| UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, uint8 ConfirmationType, AGameplayAbilityTargetActor* TargetActor) | FinalNative+2 flags | | 0x28 |
| UAbilityTask_WaitTargetData* WaitTargetData(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, uint8 ConfirmationType, TSubclassOf<AGameplayAbilityTargetActor> Class) | FinalNative+2 flags | | 0x28 |
| void OnTargetDataReplicatedCancelledCallback() | FinalNative+1 flags | | 0x00 |
| void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, const FGameplayTag& ActivationTag) | FinalNative+1 flags | | 0x30 |
| void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data) | FinalNative+1 flags | | 0x28 |
| void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data) | FinalNative+1 flags | | 0x28 |
| void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor) | FinalNative+1 flags | | 0x10 |
| bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor) | FinalNative+1 flags | | 0x19 |