Zdexby TheHolyOneZ
4,763 classes
Class

UAbilityTask_ApplyRootMotionMoveToActorForce

: UAbilityTask_ApplyRootMotion_Base : UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce 0x0138 (312 B) align 8 inherited 0x00C0 vtable /Script/GameplayAbilities
0x00x0138

Members 15

OffsetSizeNameTypeFlagsDefault
0x10OnFinishedFMulticastScriptDelegate4 flags<delegate>
0x00D00x08padding / unreflected
0x0CStartLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x0CTargetLocationFVectorNetRepNotify+6 flags{X=0, Y=0, Z=0}
0x08TargetActorAActor*NetProtected+5 flagsnullptr
0x0CTargetLocationOffsetFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x01OffsetAlignmentERootMotionMoveToActorTargetOffsetTypeNetProtected+5 flagsAlignFromTargetToSource
0x01050x03padding / unreflected
0x04DurationfloatNetProtected+5 flags0
0x01bDisableDestinationReachedInterruptboolNetProtected+5 flagsfalse
0x01bSetNewMovementModeboolNetProtected+5 flagsfalse
0x01NewMovementModeuint8NetProtected+5 flags1
0x01bRestrictSpeedToExpectedboolNetProtected+5 flagsfalse
0x08PathOffsetCurveUCurveVector*NetProtected+5 flagsnullptr
0x08TimeMappingCurveUCurveFloat*NetProtected+5 flagsnullptr
0x08TargetLerpSpeedHorizontalCurveUCurveFloat*NetProtected+5 flagsnullptr
0x08TargetLerpSpeedVerticalCurveUCurveFloat*NetProtected+5 flagsnullptr
0x01300x08unreflected bytes to end of UAbilityTask_ApplyRootMotionMoveToActorForce
Inherited from UAbilityTask_ApplyRootMotion_Base 5
OffsetSizeNameTypeFlagsDefault
0x08ForceNameFNameNetProtected+5 flagsNone
0x01FinishVelocityModeERootMotionFinishVelocityModeNetProtected+5 flagsMaintainLastRootMotionVelocity
0x00910x03padding / unreflected
0x0CFinishSetVelocityFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x04FinishClampVelocityfloatNetProtected+5 flags0
0x00A40x04padding / unreflected
0x08MovementComponentUCharacterMovementComponent*Protected+7 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*5 flagsnullptr
0x08AbilitySystemComponentUAbilitySystemComponent*7 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00400x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x00430x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+5 flagsnullptr

Functions 4

SignatureFlagsNativeParams
void OnTargetActorSwapped(AActor* OriginalTarget, AActor* NewTarget)FinalNative+1 flags0x10
void OnRep_TargetLocation()FinalNative+1 flags0x00
UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const FGameplayAbilityTargetDataHandle& TargetDataHandle, int32 TargetDataIndex, int32 TargetActorIndex, const FVector& TargetLocationOffset, const ERootMotionMoveToActorTargetOffsetType& OffsetAlignment, float Duration, UCurveFloat* TargetLerpSpeedHorizontal, UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, uint8 MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt)FinalNative+2 flags0xA0
UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, AActor* TargetActor, const FVector& TargetLocationOffset, const ERootMotionMoveToActorTargetOffsetType& OffsetAlignment, float Duration, UCurveFloat* TargetLerpSpeedHorizontal, UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, uint8 MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt)FinalNative+2 flags0x78