Zdexby TheHolyOneZ
4,763 classes
Class

UAHNewGamePlusBoostComponent

: UActorComponent : UObject
/Script/AtomicHeart.AHNewGamePlusBoostComponent 0x00D8 (216 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x00D8

Members 1

OffsetSizeNameTypeFlagsDefault
0x08OwnerAICharacterTWeakObjectPtr<AAHAICharacter>Protected+8 flags<0xffffffff>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 12

SignatureFlagsNativeParams
void OnTargetEnemySet(AAHBaseCharacter* EnemyCharacter)EventProtected0x08
void OnTargetEnemyCleared()EventProtected0x00
void OnRevive()EventProtected0x00
void OnPolymerAbilityBlocked(TSubclassOf<UAHGameplayAbility> BlockedAbilityType)EventPublic0x08
void OnDeath(const FHitParameters& HitParameters)EventProtected0x138
void OnDamageReceived(const FHitParameters& HitParameters)EventProtected0x138
void OnDamageAvoided(const FHitParameters& HitParameters)EventProtected0x138
void OnDamageApplied(const FHitParameters& HitParameters, AAHBaseCharacter* EnemyCharacter)EventProtected0x140
void OnBoostedCharacterEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
void OnBoostCreated(const FGameplayTag& SelectedBoost, UDA_NewGamePlusCharacterSettings* Settings)EventPublic0x10
void OnAbilityEnded(FGameplayTag& EventTag)EventProtected0x08
void OnAbilityActivated(const FGameplayTag& EventTag)EventProtected0x08

Used by 1

types with a member, parameter or interface of this type