Zdexby TheHolyOneZ
4,763 classes
Class

AAHPlayerCharacter

: AAHBaseCharacter : ACharacter : APawn : AActor : UObject
/Script/AtomicHeart.AHPlayerCharacter 0x1950 (6,480 B) align 16 inherited 0x13F0 vtable /Script/AtomicHeart
0x00x1950

Members 82

OffsetSizeNameTypeFlagsDefault
0x13F00x08padding / unreflected
0x08LastChanceSkillUDA_SkillScalarMultiplier*6 flagsnullptr
0x08HoldDamageByRageSkillUDA_SkillScalarMultiplier*6 flagsnullptr
0x10RageLoseReductionMultiplierByRangeWeaponSkillsTArray<TArray<TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>>>3 flags[]
0x10RageBonusMultiplierByMeleeWeaponSkillsTArray<TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>>3 flags[]
0x10VampirismByMeleeWeaponSkillsTArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>3 flags[]
0x10RangeFireRateMultiplierSkillsTArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>3 flags[]
0x10FireSpreadAndRecoilMultiplierSkillsTArray<TArray<TArray<TArray<UDA_Skill*>>>>3 flags[]
0x10FireCassetteCapacitySkillsTArray<TArray<TArray<UDA_Skill*>>>3 flags[]
0x10ElectricityCassetteCapacitySkillsTArray<TArray<UDA_Skill*>>3 flags[]
0x10FrostCassetteCapacitySkillsTArray<UDA_Skill*>3 flags[]
0x08DontFallAfterRedAttacksSkillUDA_Skill*6 flagsnullptr
0x01bRageReductionInPercentageFromDamagebool6 flagsfalse
0x01bShouldHoldPartOfTheDamageWithLowRagebool6 flagsfalse
0x14920x02padding / unreflected
0x04LastChanceDamageThresholdfloat6 flags200
0x04LastChancePercentHealthRemainingfloat6 flags0.01
0x04RagePenaltyMultiplierDontFallSkillfloat6 flags1.5
0x28DamageTypesForDontFallSkillFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x28FakeDamageTypesForDontFallSkillFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x04HorizontalRecoilMultiplierEfficiencyfloat6 flags1
0x04VerticalRecoilMultiplierEfficiencyfloat6 flags0.5
0x10OnCharacterAbilityEndedEventFMulticastScriptDelegate4 flags<delegate>
0x15080x18padding / unreflected
0x28RememberedScannedObjectsFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x08ResetGlobalTimeDilationGETSubclassOf<UGameplayEffect>Protected+9 flagsnullptr
0x08FPCameraSpringArmUAHLockableSpringArmComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.FPCameraSpri…
0x08FPMeshSpringArmUAHLockableSpringArmComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.FPMeshSpring…
0x08FPHandsPostProcessMeshUSkeletalMeshComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.FPHandsIKMesh
0x08MuzzleLocationUSceneComponent*Protected+10 flagsnullptr
0x08GrabSocketUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.GrabSocket1
0x08GrabIntermediateSocketUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.GrabIntermed…
0x08GrabSnapperUStaticMeshComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.GrabSnapper
0x08GrabConstraintUPhysicsConstraintComponent*Protected+10 flags/Script/AtomicHeart.Default__AHPlayerCharacter.GrabConstrai…
0x08InventoryPlayerTemplateTSubclassOf<UAHInventoryPlayer>Protected+10 flagsnullptr
0x08InventoryPlayerStorageTemplateTSubclassOf<UAHInventory>Protected+10 flagsnullptr
0x08MarkAggregatorComponentUMarkAggregatorComponent*Protected+11 flagsnullptr
0x08WeaponRecoilComponentUWeaponRecoilComponent*Protected+11 flagsnullptr
0x08TransformUpdateManagerComponentUAHTransformUpdateManagerComponent*Protected+12 flags/Script/AtomicHeart.Default__AHPlayerCharacter.TransformUpd…
0x08AmbienceSoundComponentUAmbienceSoundComponent*Protected+9 flagsnullptr
0x08TelekineticThrowComponentUTelekineticThrowComponent*Protected+9 flagsnullptr
0x08TargetingComponentUTargetingComponent*Protected+9 flagsnullptr
0x08AudioThemePlayerComponentUAudioThemePlayerComponent*Protected+9 flagsnullptr
0x08EleanoreDialogComponentUEleanoreDialogComponent*Protected+9 flagsnullptr
0x04BaseItemConsumeDurationfloatProtected+8 flags1.5
0x15E40x04padding / unreflected
0x10RememberedNotesTArray<int32>Protected+4 flags[]
0x04CurrentActiveWeaponSlotint32Protected+6 flags0
0x15FC0x04padding / unreflected
0x08CommonScanPostProcessComponentUPostProcessComponent*Protected+11 flags/Script/AtomicHeart.Default__AHPlayerCharacter.CommonScanPo…
0x08MaterialScanPostProcessComponentUPostProcessComponent*Protected+11 flags/Script/AtomicHeart.Default__AHPlayerCharacter.MaterialScan…
0x16100x08padding / unreflected
0x01bShouldEquipNextCassetteAutomaticallyboolProtected+8 flagstrue
0x16190x07padding / unreflected
0x50SpreadAbilitiesCoefTMap<FAHWwiseEventContainer, ECharacterAbilities>Protected+4 flags<TMap>
0xA0NoEnergySoundFAHWwiseEventContainerProtected+3 flags{Event=nullptr, CallbackMask=0, Noise={Instigator=nullptr, …
0x08LastChanceInvulnerabilityEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08LastChanceRefreshCueEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08VampirismHealEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08TitanModeGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+9 flagsnullptr
0x17300x0Cpadding / unreflected
0x04EyeAnimationEffectCoeffloat7 flags1
0x04StartAngleForSprintingfloat6 flags45
0x04EndAngleForSprintingfloat6 flags135
0x04PickupRadiusfloat6 flags60
0x04MovingToPickupItemSpeedfloat6 flags30
0x04RotationToPickupItemSpeedfloat6 flags25
0x04CorrectRotationForPickupItemSpeedfloat6 flags20
0x04SelectEnemyRadiusfloat6 flags3500
0x04CrouchRecoilRadiusfloat6 flags5
0x04NormalRecoilRadiusfloat6 flags10
0x04SprintingRecoilRadiusfloat6 flags100
0x04JumpingRecoilRadiusfloat6 flags150
0x04PickupItemSpeedfloat6 flags350
0x04LootBoxProcessingDelayfloat6 flags0.25
0x17740x04padding / unreflected
0x10SelectedEnemiesTArray<UAHInventoryPlayer*>Transient+2 flags[]
0x08InventoryPlayerUAHInventoryPlayer*7 flagsnullptr
0x08InventoryPlayerStorageUAHInventory*7 flagsnullptr
0x08SkillsComponentUCharacterSkillsComponent*Transient+7 flagsnullptr
0x08SpecialAbilitiesComponentUSpecialAbilitiesComponent*Transient+7 flagsnullptr
0x08RageComponentURageComponent*Transient+7 flagsnullptr
0x08CurrentPickingItemAAHPickupableItem*Transient+5 flagsnullptr
0x17B80x08padding / unreflected
0x08CurrentLootBoxComponentULootBoxComponent*Transient+7 flagsnullptr
0x08GrabAbilityUGrabAbility*Transient+5 flagsnullptr
0x08StealthKillAbilityUStealthKillAbility*Transient+5 flagsnullptr
0x17D80x30padding / unreflected
0x08CurrentSwimPolymerUPolymerSwimmingComponent*Transient+7 flagsnullptr
0x18100x78padding / unreflected
0x08QuestComponentUQuestComponent*7 flags/Script/AtomicHeart.Default__AHPlayerCharacter.QuestCompone…
0x18900x08padding / unreflected
0x0CControllerRotationFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x01bIsIntroSectionFinishedbool6 flagsfalse
0x18A50x03padding / unreflected
0x08PlayerAttributeSetUAHPlayerAttributeSet*Transient+7 flagsnullptr
0x18B00xA0unreflected bytes to end of AAHPlayerCharacter
Inherited from AAHBaseCharacter 111
OffsetSizeNameTypeFlagsDefault
0x10OnBeginPlayFMulticastScriptDelegate4 flags<delegate>
0x01bIgnoreDistanceBasedCharacterSpacingbool7 flagsfalse
0x05290x07padding / unreflected
0x08LootBoxComponentULootBoxComponent*9 flags/Script/AtomicHeart.Default__AHBaseCharacter.LootBoxCompone…
0x05380x30padding / unreflected
0x08AttributeSetUAHBaseCharacterAttributeSet*Protected+8 flagsnullptr
0x08DefaultCharacterAbilitiesUDA_DefaultCharacterAbilities*Protected+8 flagsnullptr
0x05780x08padding / unreflected
0x08AttributesDataUDA_BaseCharacterAttributes*Protected+8 flagsnullptr
0x08AttributesDataOverrideUDA_BaseCharacterAttributes*Protected+10 flagsnullptr
0x08ImpactFPFXDataUDA_ImpactFPFXs*Protected+7 flagsnullptr
0x08FPImpactSoundSocketNameFNameProtected+7 flagsFMOD_Head
0x08LeftHandItemSocketNameFNameProtected+7 flagsNone
0x08RightHandItemSocketNameFNameProtected+7 flagsNone
0x08FPCameraUCameraComponent*Protected+11 flagsnullptr
0x08TPCameraUCameraComponent*Protected+11 flagsnullptr
0x08FPHandsMeshUSkeletalMeshComponent*Protected+9 flagsnullptr
0x08FPLegsMeshUSkeletalMeshComponent*Protected+10 flagsnullptr
0x08TPCameraSpringArmUSpringArmComponent*Protected+10 flagsnullptr
0x04HandsAttackRadiusfloatProtected+8 flags30
0x05DC0x04padding / unreflected
0x08ActiveUserComponentUActiveUserComponent*Protected+10 flagsnullptr
0x01bIsDeadboolTransientProtected+7 flagsfalse
0x05E90x07padding / unreflected
0x08EmptyHandsAnimationDataUDA_WeaponAnimations*Protected+9 flagsnullptr
0x08PhysicalAnimationCompUPhysicalAnimationComponent*Protected+9 flagsnullptr
0x08CharacterConsumableComponentUCharacterConsumableComponent*Protected+9 flagsnullptr
0x08LedgeDetectionComponentULedgeDetectionComponent*Protected+11 flagsnullptr
0x08InputTipsCharacterComponentUInputTipsCharacterComponent*Protected+11 flagsnullptr
0x08PendingLootBoxComponentULootBoxComponent*TransientProtected+7 flagsnullptr
0x01bUsePhysicalAnimationboolProtected+6 flagsfalse
0x01bIncludeRootBoneboolProtected+7 flagsfalse
0x01bApplyPhysicalAnimationToFPboolProtected+7 flagsfalse
0x06230x01padding / unreflected
0x08PhysAnimRootBoneNameFNameProtected+7 flagsNone
0x08PhysMeshCollisionProfileNameFNameProtected+9 flagsPhysicalAnimation
0x08PhysAnimProfileNameFNameProtected+7 flagsPAP_HardLimbsSoftBody
0x08HeadBoneNameFNameProtected+7 flagsHead
0x08PelvisBoneNameFNameProtected+7 flagsPelvis
0x01bManualPelvisVectorsboolProtected+7 flagsfalse
0x064D0x03padding / unreflected
0x0CPelvisForwardVectorFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CPelvisUpVectorFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x10ExcludeBonesTArray<TArray<TArray<float>>>Protected+4 flags[]
0x10BonesToExcludeFromPhysicsSimulationTArray<TArray<float>>Protected+4 flags[]
0x10TargetSocketsTArray<float>Protected+4 flags[]
0x04MaxPhysAnimStrengthfloatProtected+6 flags1
0x04MinPhysAnimStrengthfloatProtected+7 flags0
0x01bAttachBarrelToCameraboolProtected+6 flagsfalse
0x06A10x07padding / unreflected
0x28HUDWidgetTeplateTSoftClassPtr<UAHBaseHUDWidget>Protected+5 flags<SoftClassProperty>
0x01bEnableDebugDrawboolProtected+7 flagsfalse
0x06D10x03padding / unreflected
0x04LowSegmentsCountint32Protected+7 flags0
0x04DebugTextVerticalOffsetfloatProtected+7 flags100
0x04DebugTextHorizontalOffsetfloatProtected+7 flags-100
0x04DebugTextLinePaddingfloatProtected+7 flags20
0x01bIsPossessedboolProtected+7 flagsfalse
0x06E50x03padding / unreflected
0x10OnCapsuleResizeFinishedFMulticastScriptDelegateProtected+7 flags<delegate>
0x08HitInstigatorAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x04TakenDamageFadeAlphafloatProtected+8 flags0.5
0x04TakenDamageFadeDurationfloatProtected+8 flags0.15
0x10TakenDamageFadeColorFLinearColorProtected+8 flags{R=0, G=0, B=0, A=1}
0x04MaxForwardAnglefloatProtected+8 flags90
0x04MaxSideAnglefloatProtected+8 flags90
0x04MinHealthValueToStartHitFXfloatProtected+7 flags50
0x04VelocitySizeSquaredThresholdfloatProtected+7 flags25
0x04StaminaMaxHitReactionThresholdfloatProtected+7 flags0
0x01bImpactFXsEnabledboolProtected+7 flagstrue
0x01bIsScriptedboolProtected+7 flagsfalse
0x01bShouldEnableRagdollOnDeadStateboolProtected+7 flagstrue
0x072F0x01padding / unreflected
0x08EquipmentComponentUEquipmentComponent*Protected+9 flagsnullptr
0x08AbilitySystemComponentUAHAbilitySystemComponent*Protected+9 flags/Script/AtomicHeart.Default__AHBaseCharacter.AbilitySystemC…
0x08DamageableMaterialComponentUDamageableMaterialComponent*Protected+10 flagsnullptr
0x50CharacterComponentTemplatesTSet<TSubclassOf<UAHCharacterComponent>>Protected+5 flags<TSet>
0x10LimbMeleeCollisionSettingsTArray<AAHAICharacter*>Protected+4 flags[]
0x08StealthKillTargetAAHAICharacter*TransientProtected+5 flagsnullptr
0x50BaseAbilityInputStatesTMap<UDA_HitSettings*, ECharacterAbilities>TransientProtected+1 flags<TMap>
0x08000x2D0padding / unreflected
0x08SelfHitSettingsUDA_HitSettings*Protected+7 flagsnullptr
0x08WwiseSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08WwiseFPHandsSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08WwiseFPLegsSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08AudioBankReferenceComponentUAudioBankReferenceComponent*Protected+10 flags/Script/AtomicHeart.Default__AHBaseCharacter.AudioBankRefer…
0x08GameplayTagComponentUGameplayTagComponent*Protected+11 flags/Script/AtomicHeart.Default__AHBaseCharacter.GameplayTagCom…
0x01bEnableCharacterBlockingVolumeboolProtected+7 flagstrue
0x0B010x07padding / unreflected
0x08BaseRageComponentUBaseRageComponent*Protected+11 flagsnullptr
0x04PartialSightCostfloatProtected+6 flags0.5
0x04FallingImpulseMultiplierfloatProtected+6 flags0.1
0x08PerceptionStimuliSourceComponentUAIPerceptionStimuliSourceComponent*Protected+8 flags/Script/AtomicHeart.Default__AHBaseCharacter.PerceptionStim…
0x08CharacterGameplayTagFGameplayTagProtected+4 flags{TagName=None}
0x08MercunaObstacleComponentUMercunaObstacleComponent*Protected+9 flags/Script/AtomicHeart.Default__AHBaseCharacter.MercunaObstacl…
0x08AdvancedSignificanceComponentUAHSignificanceComponent*Protected+8 flags/Script/AtomicHeart.Default__AHBaseCharacter.AHSignificance…
0x01bShouldMoveOnlyInGameThreadboolProtected+7 flagsfalse
0x0B390x07padding / unreflected
0x01bCanBeMutedEcosystemSignalboolProtected+8 flagstrue
0x01PreloadStateFlagsEPreloadStatesProtected+8 flagsNone
0x0B420x36padding / unreflected
0x08FootstepsComponentUFootstepsComponent*9 flagsnullptr
0x08GameplayAudioComponentUGameplayAudioComponent*9 flagsnullptr
0x08VoiceAssistantComponentUVoiceAssistantComponent*9 flagsnullptr
0x08AudioDiaryComponentUAudioDiaryComponent*9 flagsnullptr
0x08VolumetricSoundDispatcherComponentUVolumetricSoundDispatcherComponent*9 flagsnullptr
0x08PlayerObservationComponentUPlayerObservationComponent*9 flagsnullptr
0x08PlayerStatusComponentUPlayerStatusComponent*9 flagsnullptr
0x50CharacterSlotsComponentsTMap<UCharacterCapsuleResizeComponent*, EItemCategory>5 flags<TMap>
0x08CapsuleResizeComponentUCharacterCapsuleResizeComponent*9 flagsnullptr
0x08InteractionsComponentUInteractionsComponent*9 flagsnullptr
0x08DamageRecordComponentUDamageRecordComponent*9 flagsnullptr
0x08CachedPlayerControllerAAHPlayerController*Transient+5 flagsnullptr
0x0C200x20padding / unreflected
0x01TeamIDuint87 flags0
0x0C410x9Bpadding / unreflected
0x04LastStickTurnRatefloat7 flags0
0x04LastStickLookUpRatefloat7 flags0
0x04LastMouseTurnRatefloat7 flags0
0x04LastMouseLookUpRatefloat7 flags0
0x04CameraMinPitchfloat6 flags-90
0x04CameraMaxPitchfloat6 flags90
0x0CF40x04padding / unreflected
0x10DefaultItemsTArray<TMap<TMap<FString, AHCharacterEventType>, FGameplayTag>>Transient+2 flags[]
0x0D080x438padding / unreflected
0x50BaseAbilityTagToCharacterAbilityTypeMapTMap<TMap<FString, AHCharacterEventType>, FGameplayTag>Transient+1 flags<TMap>
0x50CharacterEventMapTMap<FString, AHCharacterEventType>Transient+2 flags<TMap>
0x11E00x118padding / unreflected
0x10InitialPathNameFString6 flags""
0x13080x68padding / unreflected
0x08TimerContainerUGameplayTimerContainer*Transient+5 flagsnullptr
0x50CapsuleResizeIgnoreActorsTSet<AActor*>2 flags<TSet>
Inherited from ACharacter 38
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03280x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x034A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03520x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x03700x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03880x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FRepRootMotionMontage>Transient+3 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02490x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02530x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02680x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02800x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 51

SignatureFlagsNativeParams
void UseLootBox(ULootBoxComponent* InLootBoxComponent, bool bInForce)NativePublic0x09
void UpdateSensing()FinalNative+1 flags0x00
void TryToLockpick(ULockComponent* LockComponent, bool bIsElectric)FinalNative+1 flags0x09
void TryActivateDeathAbility()FinalNative+1 flags0x00
void TakeWeapon(UDA_ItemBaseWeapon* WeaponItemDataAsset, bool bInstant)FinalNative+1 flags0x09
bool ShouldReloadWithOneHand()FinalNative+1 flags0x01
void SetIntroSectionFinished(bool bInIsIntroSectionFinished, bool bSkipSubsystemInitialization)FinalNative+1 flags0x02
void SetFPCameraSpringArmRotationLag(bool bEnableRotationLag, float RotationLagSpeed, float RotationLagSpeedBlendTime)FinalNative+1 flags0x0C
void SetFPCameraSpringArmDefaultRotationLag(float BlendTime)FinalNative+1 flags0x04
void SetAudioThemeData(UDA_AudioThemeData* InData)FinalNative+1 flags0x08
void RespawnAtSafePosition(FTransform& RespawnTransform, float RespawnHealthFraction)FinalNative+1 flags0x34
void RemoveAllInventoryItems()FinalNative+1 flags0x00
void ProcessPendingLootBox()FinalNative+1 flags0x00
void PlayNoEnergySound()FinalNative+1 flags0x00
void OnSeePawn(APawn* Pawn)FinalNative+1 flags0x08
void OnLastChanceCooldownEnd()FinalNative+1 flags0x00
void K2_OnDrivingVehicle(bool IsDriving, UDA_VehicleAnimations* AnimationsData)EventPublic0x10
bool IsSwimmingInWater()FinalNative+1 flags0x01
bool IsSwimmingInPolymer()FinalNative+1 flags0x01
bool IsIntroSectionFinished()FinalNative+1 flags0x01
void InstantTakeWeapon(UDA_ItemBaseWeapon* WeaponItemDataAsset)FinalNative+1 flags0x08
void InstantTakePickupableWeapon(AAHPickupableItem* WeaponItem, bool bShouldDestroy)FinalNative+1 flags0x09
bool HasUniqueItemInHands()FinalNative+1 flags0x01
UTargetingComponent* GetTargetingComponent()FinalNative+1 flags0x08
USpecialAbilitiesComponent* GetSpecialAbilitiesComponent()FinalNative+1 flags0x08
UCharacterSkillsComponent* GetSkillsComponentChecked()FinalNative+1 flags0x08
TArray<void> GetSelectedEnemies()FinalNative+1 flags0x10
UQuestComponent* GetQuestComponent()FinalNative+1 flags0x08
URageComponent* GetPlayerRageComponent()FinalNative+1 flags0x08
FText GetPickupableItemName()FinalNative+1 flags0x18
AAHPickupableItem* GetPickupableItem()FinalNative+1 flags0x08
UMarkAggregatorComponent* GetMarkAggregatorComponent()FinalNative+1 flags0x08
bool GetIsPaniniProjectionEnabled()FinalNative+1 flags0x01
UAHInventory* GetInventoryPlayerStorage()FinalNative+1 flags0x08
UAHInventoryPlayer* GetInventoryPlayer()FinalNative+1 flags0x08
AInteractiveObject* GetInteractiveObject()FinalNative+1 flags0x08
UObject* GetInteractionPayload()FinalNative+1 flags0x08
UEleanoreDialogComponent* GetEleanoreDialogComponent()FinalNative+1 flags0x08
int32 GetCurrentWeaponInventoryAmmoCount()FinalNative+1 flags0x04
float GetCurrentAudioThemeLevel()FinalNative+1 flags0x04
UCharacterSkillsComponent* GetCharacterSkillsComponent()FinalNative+1 flags0x08
UAudioThemePlayerComponent* GetAudioThemeLevelCpmponent()FinalNative+1 flags0x08
int32 GetAmmoCount()FinalNative+1 flags0x04
ABaseWeapon* FindWeaponByDataAsset(UDA_ItemBaseWeapon* WeaponItemDataAsset)FinalNative+1 flags0x10
void EquipWeaponByDataAsset(UDA_ItemBaseWeapon* WeaponItemDataAsset)FinalNative+1 flags0x08
void EquipEmptyHands()FinalNative+1 flags0x00
void EndLockpick()FinalNative+1 flags0x00
void EnablePaniniProjection(bool bInEnable)FinalNative+1 flags0x01
void DisembarkFromVehicle(bool bShouldActivateCameraAndMovementControls)FinalNative+1 flags0x01
void AutoHealEnabled(bool bEnabled)EventPublic0x01
void ActivatWeaponSlot(int32 WeaponSlotIndex, bool bInstant)FinalNative+1 flags0x05

Used by 23

types with a member, parameter or interface of this type