Zdexby TheHolyOneZ
4,763 classes
Class

UAHCharacterAnimInstance

: UAHBaseAnimInstance : UAnimInstance : UObject
/Script/AtomicHeart.AHCharacterAnimInstance 0x03C0 (960 B) align 16 inherited 0x0360 vtable /Script/AtomicHeart
0x00x03C0

Members 15

OffsetSizeNameTypeFlagsDefault
0x08OwningPawnAAHBaseCharacter*Protected+7 flagsnullptr
0x01bMovedForwardboolProtected+7 flagstrue
0x01bIsAliveboolProtected+7 flagsfalse
0x036A0x02padding / unreflected
0x0CLastUpdateControlRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRotationRateFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeVelocityFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CAbsoluteVelocityFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x04VelocityfloatProtected+9 flags0
0x04SlopeAnglefloatProtected+7 flags0
0x0CFloorNormalFVectorProtected+7 flags{X=0, Y=0, Z=1}
0x04FloorPitchAnglefloatProtected+7 flags0
0x01bRagdollEnabledboolProtected+7 flagsfalse
0x01bSnapPoseSavedboolProtected+7 flagsfalse
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagstrue
0x01bUpdateOnlyIfAliveboolProtected+7 flagstrue
0x03B80x08unreflected bytes to end of UAHCharacterAnimInstance
Inherited from UAHBaseAnimInstance 2
OffsetSizeNameTypeFlagsDefault
0x50BoneRelativeShakesMapTMap<bool, FName>TransientProtected+1 flags<TMap>
0x03080x51padding / unreflected
0x01bFastPathEnabledboolProtected+9 flagsfalse
Inherited from UAnimInstance 14
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bAllowParallelUpdateWithRootMotionFromEverythingbool7 flagsfalse
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x003B0x05padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00800x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<void>Transient+3 flags[]

Functions 17

SignatureFlagsNativeParams
void OnCharacterEvent(FAHCharacterEvent& Event)NativeProtected0x28
void K2_OnBaseCharacterEndPlay()EventPublic0x00
bool IsAbilityActive(const ECharacterAbilities& Ability)FinalNative+1 flags0x02
UDA_WeaponAnimations* GetWeaponAnimationData()FinalNative+1 flags0x08
EEquipableItemType GetItemType()FinalNative+1 flags0x01
bool GetIsTwoHandedItemEquipped()FinalNative+1 flags0x01
bool GetIsOutOfStamina()FinalNative+1 flags0x01
EHandedness GetEquippedItemHandedness()FinalNative+1 flags0x01
UDA_EquipableItemAnimations* GetEquipableItemAnimationData()FinalNative+1 flags0x08
ABaseWeapon* GetCurrentWeapon()FinalNative+1 flags0x08
float GetCharacterVelocity()FinalNative+1 flags0x04
UAnimSequenceBase* GetCharacterSequenceByTag(const FGameplayTag& InTag)FinalNative+1 flags0x10
float GetCharacterMovementAngle()FinalNative+1 flags0x04
float GetCharacterForwardAngle()FinalNative+1 flags0x04
UBlendSpace* GetCharacterBlendSpaceByTag(const FGameplayTag& InTag)FinalNative+1 flags0x10
UBlendSpace1D* GetCharacterBlendSpace_1DByTag(const FGameplayTag& InTag)FinalNative+1 flags0x10
UAimOffsetBlendSpace* GetCharacterAimOffsetByTag(const FGameplayTag& InTag)FinalNative+1 flags0x10

Subclasses 2