0x00x00D0
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | success | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | DidNotSpawn | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00A8 | 0x28 | unreflected bytes to end of UAbilityTask_SpawnActor | |||
Inherited from UAbilityTask 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Ability | UGameplayAbility* | 5 flags | nullptr | |
| 0x08 | AbilitySystemComponent | UAbilitySystemComponent* | 7 flags | nullptr |
Inherited from UGameplayTask 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InstanceName | FName | Protected+5 flags | None | |
| 0x0040 | 0x02 | padding / unreflected | |||
| 0x01 | ResourceOverlapPolicy | ETaskResourceOverlapPolicy | Protected+6 flags | StartOnTop | |
| 0x0043 | 0x25 | padding / unreflected | |||
| 0x08 | ChildTask | UGameplayTask* | Protected+5 flags | nullptr | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| UAbilityTask_SpawnActor* SpawnActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<AActor> Class) | FinalNative+2 flags | 0x40 | |
| void FinishSpawningActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, AActor* SpawnedActor) | FinalNative+1 flags | 0x38 | |
| bool BeginSpawningActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<AActor> Class, const AActor*& SpawnedActor) | FinalNative+1 flags | 0x41 |