Zdexby TheHolyOneZ
4,763 classes
Class

UAHDamageUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AHDamageUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 4

SignatureFlagsNativeParams
bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, FGameplayTagContainer& DamageTypeTags, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, uint8 DamagePreventionChannel)FinalNative+2 flags0x72
bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, FGameplayTagContainer& DamageTypeTags, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, uint8 DamagePreventionChannel)FinalNative+2 flags0x6B
float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, FGameplayTagContainer& DamageTypeTags)FinalNative+2 flags0xDC
float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, FGameplayTagContainer& DamageTypeTags)FinalNative+2 flags0x4C