0x00x03C0
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | OwningPawn | AAHBaseCharacter* | Protected+7 flags | nullptr | |
| 0x01 | bMovedForward | bool | Protected+7 flags | true | |
| 0x01 | bIsAlive | bool | Protected+7 flags | false | |
| 0x036A | 0x02 | padding / unreflected | |||
| 0x0C | LastUpdateControlRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RotationRate | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeVelocity | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | AbsoluteVelocity | FVector | Protected+9 flags | {X=0, Y=0, Z=0} | |
| 0x04 | Velocity | float | Protected+9 flags | 0 | |
| 0x04 | SlopeAngle | float | Protected+7 flags | 0 | |
| 0x0C | FloorNormal | FVector | Protected+7 flags | {X=0, Y=0, Z=1} | |
| 0x04 | FloorPitchAngle | float | Protected+7 flags | 0 | |
| 0x01 | bRagdollEnabled | bool | Protected+7 flags | false | |
| 0x01 | bSnapPoseSaved | bool | Protected+7 flags | false | |
| 0x01 | bSubscribeOnOwnerCharacterEvents | bool | Protected+7 flags | true | |
| 0x01 | bUpdateOnlyIfAlive | bool | Protected+7 flags | true | |
| 0x03B8 | 0x08 | unreflected bytes to end of UAHCharacterAnimInstance | |||
Inherited from UAHBaseAnimInstance 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x50 | BoneRelativeShakesMap | TMap<bool, FName> | TransientProtected+1 flags | <TMap> | |
| 0x0308 | 0x51 | padding / unreflected | |||
| 0x01 | bFastPathEnabled | bool | Protected+9 flags | false | |
Inherited from UAnimInstance 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+5 flags | nullptr | |
| 0x01 | RootMotionMode | uint8 | 7 flags | 3 | |
| 0x01 | bAllowParallelUpdateWithRootMotionFromEverything | bool | 7 flags | false | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bQueueMontageEvents : 1bit 6 | bool | Transient+3 flags | false | |
| 0x003B | 0x05 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0080 | 0x88 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<void> | Transient+3 flags | [] | |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnCharacterEvent(FAHCharacterEvent& Event) | NativeProtected | 0x28 | |
| void K2_OnBaseCharacterEndPlay() | EventPublic | 0x00 | |
| bool IsAbilityActive(const ECharacterAbilities& Ability) | FinalNative+1 flags | 0x02 | |
| UDA_WeaponAnimations* GetWeaponAnimationData() | FinalNative+1 flags | 0x08 | |
| EEquipableItemType GetItemType() | FinalNative+1 flags | 0x01 | |
| bool GetIsTwoHandedItemEquipped() | FinalNative+1 flags | 0x01 | |
| bool GetIsOutOfStamina() | FinalNative+1 flags | 0x01 | |
| EHandedness GetEquippedItemHandedness() | FinalNative+1 flags | 0x01 | |
| UDA_EquipableItemAnimations* GetEquipableItemAnimationData() | FinalNative+1 flags | 0x08 | |
| ABaseWeapon* GetCurrentWeapon() | FinalNative+1 flags | 0x08 | |
| float GetCharacterVelocity() | FinalNative+1 flags | 0x04 | |
| UAnimSequenceBase* GetCharacterSequenceByTag(const FGameplayTag& InTag) | FinalNative+1 flags | 0x10 | |
| float GetCharacterMovementAngle() | FinalNative+1 flags | 0x04 | |
| float GetCharacterForwardAngle() | FinalNative+1 flags | 0x04 | |
| UBlendSpace* GetCharacterBlendSpaceByTag(const FGameplayTag& InTag) | FinalNative+1 flags | 0x10 | |
| UBlendSpace1D* GetCharacterBlendSpace_1DByTag(const FGameplayTag& InTag) | FinalNative+1 flags | 0x10 | |
| UAimOffsetBlendSpace* GetCharacterAimOffsetByTag(const FGameplayTag& InTag) | FinalNative+1 flags | 0x10 |