Zdexby TheHolyOneZ
4,763 classes
Class

UAudioUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AudioUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
void TryShowSubtitle(const FName& Marker)FinalNative+2 flags0x08
void TryHideSubtitle(const FName& Marker)FinalNative+2 flags0x08
void TryActivateBarkForPlayer(const FGameplayTag& BarkTag)FinalNative+2 flags0x08
void TryActivateAudioThemeForPlayer(const FGameplayTag& ThemeTag, const FAudioThemeParameter& ThemeParameter)FinalNative+2 flags0x48
void TryActivateAudioSpeakers(const FGameplayTag& AudioSpeakerTag, TSet<TSoftObjectPtr<AAudioSpeaker>>& AudioSpeakers)FinalNative+2 flags0x58
void TryActivateAssistantDialogForPlayer(const FGameplayTag& DialogTag)FinalNative+2 flags0x08
void StopPlayingAudioDiary()FinalNative+2 flags0x00
void StopPlayingAssistantDialogs()FinalNative+2 flags0x00
void CancelAudioTriggerSettings(UDA_AudioTriggerSettings* AudioSettings, AAHBaseCharacter* TargetCharacter)FinalNative+2 flags0x10
void ApplyAudioTriggerSettings(UDA_AudioTriggerSettings* AudioSettings, AAHBaseCharacter* TargetCharacter)FinalNative+2 flags0x10
void ApplyAudioThemeParameter(const FAudioThemeParameter& ThemeParameter)FinalNative+2 flags0x40