Zdexby TheHolyOneZ
4,763 classes
Class

UAbilityTask_LaserBarrelControl

: UAbilityTask : UGameplayTask : UObject
/Script/AtomicHeart.AbilityTask_LaserBarrelControl 0x0110 (272 B) align 8 inherited 0x0088 vtable /Script/AtomicHeart
0x00x0110

Members 2

OffsetSizeNameTypeFlagsDefault
0x00880x78padding / unreflected
0x08CurrentPathALaserPathTemplate*Transient+5 flagsnullptr
0x08CurrentSubPathALaserPathTemplate*Transient+5 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*5 flagsnullptr
0x08AbilitySystemComponentUAbilitySystemComponent*7 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00400x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x00430x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+5 flagsnullptr

Functions 2

SignatureFlagsNativeParams
void OnLaserWeaponHit(AActor* LaserWeaponActor, ULaserBarrel* Barrel, FHitResult& HitResult, bool bWasValidCharacterHit)FinalNative+1 flags0x99
UAbilityTask_LaserBarrelControl* CreateTask(UGameplayAbility* OwningAbility, AAHAICharacter* Owner, AActor* TargetActor, ALaserWeapon* Weapon, UDA_AILaserShooting* DataAsset, FGameplayTag& BarrelTag)FinalNative+2 flags0x38