0x00x1950
Members 82
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x13F0 | 0x08 | padding / unreflected | |||
| 0x08 | LastChanceSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr | |
| 0x08 | HoldDamageByRageSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr | |
| 0x10 | RageLoseReductionMultiplierByRangeWeaponSkills | TArray<TArray<TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>>> | 3 flags | [] | |
| 0x10 | RageBonusMultiplierByMeleeWeaponSkills | TArray<TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>> | 3 flags | [] | |
| 0x10 | VampirismByMeleeWeaponSkills | TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>> | 3 flags | [] | |
| 0x10 | RangeFireRateMultiplierSkills | TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>> | 3 flags | [] | |
| 0x10 | FireSpreadAndRecoilMultiplierSkills | TArray<TArray<TArray<TArray<UDA_Skill*>>>> | 3 flags | [] | |
| 0x10 | FireCassetteCapacitySkills | TArray<TArray<TArray<UDA_Skill*>>> | 3 flags | [] | |
| 0x10 | ElectricityCassetteCapacitySkills | TArray<TArray<UDA_Skill*>> | 3 flags | [] | |
| 0x10 | FrostCassetteCapacitySkills | TArray<UDA_Skill*> | 3 flags | [] | |
| 0x08 | DontFallAfterRedAttacksSkill | UDA_Skill* | 6 flags | nullptr | |
| 0x01 | bRageReductionInPercentageFromDamage | bool | 6 flags | false | |
| 0x01 | bShouldHoldPartOfTheDamageWithLowRage | bool | 6 flags | false | |
| 0x1492 | 0x02 | padding / unreflected | |||
| 0x04 | LastChanceDamageThreshold | float | 6 flags | 200 | |
| 0x04 | LastChancePercentHealthRemaining | float | 6 flags | 0.01 | |
| 0x04 | RagePenaltyMultiplierDontFallSkill | float | 6 flags | 1.5 | |
| 0x28 | DamageTypesForDontFallSkill | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x28 | FakeDamageTypesForDontFallSkill | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x04 | HorizontalRecoilMultiplierEfficiency | float | 6 flags | 1 | |
| 0x04 | VerticalRecoilMultiplierEfficiency | float | 6 flags | 0.5 | |
| 0x10 | OnCharacterAbilityEndedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x1508 | 0x18 | padding / unreflected | |||
| 0x28 | RememberedScannedObjects | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | ResetGlobalTimeDilationGE | TSubclassOf<UGameplayEffect> | Protected+9 flags | nullptr | |
| 0x08 | FPCameraSpringArm | UAHLockableSpringArmComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.FPCameraSpri… | |
| 0x08 | FPMeshSpringArm | UAHLockableSpringArmComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.FPMeshSpring… | |
| 0x08 | FPHandsPostProcessMesh | USkeletalMeshComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.FPHandsIKMesh | |
| 0x08 | MuzzleLocation | USceneComponent* | Protected+10 flags | nullptr | |
| 0x08 | GrabSocket | USceneComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.GrabSocket1 | |
| 0x08 | GrabIntermediateSocket | USceneComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.GrabIntermed… | |
| 0x08 | GrabSnapper | UStaticMeshComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.GrabSnapper | |
| 0x08 | GrabConstraint | UPhysicsConstraintComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.GrabConstrai… | |
| 0x08 | InventoryPlayerTemplate | TSubclassOf<UAHInventoryPlayer> | Protected+10 flags | nullptr | |
| 0x08 | InventoryPlayerStorageTemplate | TSubclassOf<UAHInventory> | Protected+10 flags | nullptr | |
| 0x08 | MarkAggregatorComponent | UMarkAggregatorComponent* | Protected+11 flags | nullptr | |
| 0x08 | WeaponRecoilComponent | UWeaponRecoilComponent* | Protected+11 flags | nullptr | |
| 0x08 | TransformUpdateManagerComponent | UAHTransformUpdateManagerComponent* | Protected+12 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.TransformUpd… | |
| 0x08 | AmbienceSoundComponent | UAmbienceSoundComponent* | Protected+9 flags | nullptr | |
| 0x08 | TelekineticThrowComponent | UTelekineticThrowComponent* | Protected+9 flags | nullptr | |
| 0x08 | TargetingComponent | UTargetingComponent* | Protected+9 flags | nullptr | |
| 0x08 | AudioThemePlayerComponent | UAudioThemePlayerComponent* | Protected+9 flags | nullptr | |
| 0x08 | EleanoreDialogComponent | UEleanoreDialogComponent* | Protected+9 flags | nullptr | |
| 0x04 | BaseItemConsumeDuration | float | Protected+8 flags | 1.5 | |
| 0x15E4 | 0x04 | padding / unreflected | |||
| 0x10 | RememberedNotes | TArray<int32> | Protected+4 flags | [] | |
| 0x04 | CurrentActiveWeaponSlot | int32 | Protected+6 flags | 0 | |
| 0x15FC | 0x04 | padding / unreflected | |||
| 0x08 | CommonScanPostProcessComponent | UPostProcessComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.CommonScanPo… | |
| 0x08 | MaterialScanPostProcessComponent | UPostProcessComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.MaterialScan… | |
| 0x1610 | 0x08 | padding / unreflected | |||
| 0x01 | bShouldEquipNextCassetteAutomatically | bool | Protected+8 flags | true | |
| 0x1619 | 0x07 | padding / unreflected | |||
| 0x50 | SpreadAbilitiesCoef | TMap<FAHWwiseEventContainer, ECharacterAbilities> | Protected+4 flags | <TMap> | |
| 0xA0 | NoEnergySound | FAHWwiseEventContainer | Protected+3 flags | {Event=nullptr, CallbackMask=0, Noise={Instigator=nullptr, … | |
| 0x08 | LastChanceInvulnerabilityEffect | TSubclassOf<UGameplayEffect> | Protected+8 flags | nullptr | |
| 0x08 | LastChanceRefreshCueEffect | TSubclassOf<UGameplayEffect> | Protected+8 flags | nullptr | |
| 0x08 | VampirismHealEffect | TSubclassOf<UGameplayEffect> | Protected+8 flags | nullptr | |
| 0x08 | TitanModeGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+9 flags | nullptr | |
| 0x1730 | 0x0C | padding / unreflected | |||
| 0x04 | EyeAnimationEffectCoef | float | 7 flags | 1 | |
| 0x04 | StartAngleForSprinting | float | 6 flags | 45 | |
| 0x04 | EndAngleForSprinting | float | 6 flags | 135 | |
| 0x04 | PickupRadius | float | 6 flags | 60 | |
| 0x04 | MovingToPickupItemSpeed | float | 6 flags | 30 | |
| 0x04 | RotationToPickupItemSpeed | float | 6 flags | 25 | |
| 0x04 | CorrectRotationForPickupItemSpeed | float | 6 flags | 20 | |
| 0x04 | SelectEnemyRadius | float | 6 flags | 3500 | |
| 0x04 | CrouchRecoilRadius | float | 6 flags | 5 | |
| 0x04 | NormalRecoilRadius | float | 6 flags | 10 | |
| 0x04 | SprintingRecoilRadius | float | 6 flags | 100 | |
| 0x04 | JumpingRecoilRadius | float | 6 flags | 150 | |
| 0x04 | PickupItemSpeed | float | 6 flags | 350 | |
| 0x04 | LootBoxProcessingDelay | float | 6 flags | 0.25 | |
| 0x1774 | 0x04 | padding / unreflected | |||
| 0x10 | SelectedEnemies | TArray<UAHInventoryPlayer*> | Transient+2 flags | [] | |
| 0x08 | InventoryPlayer | UAHInventoryPlayer* | 7 flags | nullptr | |
| 0x08 | InventoryPlayerStorage | UAHInventory* | 7 flags | nullptr | |
| 0x08 | SkillsComponent | UCharacterSkillsComponent* | Transient+7 flags | nullptr | |
| 0x08 | SpecialAbilitiesComponent | USpecialAbilitiesComponent* | Transient+7 flags | nullptr | |
| 0x08 | RageComponent | URageComponent* | Transient+7 flags | nullptr | |
| 0x08 | CurrentPickingItem | AAHPickupableItem* | Transient+5 flags | nullptr | |
| 0x17B8 | 0x08 | padding / unreflected | |||
| 0x08 | CurrentLootBoxComponent | ULootBoxComponent* | Transient+7 flags | nullptr | |
| 0x08 | GrabAbility | UGrabAbility* | Transient+5 flags | nullptr | |
| 0x08 | StealthKillAbility | UStealthKillAbility* | Transient+5 flags | nullptr | |
| 0x17D8 | 0x30 | padding / unreflected | |||
| 0x08 | CurrentSwimPolymer | UPolymerSwimmingComponent* | Transient+7 flags | nullptr | |
| 0x1810 | 0x78 | padding / unreflected | |||
| 0x08 | QuestComponent | UQuestComponent* | 7 flags | /Script/AtomicHeart.Default__AHPlayerCharacter.QuestCompone… | |
| 0x1890 | 0x08 | padding / unreflected | |||
| 0x0C | ControllerRotation | FRotator | 5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bIsIntroSectionFinished | bool | 6 flags | false | |
| 0x18A5 | 0x03 | padding / unreflected | |||
| 0x08 | PlayerAttributeSet | UAHPlayerAttributeSet* | Transient+7 flags | nullptr | |
| 0x18B0 | 0xA0 | unreflected bytes to end of AAHPlayerCharacter | |||
Inherited from AAHBaseCharacter 111
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnBeginPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bIgnoreDistanceBasedCharacterSpacing | bool | 7 flags | false | |
| 0x0529 | 0x07 | padding / unreflected | |||
| 0x08 | LootBoxComponent | ULootBoxComponent* | 9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.LootBoxCompone… | |
| 0x0538 | 0x30 | padding / unreflected | |||
| 0x08 | AttributeSet | UAHBaseCharacterAttributeSet* | Protected+8 flags | nullptr | |
| 0x08 | DefaultCharacterAbilities | UDA_DefaultCharacterAbilities* | Protected+8 flags | nullptr | |
| 0x0578 | 0x08 | padding / unreflected | |||
| 0x08 | AttributesData | UDA_BaseCharacterAttributes* | Protected+8 flags | nullptr | |
| 0x08 | AttributesDataOverride | UDA_BaseCharacterAttributes* | Protected+10 flags | nullptr | |
| 0x08 | ImpactFPFXData | UDA_ImpactFPFXs* | Protected+7 flags | nullptr | |
| 0x08 | FPImpactSoundSocketName | FName | Protected+7 flags | FMOD_Head | |
| 0x08 | LeftHandItemSocketName | FName | Protected+7 flags | None | |
| 0x08 | RightHandItemSocketName | FName | Protected+7 flags | None | |
| 0x08 | FPCamera | UCameraComponent* | Protected+11 flags | nullptr | |
| 0x08 | TPCamera | UCameraComponent* | Protected+11 flags | nullptr | |
| 0x08 | FPHandsMesh | USkeletalMeshComponent* | Protected+9 flags | nullptr | |
| 0x08 | FPLegsMesh | USkeletalMeshComponent* | Protected+10 flags | nullptr | |
| 0x08 | TPCameraSpringArm | USpringArmComponent* | Protected+10 flags | nullptr | |
| 0x04 | HandsAttackRadius | float | Protected+8 flags | 30 | |
| 0x05DC | 0x04 | padding / unreflected | |||
| 0x08 | ActiveUserComponent | UActiveUserComponent* | Protected+10 flags | nullptr | |
| 0x01 | bIsDead | bool | TransientProtected+7 flags | false | |
| 0x05E9 | 0x07 | padding / unreflected | |||
| 0x08 | EmptyHandsAnimationData | UDA_WeaponAnimations* | Protected+9 flags | nullptr | |
| 0x08 | PhysicalAnimationComp | UPhysicalAnimationComponent* | Protected+9 flags | nullptr | |
| 0x08 | CharacterConsumableComponent | UCharacterConsumableComponent* | Protected+9 flags | nullptr | |
| 0x08 | LedgeDetectionComponent | ULedgeDetectionComponent* | Protected+11 flags | nullptr | |
| 0x08 | InputTipsCharacterComponent | UInputTipsCharacterComponent* | Protected+11 flags | nullptr | |
| 0x08 | PendingLootBoxComponent | ULootBoxComponent* | TransientProtected+7 flags | nullptr | |
| 0x01 | bUsePhysicalAnimation | bool | Protected+6 flags | false | |
| 0x01 | bIncludeRootBone | bool | Protected+7 flags | false | |
| 0x01 | bApplyPhysicalAnimationToFP | bool | Protected+7 flags | false | |
| 0x0623 | 0x01 | padding / unreflected | |||
| 0x08 | PhysAnimRootBoneName | FName | Protected+7 flags | None | |
| 0x08 | PhysMeshCollisionProfileName | FName | Protected+9 flags | PhysicalAnimation | |
| 0x08 | PhysAnimProfileName | FName | Protected+7 flags | PAP_HardLimbsSoftBody | |
| 0x08 | HeadBoneName | FName | Protected+7 flags | Head | |
| 0x08 | PelvisBoneName | FName | Protected+7 flags | Pelvis | |
| 0x01 | bManualPelvisVectors | bool | Protected+7 flags | false | |
| 0x064D | 0x03 | padding / unreflected | |||
| 0x0C | PelvisForwardVector | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | PelvisUpVector | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x10 | ExcludeBones | TArray<TArray<TArray<float>>> | Protected+4 flags | [] | |
| 0x10 | BonesToExcludeFromPhysicsSimulation | TArray<TArray<float>> | Protected+4 flags | [] | |
| 0x10 | TargetSockets | TArray<float> | Protected+4 flags | [] | |
| 0x04 | MaxPhysAnimStrength | float | Protected+6 flags | 1 | |
| 0x04 | MinPhysAnimStrength | float | Protected+7 flags | 0 | |
| 0x01 | bAttachBarrelToCamera | bool | Protected+6 flags | false | |
| 0x06A1 | 0x07 | padding / unreflected | |||
| 0x28 | HUDWidgetTeplate | TSoftClassPtr<UAHBaseHUDWidget> | Protected+5 flags | <SoftClassProperty> | |
| 0x01 | bEnableDebugDraw | bool | Protected+7 flags | false | |
| 0x06D1 | 0x03 | padding / unreflected | |||
| 0x04 | LowSegmentsCount | int32 | Protected+7 flags | 0 | |
| 0x04 | DebugTextVerticalOffset | float | Protected+7 flags | 100 | |
| 0x04 | DebugTextHorizontalOffset | float | Protected+7 flags | -100 | |
| 0x04 | DebugTextLinePadding | float | Protected+7 flags | 20 | |
| 0x01 | bIsPossessed | bool | Protected+7 flags | false | |
| 0x06E5 | 0x03 | padding / unreflected | |||
| 0x10 | OnCapsuleResizeFinished | FMulticastScriptDelegate | Protected+7 flags | <delegate> | |
| 0x08 | HitInstigator | AAHBaseCharacter* | TransientProtected+5 flags | nullptr | |
| 0x04 | TakenDamageFadeAlpha | float | Protected+8 flags | 0.5 | |
| 0x04 | TakenDamageFadeDuration | float | Protected+8 flags | 0.15 | |
| 0x10 | TakenDamageFadeColor | FLinearColor | Protected+8 flags | {R=0, G=0, B=0, A=1} | |
| 0x04 | MaxForwardAngle | float | Protected+8 flags | 90 | |
| 0x04 | MaxSideAngle | float | Protected+8 flags | 90 | |
| 0x04 | MinHealthValueToStartHitFX | float | Protected+7 flags | 50 | |
| 0x04 | VelocitySizeSquaredThreshold | float | Protected+7 flags | 25 | |
| 0x04 | StaminaMaxHitReactionThreshold | float | Protected+7 flags | 0 | |
| 0x01 | bImpactFXsEnabled | bool | Protected+7 flags | true | |
| 0x01 | bIsScripted | bool | Protected+7 flags | false | |
| 0x01 | bShouldEnableRagdollOnDeadState | bool | Protected+7 flags | true | |
| 0x072F | 0x01 | padding / unreflected | |||
| 0x08 | EquipmentComponent | UEquipmentComponent* | Protected+9 flags | nullptr | |
| 0x08 | AbilitySystemComponent | UAHAbilitySystemComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AbilitySystemC… | |
| 0x08 | DamageableMaterialComponent | UDamageableMaterialComponent* | Protected+10 flags | nullptr | |
| 0x50 | CharacterComponentTemplates | TSet<TSubclassOf<UAHCharacterComponent>> | Protected+5 flags | <TSet> | |
| 0x10 | LimbMeleeCollisionSettings | TArray<AAHAICharacter*> | Protected+4 flags | [] | |
| 0x08 | StealthKillTarget | AAHAICharacter* | TransientProtected+5 flags | nullptr | |
| 0x50 | BaseAbilityInputStates | TMap<UDA_HitSettings*, ECharacterAbilities> | TransientProtected+1 flags | <TMap> | |
| 0x0800 | 0x2D0 | padding / unreflected | |||
| 0x08 | SelfHitSettings | UDA_HitSettings* | Protected+7 flags | nullptr | |
| 0x08 | WwiseSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | WwiseFPHandsSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | WwiseFPLegsSkeletalComponent | UAHWwiseSkeletalComponent* | Protected+11 flags | nullptr | |
| 0x08 | AudioBankReferenceComponent | UAudioBankReferenceComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AudioBankRefer… | |
| 0x08 | GameplayTagComponent | UGameplayTagComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHBaseCharacter.GameplayTagCom… | |
| 0x01 | bEnableCharacterBlockingVolume | bool | Protected+7 flags | true | |
| 0x0B01 | 0x07 | padding / unreflected | |||
| 0x08 | BaseRageComponent | UBaseRageComponent* | Protected+11 flags | nullptr | |
| 0x04 | PartialSightCost | float | Protected+6 flags | 0.5 | |
| 0x04 | FallingImpulseMultiplier | float | Protected+6 flags | 0.1 | |
| 0x08 | PerceptionStimuliSourceComponent | UAIPerceptionStimuliSourceComponent* | Protected+8 flags | /Script/AtomicHeart.Default__AHBaseCharacter.PerceptionStim… | |
| 0x08 | CharacterGameplayTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | MercunaObstacleComponent | UMercunaObstacleComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHBaseCharacter.MercunaObstacl… | |
| 0x08 | AdvancedSignificanceComponent | UAHSignificanceComponent* | Protected+8 flags | /Script/AtomicHeart.Default__AHBaseCharacter.AHSignificance… | |
| 0x01 | bShouldMoveOnlyInGameThread | bool | Protected+7 flags | false | |
| 0x0B39 | 0x07 | padding / unreflected | |||
| 0x01 | bCanBeMutedEcosystemSignal | bool | Protected+8 flags | true | |
| 0x01 | PreloadStateFlags | EPreloadStates | Protected+8 flags | None | |
| 0x0B42 | 0x36 | padding / unreflected | |||
| 0x08 | FootstepsComponent | UFootstepsComponent* | 9 flags | nullptr | |
| 0x08 | GameplayAudioComponent | UGameplayAudioComponent* | 9 flags | nullptr | |
| 0x08 | VoiceAssistantComponent | UVoiceAssistantComponent* | 9 flags | nullptr | |
| 0x08 | AudioDiaryComponent | UAudioDiaryComponent* | 9 flags | nullptr | |
| 0x08 | VolumetricSoundDispatcherComponent | UVolumetricSoundDispatcherComponent* | 9 flags | nullptr | |
| 0x08 | PlayerObservationComponent | UPlayerObservationComponent* | 9 flags | nullptr | |
| 0x08 | PlayerStatusComponent | UPlayerStatusComponent* | 9 flags | nullptr | |
| 0x50 | CharacterSlotsComponents | TMap<UCharacterCapsuleResizeComponent*, EItemCategory> | 5 flags | <TMap> | |
| 0x08 | CapsuleResizeComponent | UCharacterCapsuleResizeComponent* | 9 flags | nullptr | |
| 0x08 | InteractionsComponent | UInteractionsComponent* | 9 flags | nullptr | |
| 0x08 | DamageRecordComponent | UDamageRecordComponent* | 9 flags | nullptr | |
| 0x08 | CachedPlayerController | AAHPlayerController* | Transient+5 flags | nullptr | |
| 0x0C20 | 0x20 | padding / unreflected | |||
| 0x01 | TeamID | uint8 | 7 flags | 0 | |
| 0x0C41 | 0x9B | padding / unreflected | |||
| 0x04 | LastStickTurnRate | float | 7 flags | 0 | |
| 0x04 | LastStickLookUpRate | float | 7 flags | 0 | |
| 0x04 | LastMouseTurnRate | float | 7 flags | 0 | |
| 0x04 | LastMouseLookUpRate | float | 7 flags | 0 | |
| 0x04 | CameraMinPitch | float | 6 flags | -90 | |
| 0x04 | CameraMaxPitch | float | 6 flags | 90 | |
| 0x0CF4 | 0x04 | padding / unreflected | |||
| 0x10 | DefaultItems | TArray<TMap<TMap<FString, AHCharacterEventType>, FGameplayTag>> | Transient+2 flags | [] | |
| 0x0D08 | 0x438 | padding / unreflected | |||
| 0x50 | BaseAbilityTagToCharacterAbilityTypeMap | TMap<TMap<FString, AHCharacterEventType>, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x50 | CharacterEventMap | TMap<FString, AHCharacterEventType> | Transient+2 flags | <TMap> | |
| 0x11E0 | 0x118 | padding / unreflected | |||
| 0x10 | InitialPathName | FString | 6 flags | "" | |
| 0x1308 | 0x68 | padding / unreflected | |||
| 0x08 | TimerContainer | UGameplayTimerContainer* | Transient+5 flags | nullptr | |
| 0x50 | CapsuleResizeIgnoreActors | TSet<AActor*> | 2 flags | <TSet> | |
Inherited from ACharacter 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0328 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x034A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0352 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0370 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0388 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FRepRootMotionMontage> | Transient+3 flags | [] | |
| 0x98 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0249 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0253 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0268 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0280 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 51
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseLootBox(ULootBoxComponent* InLootBoxComponent, bool bInForce) | NativePublic | 0x09 | |
| void UpdateSensing() | FinalNative+1 flags | 0x00 | |
| void TryToLockpick(ULockComponent* LockComponent, bool bIsElectric) | FinalNative+1 flags | 0x09 | |
| void TryActivateDeathAbility() | FinalNative+1 flags | 0x00 | |
| void TakeWeapon(UDA_ItemBaseWeapon* WeaponItemDataAsset, bool bInstant) | FinalNative+1 flags | 0x09 | |
| bool ShouldReloadWithOneHand() | FinalNative+1 flags | 0x01 | |
| void SetIntroSectionFinished(bool bInIsIntroSectionFinished, bool bSkipSubsystemInitialization) | FinalNative+1 flags | 0x02 | |
| void SetFPCameraSpringArmRotationLag(bool bEnableRotationLag, float RotationLagSpeed, float RotationLagSpeedBlendTime) | FinalNative+1 flags | 0x0C | |
| void SetFPCameraSpringArmDefaultRotationLag(float BlendTime) | FinalNative+1 flags | 0x04 | |
| void SetAudioThemeData(UDA_AudioThemeData* InData) | FinalNative+1 flags | 0x08 | |
| void RespawnAtSafePosition(FTransform& RespawnTransform, float RespawnHealthFraction) | FinalNative+1 flags | 0x34 | |
| void RemoveAllInventoryItems() | FinalNative+1 flags | 0x00 | |
| void ProcessPendingLootBox() | FinalNative+1 flags | 0x00 | |
| void PlayNoEnergySound() | FinalNative+1 flags | 0x00 | |
| void OnSeePawn(APawn* Pawn) | FinalNative+1 flags | 0x08 | |
| void OnLastChanceCooldownEnd() | FinalNative+1 flags | 0x00 | |
| void K2_OnDrivingVehicle(bool IsDriving, UDA_VehicleAnimations* AnimationsData) | EventPublic | 0x10 | |
| bool IsSwimmingInWater() | FinalNative+1 flags | 0x01 | |
| bool IsSwimmingInPolymer() | FinalNative+1 flags | 0x01 | |
| bool IsIntroSectionFinished() | FinalNative+1 flags | 0x01 | |
| void InstantTakeWeapon(UDA_ItemBaseWeapon* WeaponItemDataAsset) | FinalNative+1 flags | 0x08 | |
| void InstantTakePickupableWeapon(AAHPickupableItem* WeaponItem, bool bShouldDestroy) | FinalNative+1 flags | 0x09 | |
| bool HasUniqueItemInHands() | FinalNative+1 flags | 0x01 | |
| UTargetingComponent* GetTargetingComponent() | FinalNative+1 flags | 0x08 | |
| USpecialAbilitiesComponent* GetSpecialAbilitiesComponent() | FinalNative+1 flags | 0x08 | |
| UCharacterSkillsComponent* GetSkillsComponentChecked() | FinalNative+1 flags | 0x08 | |
| TArray<void> GetSelectedEnemies() | FinalNative+1 flags | 0x10 | |
| UQuestComponent* GetQuestComponent() | FinalNative+1 flags | 0x08 | |
| URageComponent* GetPlayerRageComponent() | FinalNative+1 flags | 0x08 | |
| FText GetPickupableItemName() | FinalNative+1 flags | 0x18 | |
| AAHPickupableItem* GetPickupableItem() | FinalNative+1 flags | 0x08 | |
| UMarkAggregatorComponent* GetMarkAggregatorComponent() | FinalNative+1 flags | 0x08 | |
| bool GetIsPaniniProjectionEnabled() | FinalNative+1 flags | 0x01 | |
| UAHInventory* GetInventoryPlayerStorage() | FinalNative+1 flags | 0x08 | |
| UAHInventoryPlayer* GetInventoryPlayer() | FinalNative+1 flags | 0x08 | |
| AInteractiveObject* GetInteractiveObject() | FinalNative+1 flags | 0x08 | |
| UObject* GetInteractionPayload() | FinalNative+1 flags | 0x08 | |
| UEleanoreDialogComponent* GetEleanoreDialogComponent() | FinalNative+1 flags | 0x08 | |
| int32 GetCurrentWeaponInventoryAmmoCount() | FinalNative+1 flags | 0x04 | |
| float GetCurrentAudioThemeLevel() | FinalNative+1 flags | 0x04 | |
| UCharacterSkillsComponent* GetCharacterSkillsComponent() | FinalNative+1 flags | 0x08 | |
| UAudioThemePlayerComponent* GetAudioThemeLevelCpmponent() | FinalNative+1 flags | 0x08 | |
| int32 GetAmmoCount() | FinalNative+1 flags | 0x04 | |
| ABaseWeapon* FindWeaponByDataAsset(UDA_ItemBaseWeapon* WeaponItemDataAsset) | FinalNative+1 flags | 0x10 | |
| void EquipWeaponByDataAsset(UDA_ItemBaseWeapon* WeaponItemDataAsset) | FinalNative+1 flags | 0x08 | |
| void EquipEmptyHands() | FinalNative+1 flags | 0x00 | |
| void EndLockpick() | FinalNative+1 flags | 0x00 | |
| void EnablePaniniProjection(bool bInEnable) | FinalNative+1 flags | 0x01 | |
| void DisembarkFromVehicle(bool bShouldActivateCameraAndMovementControls) | FinalNative+1 flags | 0x01 | |
| void AutoHealEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void ActivatWeaponSlot(int32 WeaponSlotIndex, bool bInstant) | FinalNative+1 flags | 0x05 |
Used by 23
types with a member, parameter or interface of this typeUAdditionalLayoutUAHGameplayStaticsUAHInventoryUAHPlayerAnimInstanceAAHShockerCue_ActorAAHSpecialAbilityCostCue_ActorUAHWwiseUtilsABaseWeaponUBaseWeaponAttackACodeLockAEcosystemAutoFactoryAEcosystemNodeUGrabComponentUInteractionsComponentUMarkAggregatorComponentUPlayerHUDUPlayerUtilsUQuestComponentUSequenceUtilsUSubsystemUtilsATelekinesisDragPawnATurretCharacterUWeaponsUtils