTagFGameplayTag4 flags{TagName=None}
0x02300x50unreflected bytes to end of UGameplayAudioComponent
Inherited from UAHCharacterComponent 2
OffsetSizeNameTypeFlagsDefault
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagsfalse
0x00D10x07padding / unreflected
0x50CharacterEventsToSubscribeToTSet<AHCharacterEventType>Protected+3 flags<TSet>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 22

SignatureFlagsNativeParams
void TryPostSavedGameplayEvent()FinalNative+1 flags0x00
bool TryActivateTheme(const FGameplayTag& NewThemeTag)FinalNative+1 flags0x09
bool TryActivateFallbackTheme()FinalNative+1 flags0x01
void RemoveThemeParameter(const FAudioThemeParameter& ThemeParameter)FinalNative+1 flags0x40
void PlayWwiseAuxiliarySound(FAHWwiseEventContainer& EventContainer)FinalNative+1 flags0xA0
void OnThemeMusicSyncReceived(FAHWwisePlayingEventInfo& EventInfo, const EAkCallbackType& CallbackType, FAkSegmentInfo& SegmentInfo, const FString& UserCueName)FinalNative+1 flags0x58
void OnThemeMusicPlayStartedReceived(FAHWwisePlayingEventInfo& EventInfo)FinalNative+1 flags0x20
void OnThemeMarkerReceived(FAHWwisePlayingEventInfo& EventInfo, const FString& Marker)FinalNative+1 flags0x30
void OnGameplayEvent(FGameplayEvent& Event)FinalNative+1 flags0xA8
void OnCombatAudioStatusChanged(bool bStatusActive)FinalNative+1 flags0x01
void K2_OnThemeMusicSyncReceived(FAHWwisePlayingEventInfo& EventInfo, const EAkCallbackType& CallbackType, FAkSegmentInfo& SegmentInfo, const FString& UserCueName)EventProtected0x58
void K2_OnThemeMusicPlayStartedReceived(FAHWwisePlayingEventInfo& EventInfo)EventProtected0x20
void K2_OnThemeMarkerReceived(FAHWwisePlayingEventInfo& EventInfo, const FString& Marker)EventProtected0x30
void K2_OnGameplayEvent(FGameplayEvent& Event)EventProtected0xA8
void K2_OnCombatAudioStatusChanged(bool bStatusActive)EventProtected0x01
UAHWwiseComponent* GetWwiseThemeComponent()FinalNative+1 flags0x08
UDA_AudioThemesSettings* GetThemesSettings()FinalNative+1 flags0x08
FGameplayTag GetCurrentThemeTag()FinalNative+1 flags0x08
UGameplayAudioTheme* GetCurrentTheme()FinalNative+1 flags0x08
void EndTheme(const FGameplayTag& EndThemeTag)FinalNative+1 flags0x08
void CancelTheme(const FGameplayTag& CancelThemeTag)FinalNative+1 flags0x08
void ApplyThemeParameter(const FAudioThemeParameter& ThemeParameter)FinalNative+1 flags0x40

Used by 2

types with a member, parameter or interface of this type