0x00x00D8
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | OwnerAICharacter | TWeakObjectPtr<AAHAICharacter> | Protected+8 flags | <0xffffffff> |
Inherited from UActorComponent 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnTargetEnemySet(AAHBaseCharacter* EnemyCharacter) | EventProtected | 0x08 | |
| void OnTargetEnemyCleared() | EventProtected | 0x00 | |
| void OnRevive() | EventProtected | 0x00 | |
| void OnPolymerAbilityBlocked(TSubclassOf<UAHGameplayAbility> BlockedAbilityType) | EventPublic | 0x08 | |
| void OnDeath(const FHitParameters& HitParameters) | EventProtected | 0x138 | |
| void OnDamageReceived(const FHitParameters& HitParameters) | EventProtected | 0x138 | |
| void OnDamageAvoided(const FHitParameters& HitParameters) | EventProtected | 0x138 | |
| void OnDamageApplied(const FHitParameters& HitParameters, AAHBaseCharacter* EnemyCharacter) | EventProtected | 0x140 | |
| void OnBoostedCharacterEvent(FAHCharacterEvent& Event) | FinalNative+1 flags | 0x28 | |
| void OnBoostCreated(const FGameplayTag& SelectedBoost, UDA_NewGamePlusCharacterSettings* Settings) | EventPublic | 0x10 | |
| void OnAbilityEnded(FGameplayTag& EventTag) | EventProtected | 0x08 | |
| void OnAbilityActivated(const FGameplayTag& EventTag) | EventProtected | 0x08 |