0x00x04B0
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SelfActorKeyName | FName | 7 flags | SelfActor | |
| 0x08 | TargetEnemyKeyName | FName | 7 flags | TargetEnemy | |
| 0x08 | TargetAllyKeyName | FName | 7 flags | TargetAlly | |
| 0x08 | TargetObjectKeyName | FName | 7 flags | TargetObject | |
| 0x08 | CurrentWaypointKeyName | FName | 7 flags | CurrentWaypoint | |
| 0x08 | DurationKeyName | FName | 7 flags | Duration | |
| 0x08 | FollowLocationKeyName | FName | 7 flags | FollowLocation | |
| 0x08 | ForceFollowLocationKeyName | FName | 7 flags | ForceFollowLocation | |
| 0x08 | IsAggressiveKeyName | FName | 7 flags | IsAggressive | |
| 0x08 | IsPlayingCustomAnimationKeyName | FName | 7 flags | IsPlayingCustomAnimation | |
| 0x08 | PlayingCustomAnimationDurationKeyName | FName | 7 flags | PlayingCustomAnimationDuration | |
| 0x08 | StealthStateKeyName | FName | 7 flags | StealthState | |
| 0x08 | CanReachFollowLocationKeyName | FName | 7 flags | CanReachFollowLocation | |
| 0x08 | BehaviorStateKeyName | FName | 7 flags | None | |
| 0x08 | OverlappedPlayerActorKeyName | FName | 7 flags | OverlappedPlayer | |
| 0x08 | IgnorePlayerKeyName | FName | 7 flags | IgnorePlayer | |
| 0x08 | NextScheduleTaskIDKeyName | FName | 7 flags | NextScheduleTaskID | |
| 0x08 | ScheduleTaskTypeKeyName | FName | 7 flags | ScheduleTaskType | |
| 0x08 | CannotStartNextTaskKeyName | FName | 7 flags | CannotStartNextTask | |
| 0x08 | Uses3DNavigationKeyName | FName | 7 flags | Uses3DNavigation | |
| 0x08 | CanReach2DKeyName | FName | 7 flags | CanReach2D | |
| 0x08 | CanReach3DKeyName | FName | 7 flags | CanReach3D | |
| 0x08 | AcceptableRadiusKeyName | FName | 7 flags | AcceptableRadius | |
| 0x01 | bRootMotionEnabled | bool | 7 flags | false | |
| 0x01 | TeamID | uint8 | Protected+7 flags | 0 | |
| 0x01 | bSetFocalPointOnFollowLocationUpdate | bool | Protected+7 flags | true | |
| 0x0403 | 0x05 | padding / unreflected | |||
| 0x08 | SightSenseImplementation | TSubclassOf<UAISense_Sight> | Protected+8 flags | nullptr | |
| 0x08 | HearingSenseImplementation | TSubclassOf<UAISense_Hearing> | Protected+8 flags | nullptr | |
| 0x04 | ActivateBehaviourTreeDelay | float | Protected+7 flags | 0 | |
| 0x041C | 0x94 | unreflected bytes to end of AAHAIController | |||
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | 9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+8 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0250 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0290 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 22
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopBehaviorTree() | FinalNative+1 flags | 0x00 | |
| void StartBehaviorTree() | FinalNative+1 flags | 0x00 | |
| void SetSenseSightEnabled(bool bIsEnabled) | FinalNative+1 flags | 0x01 | |
| void SetSenseHearingEnabled(bool bIsEnabled) | FinalNative+1 flags | 0x01 | |
| void SetFollowLocationSpeed(float Speed, float Duration, const FRotator& RotationRate) | FinalNative+1 flags | 0x14 | |
| void SetBlackboardWaypoint(AAHWayPoint* NewWaypoint) | FinalNative+1 flags | 0x08 | |
| void SetBlackboardValueAsObject(const FName& KeyName, UObject* ObjectValue) | FinalNative+1 flags | 0x10 | |
| void SetBlackboardValueAsFloat(const FName& KeyName, float Value) | FinalNative+1 flags | 0x0C | |
| void SetBlackboardTargetObject(AActor* NewObject) | FinalNative+1 flags | 0x08 | |
| void SetBlackboardTargetEnemy(APawn* NewTarget, bool bForceUpdate) | FinalNative+1 flags | 0x09 | |
| void SetBlackboardTargetAlly(APawn* NewAlly) | FinalNative+1 flags | 0x08 | |
| void SetBlackboardIsAggressive(bool bValue) | FinalNative+1 flags | 0x01 | |
| void SetBlackboardFollowLocation(const FVector& Location) | NativePublic | 0x0C | |
| void ResumeBehaviorTree() | FinalNative+1 flags | 0x00 | |
| void PauseBehaviorTree(bool bForceStop) | FinalNative+1 flags | 0x01 | |
| void OnTargetPerceptionUpdated(AActor* Actor, const FAIStimulus& Stimulus) | FinalNative+1 flags | 0x44 | |
| UObject* GetBlackboardValueAsObject(const FName& KeyName) | FinalNative+1 flags | 0x10 | |
| bool GetBlackboardValueAsFloat(const FName& KeyName, const float& OutValue) | FinalNative+1 flags | 0x0D | |
| AActor* GetBlackboardTargetObject() | FinalNative+1 flags | 0x08 | |
| AAHBaseCharacter* GetBlackboardTargetEnemy() | FinalNative+1 flags | 0x08 | |
| AAHBaseCharacter* GetBlackboardTargetAlly() | FinalNative+1 flags | 0x08 | |
| AAHAICharacter* GetAICharacter() | FinalNative+1 flags | 0x08 |