Zdexby TheHolyOneZ
4,763 classes
Class

ULootBoxComponent

: UActorComponent : UObject
/Script/AtomicHeart.LootBoxComponent 0x01D0 (464 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x01D0

Members 15

OffsetSizeNameTypeFlagsDefault
0x00D00x08padding / unreflected
0x01bIsEnabledbool8 flagstrue
0x00D90x07padding / unreflected
0x10AttachedLootContainerClassesTArray<FMulticastScriptDelegate>6 flags[]
0x10OnPickupableContainerSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnPurgedFMulticastScriptDelegate4 flags<delegate>
0x08LootBoxOpenAnimationUAnimMontage*Protected+8 flagsnullptr
0x08LootBoxCloseAnimationUAnimMontage*Protected+8 flagsnullptr
0x01bPlayCloseAnimationWhenEmptyboolProtected+8 flagsfalse
0x01210x07padding / unreflected
0x10LootTablesTArray<TArray<TArray<FText>>>Protected+4 flags[]
0x10InventoryDataSetsTArray<TArray<FText>>Protected+4 flags[]
0x10InventoryDataTArray<FText>Protected+5 flags[]
0x18LootBoxNameFTextProtected+3 flags<FText>
0x01bIsInitializedboolProtected+7 flagsfalse
0x01710x07padding / unreflected
0x10AttachedItemContainersTArray<TArray<FGameplayTagContainer>>Protected+4 flags[]
0x10SavedItemsTArray<FGameplayTagContainer>Protected+3 flags[]
0x28InitialLootRequestTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x01C00x10unreflected bytes to end of ULootBoxComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 6

SignatureFlagsNativeParams
void SpawnAndAttachItemContainersFromDamageType(USceneComponent* ComponentToAttachTo, const FGameplayTagContainer& InDeathCauseDamageType, float InDropRate)FinalNative+1 flags0x34
void OnContainerRemovedItem(APickupableItemContainer* Container, FItemSpawnInfo& ItemSpawnInfo, int32 ShelfIndex)FinalNative+1 flags0x1C
void OnContainerAttachedItem(APickupableItemContainer* Container, FItemSpawnInfo& ItemSpawnInfo, int32 ShelfIndex)FinalNative+1 flags0x1C
bool HasSavedItems()FinalNative+1 flags0x01
void Clear()FinalNative+1 flags0x00
void AddLoot(const TArray<void>& InInventoryDataSets)FinalNative+1 flags0x10

Used by 7

types with a member, parameter or interface of this type