implements ITelekineticSmashTarget
0x00x0970
Members 50
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0568 | 0x08 | padding / unreflected | |||
| 0x08 | ProjectileMovementComponent | UAHProjectileMovementComponent* | 10 flags | /Script/AtomicHeart.Default__PolymerBomb.Projectile Movemen… | |
| 0x08 | ExplosionRadiusComponent | USphereComponent* | 10 flags | /Script/AtomicHeart.Default__PolymerBomb.Explosion Radius | |
| 0x08 | MeshCollisionComponent | USphereComponent* | 10 flags | /Script/AtomicHeart.Default__PolymerBomb.Mesh Collision | |
| 0x08 | BombMesh | UStaticMeshComponent* | 10 flags | /Script/AtomicHeart.Default__PolymerBomb.Bomb Mesh | |
| 0xB8 | ExplosionFX | FFXSettings | 3 flags | {VFX=<SoftObjectProperty>, NiagaraVFX=<SoftObjectProperty>,… | |
| 0x04 | NeighbourExplosionDelayRange | float | 7 flags | 0.5 | |
| 0x04 | TimeToExplode | float | 7 flags | 0.4 | |
| 0x0650 | 0x08 | padding / unreflected | |||
| 0x01 | bBounceFromCharacters | bool | Protected+7 flags | false | |
| 0x0659 | 0x03 | padding / unreflected | |||
| 0x04 | ReflectionConeHalfAngeDegrees | float | Protected+7 flags | 45 | |
| 0x04 | MaxStacks | int32 | Protected+8 flags | 1 | |
| 0x04 | CurrentStacks | int32 | Protected+7 flags | 1 | |
| 0x04 | StackMaterialScaleStep | float | Protected+8 flags | 0.083 | |
| 0x0C | AdditionalSurfaceDeliquesceMeshScale | FVector | Protected+6 flags | {X=0, Y=0, Z=0} | |
| 0x04 | ExplosionRadiusIncreaseStep | float | Protected+8 flags | 10 | |
| 0x04 | ScaleInterpSpeed | float | Protected+8 flags | 2 | |
| 0x04 | AdditionalStackChargeTimeScale | float | Protected+8 flags | 0.3 | |
| 0x04 | RotateToNormalSpeedDegrees | float | Protected+8 flags | 3600 | |
| 0x04 | MeltingTime | float | Protected+6 flags | 1 | |
| 0x04 | MeltingStateFXDisappearingTime | float | Protected+6 flags | 1 | |
| 0x04 | DecalDisappearingTime | float | Protected+6 flags | 2 | |
| 0x04 | IgniteTime | float | Protected+6 flags | 0.5 | |
| 0x04 | TimeToHideAndDestroy | float | Protected+6 flags | 1 | |
| 0x04 | LifeTimeAfterAttached | float | Protected+8 flags | 10 | |
| 0x50 | RemainingAttachedTimeToChargedTimeCoefficient | TMap<float, EChemicalElement> | Protected+2 flags | <TMap> | |
| 0x04 | SpreadingBombRadius | float | Protected+8 flags | 40 | |
| 0x04 | SpreadingIntersectionMultiplier | float | Protected+8 flags | 0.5 | |
| 0x04 | SpreadingSweepCollisionMultiplier | float | Protected+8 flags | 0.33 | |
| 0x01 | SpreadingSweepCollisionChannel | uint8 | Protected+8 flags | 14 | |
| 0x06FD | 0x03 | padding / unreflected | |||
| 0x08 | GameplayTasksComponent | UGameplayTasksComponent* | Protected+11 flags | /Script/AtomicHeart.Default__PolymerBomb.Gameplay Tasks Com… | |
| 0x01 | bCanBeTelekineticSmashTarget | bool | Protected+8 flags | true | |
| 0x0709 | 0x03 | padding / unreflected | |||
| 0x04 | FallLooseSpeed | float | Protected+8 flags | 0.5 | |
| 0x04 | LiftUpSpeedMultiplier | float | Protected+8 flags | 1 | |
| 0x04 | ThrowDownSpeedMultiplier | float | Protected+8 flags | 1 | |
| 0x08 | MaterialScaleName | FName | Protected+6 flags | BombMainScale | |
| 0x01 | bUseAppearCurves | bool | Protected+6 flags | false | |
| 0x0721 | 0x07 | padding / unreflected | |||
| 0x08 | AppearPercentCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x08 | DisappearPercentCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x04 | InitialMaterialScale | float | Protected+6 flags | 0 | |
| 0x04 | MaterialScaleInHand | float | Protected+6 flags | 0.07 | |
| 0x04 | MaterialInHandInterpolationSpeed | float | Protected+6 flags | 2 | |
| 0x04 | MaterialDisappearingInHandInterpolationSpeed | float | Protected+6 flags | 7 | |
| 0x01 | bUseInitialMaterialScaleDispatched | bool | Protected+6 flags | false | |
| 0x0749 | 0x03 | padding / unreflected | |||
| 0x04 | InitialMaterialScaleDispatched | float | Protected+6 flags | 0.07 | |
| 0x04 | MaterialScaleDispatched | float | Protected+6 flags | 0.15 | |
| 0x04 | MaterialDispatchedInterpolationSpeed | float | Protected+6 flags | 2 | |
| 0x04 | AttachedMaterialScale | float | Protected+6 flags | 0.5 | |
| 0x04 | MaterialAttachedInterpolationSpeed | float | Protected+6 flags | 2 | |
| 0x01 | bShouldMeltingScaleMaterial | bool | Protected+6 flags | false | |
| 0x0761 | 0x03 | padding / unreflected | |||
| 0x04 | MeltMaterialScale | float | Protected+6 flags | 0.01 | |
| 0x04 | MaterialMeltingInterpolationSpeed | float | Protected+6 flags | 2 | |
| 0x076C | 0x204 | unreflected bytes to end of APolymerBomb | |||
Inherited from APolymerElement 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | HitDetectionComponent | UHitDetectionComponent* | Protected+7 flags | /Script/AtomicHeart.Default__PolymerElement.Hit Detection C… | |
| 0x08 | ShockerTargetComponent | UShockerTargetComponent* | Protected+8 flags | /Script/AtomicHeart.Default__PolymerElement.Shocker Target … | |
| 0x08 | PolymerElectrizationData | UDA_PolymerElectrization* | Protected+6 flags | nullptr | |
| 0x08 | PolymerElectrizationDataOverride | UDA_PolymerElectrization* | Protected+9 flags | nullptr | |
| 0x08 | OverchargeTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | PolymerFreezingData | UDA_PolymerFreezing* | Protected+6 flags | nullptr | |
| 0x08 | PolymerFreezingDataOverride | UDA_PolymerFreezing* | Protected+9 flags | nullptr | |
| 0x08 | PolymerBurningData | UDA_PolymerBurning* | Protected+6 flags | nullptr | |
| 0x08 | PolymerBurningDataOverride | UDA_PolymerBurning* | Protected+9 flags | nullptr | |
| 0x08 | DefaultHitSettings | UDA_HitSettings* | Protected+6 flags | nullptr | |
| 0x08 | DefaultDamageFallOfByDistanceCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x02A8 | 0x88 | padding / unreflected | |||
| 0x01 | bEnablePolymerCorrosion | bool | Protected+6 flags | false | |
| 0x0331 | 0x03 | padding / unreflected | |||
| 0x04 | SearchChemicalElementTickSeconds | float | Protected+6 flags | 0.1 | |
| 0x10 | ChemicalElementsCollisionChannels | TArray<bool> | Protected+4 flags | [3 items] | |
| 0x01 | bZeroRelationOnAbsorbingOverlap | bool | Protected+7 flags | true | |
| 0x0349 | 0x07 | padding / unreflected | |||
| 0x10 | OverlappingCharacterEffectResistances | TArray<FGameplayTagContainer> | Protected+3 flags | [] | |
| 0x28 | IgnoreCharactersForEffectResistance | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
Inherited from AAHBaseGameplayTagAssetActor 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameplayTagComponent | UGameplayTagComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHBaseGameplayTagAssetActor.Ga… |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StartBombExpansion(FHitResult& HitResult, bool bIsFromSpreadingOtherBomb) | EventPublic | 0x89 | |
| void StartBombDisappear() | EventPublic | 0x00 | |
| void StartBombAppear() | EventPublic | 0x00 | |
| void OnInterpolationTaskComplete() | FinalNative+1 flags | 0x00 | |
| void OnHomingTimeEnd() | FinalNative+1 flags | 0x00 | |
| void OnDecalDisappearing(float RemainingDisappearingTime, float TotalDisappearingTime, const EChemicalElement& ChemicalElement) | EventPublic | 0x09 | |
| void OnCharacterProximityEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) | FinalNative+1 flags | 0x1C | |
| void OnCharacterProximityBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xA8 | |
| void OnBombStacked(float CurrentPercentOfMaxStack) | EventPublic | 0x04 | |
| void OnBombMelting(float RemainingMeltingTime, float TotalMeltingTime, const EChemicalElement& ChemicalElement) | EventPublic | 0x09 | |
| void OnBombImpact(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, const FVector& NormalImpulse, FHitResult& HitResult) | FinalNative+1 flags | 0xAC | |
| void OnBombDispatchedFX() | EventPublic | 0x00 | |
| void OnBombDestroyedToCorrosion() | EventPublic | 0x00 | |
| void OnBombDestroyedStackingToAnother() | EventPublic | 0x00 | |
| void K2_MeltBomb() | FinalNative+1 flags | 0x00 | |
| float GetRemainingMeltingTimePercent() | FinalNative+1 flags | 0x04 | |
| float GetRemainingDisappearingElementFXTimePercent() | FinalNative+1 flags | 0x04 | |
| EPolymerBombState GetPolymerBombState() | FinalNative+1 flags | 0x01 | |
| float GetPolymerBombFlyLifeTime() | FinalNative+1 flags | 0x04 | |
| AAHBaseCharacter* GetParentCharacter() | FinalNative+1 flags | 0x08 | |
| bool GetJustIgnited() | FinalNative+1 flags | 0x01 | |
| bool GetIsAttachedToCharacter() | FinalNative+1 flags | 0x01 | |
| FHitResult GetAttachedHitResult() | FinalNative+1 flags | 0x88 |