0x00x0110
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0088 | 0x78 | padding / unreflected | |||
| 0x08 | CurrentPath | ALaserPathTemplate* | Transient+5 flags | nullptr | |
| 0x08 | CurrentSubPath | ALaserPathTemplate* | Transient+5 flags | nullptr | |
Inherited from UAbilityTask 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Ability | UGameplayAbility* | 5 flags | nullptr | |
| 0x08 | AbilitySystemComponent | UAbilitySystemComponent* | 7 flags | nullptr |
Inherited from UGameplayTask 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InstanceName | FName | Protected+5 flags | None | |
| 0x0040 | 0x02 | padding / unreflected | |||
| 0x01 | ResourceOverlapPolicy | ETaskResourceOverlapPolicy | Protected+6 flags | StartOnTop | |
| 0x0043 | 0x25 | padding / unreflected | |||
| 0x08 | ChildTask | UGameplayTask* | Protected+5 flags | nullptr | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnLaserWeaponHit(AActor* LaserWeaponActor, ULaserBarrel* Barrel, FHitResult& HitResult, bool bWasValidCharacterHit) | FinalNative+1 flags | 0x99 | |
| UAbilityTask_LaserBarrelControl* CreateTask(UGameplayAbility* OwningAbility, AAHAICharacter* Owner, AActor* TargetActor, ALaserWeapon* Weapon, UDA_AILaserShooting* DataAsset, FGameplayTag& BarrelTag) | FinalNative+2 flags | 0x38 |