Zdexby TheHolyOneZ
4,763 classes
Class

UAbilityTask_WaitTargetData

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_WaitTargetData 0x00C8 (200 B) align 8 inherited 0x0088 vtable /Script/GameplayAbilities
0x00x00C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x10ValidDataFMulticastScriptDelegate4 flags<delegate>
0x10CancelledFMulticastScriptDelegate4 flags<delegate>
0x08TargetClassTSubclassOf<AGameplayAbilityTargetActor>Protected+6 flagsnullptr
0x08TargetActorAGameplayAbilityTargetActor*Protected+5 flagsnullptr
0x00B80x10unreflected bytes to end of UAbilityTask_WaitTargetData
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*5 flagsnullptr
0x08AbilitySystemComponentUAbilitySystemComponent*7 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00400x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x00430x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+5 flagsnullptr

Functions 8

SignatureFlagsNativeParams
UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, uint8 ConfirmationType, AGameplayAbilityTargetActor* TargetActor)FinalNative+2 flags0x28
UAbilityTask_WaitTargetData* WaitTargetData(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, uint8 ConfirmationType, TSubclassOf<AGameplayAbilityTargetActor> Class)FinalNative+2 flags0x28
void OnTargetDataReplicatedCancelledCallback()FinalNative+1 flags0x00
void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, const FGameplayTag& ActivationTag)FinalNative+1 flags0x30
void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data)FinalNative+1 flags0x28
void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data)FinalNative+1 flags0x28
void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor)FinalNative+1 flags0x10
bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor)FinalNative+1 flags0x19