Zdexby TheHolyOneZ
4,763 classes
Class

AAHPlayerController

: ABasePlayerController : APlayerController : AController : AActor : UObject
/Script/AtomicHeart.AHPlayerController 0x0B50 (2,896 B) align 16 inherited 0x08B0 vtable /Script/AtomicHeart
0x00x0B50

Members 21

OffsetSizeNameTypeFlagsDefault
0x08B00x30padding / unreflected
0x10OnLoadingScreenClosedDelegateFMulticastScriptDelegate4 flags<delegate>
0x08F00x18padding / unreflected
0x50InteractiveObjectInputActionsDefaultsTMap<float, EInteractiveObjectType>Protected+4 flags<TMap>
0x04GamepadResponseCurvePowerfloatProtected+8 flags3
0x04GamepadJoystickSprintThresholdfloatProtected+8 flags0.5
0x04SpecialAbilityPreparationPhaseDurationfloatProtected+8 flags1
0x01bUsePolymerModifierAbilityFlowboolProtected+8 flagstrue
0x01bUseTwoSpecialAbilitiesFlowboolProtected+8 flagsfalse
0x09660x02padding / unreflected
0x04SkipCutSceneHoldActionTimefloatProtected+8 flags1.5
0x04ScrollSlotsDelayTimefloatProtected+9 flags0.4
0x28DebugMenuWidgetTemplateTSoftClassPtr<UDebugMenuWidget>Protected+7 flags<SoftClassProperty>
0x28LimboAudioDiaryWidgetTemplateTSoftClassPtr<ULimboAudioDiaryWidget>Protected+7 flags<SoftClassProperty>
0x08FullScreenMovieComponentUAHFullScreenMovieComponent*Protected+11 flags/Script/AtomicHeart.Default__AHPlayerController.FullScreenM…
0x08LevelLoadingScreenComponentUAHLevelLoadingScreenComponent*11 flags/Script/AtomicHeart.Default__AHPlayerController.LevelLoadin…
0x08PreviousCharacterAAHBaseCharacter*Transient+5 flagsnullptr
0x08CurrentVehicleAAHWheeledVehicle*Transient+5 flagsnullptr
0x08LastControlledCharacterAAHBaseCharacter*Transient+5 flagsnullptr
0x08HUDWidgetInstanceUAHBaseHUDWidget*Transient+7 flagsnullptr
0x08LimboAudioDiaryWidgetInstanceULimboAudioDiaryWidget*Transient+7 flagsnullptr
0x08DebugMenuWidgetInstanceUDebugMenuWidget*Transient+7 flagsnullptr
0x08StreamingLogicUAHPlayerControllerStreamingLogic*Transient+7 flags/Script/AtomicHeart.Default__AHPlayerController.PlayerContr…
0x0A080x0Cpadding / unreflected
0x01bIsHUDVisibleboolTransient+5 flagsfalse
0x0A150x13Bunreflected bytes to end of AAHPlayerController
Inherited from ABasePlayerController 20
OffsetSizeNameTypeFlagsDefault
0x28InputContextsWithIgnoredKeysFGameplayTagContainer4 flags{GameplayTags=[], ParentTags=[]}
0x10OnBasePlayerControllerBeginPlayFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnGamepadControlledEventDelegateFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnInputActionExecutedFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnGamePausedDelegateFMulticastScriptDelegateTransient+4 flags<delegate>
0x06200x10padding / unreflected
0x08ForceFeedbacksUDA_ForceFeedbacks*Protected+8 flagsnullptr
0x28NoControllerWidgetTemplateTSoftClassPtr<UAHBaseUserWidget>Protected+7 flags<SoftClassProperty>
0x04MouseSensitivityConstantfloatProtected+8 flags1.3
0x04MouseHorizontalSensitivityConstantfloatProtected+8 flags2
0x04MouseVerticalSensitivityConstantfloatProtected+8 flags2
0x04AnalogStickSensitivityConstantfloatProtected+8 flags4
0x04AnalogStickHorizontalSensitivityConstantfloatProtected+8 flags90
0x04AnalogStickVerticalSensitivityConstantfloatProtected+8 flags90
0x28MainMenuWidgetTemplateTSoftClassPtr<UMainMenuWidget>Protected+7 flags<SoftClassProperty>
0x08CurrentCharacterAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x06A80x38padding / unreflected
0x50LoadedIconsTMap<UAHBaseUserWidget*, FKey>Transient+1 flags<TMap>
0x08NoControllerWidgetInstanceUAHBaseUserWidget*Transient+7 flagsnullptr
0x08MainMenuWidgetInstanceUMainMenuWidget*Transient+7 flagsnullptr
0x50InputMappingContextTMap<TMap<UPlayer*, FGameplayTag>, FGameplayTag>Transient+1 flags<TMap>
0x50InputActionsTMap<UPlayer*, FGameplayTag>Transient+1 flags<TMap>
Inherited from APlayerController 47
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08ControllingDirTrackInstUInterpTrackInstDirector*Transient+5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>9 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x02E90x03padding / unreflected
0x0CTargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x02F80x0Cpadding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03080x08padding / unreflected
0x10HiddenActorsTArray<TArray<float>>2 flags[]
0x10HiddenPrimitiveComponentsTArray<float>5 flags[]
0x03300x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x0CLastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03540x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>10 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<bool>Transient+2 flags[]
0x03800x70padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x03F10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x03F50x3Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x04400x0Cpadding / unreflected
0x04InputYawScalefloat8 flags2.5
0x04InputPitchScalefloat8 flags-2.5
0x04InputRollScalefloat8 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x04590x03padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x10ClickEventKeysTArray<uint8>4 flags[1 item]
0x01DefaultMouseCursoruint88 flags1
0x01CurrentMouseCursoruint86 flags0
0x01DefaultClickTraceChanneluint88 flags3
0x01CurrentClickTraceChanneluint86 flags0
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x047C0x74padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x04F90x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x05180x68padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x05880x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x058D0x03padding / unreflected
0x0CSpawnlocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02500x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02780x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02900x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 86

SignatureFlagsNativeParams
void UseInputReleased()FinalNative+1 flags0x00
void UseInputPressed()FinalNative+1 flags0x00
void UnlockInputPressed()FinalNative+1 flags0x00
void ToggleWorldMap()FinalNative+1 flags0x00
void ToggleSpectatorMode()FinalNative+1 flags0x00
void ToggleQuestsJournal()FinalNative+1 flags0x00
void ToggleInventory()FinalNative+1 flags0x00
void ToggleHUDVisibility()FinalNative+1 flags0x00
void ToggleCraftWindow()FinalNative+1 flags0x00
void TelekineticThrowInputRepeating()FinalNative+1 flags0x00
void TelekineticThrowInputReleased()FinalNative+1 flags0x00
void TelekineticThrowInputPressed()FinalNative+1 flags0x00
void SwitchHealingConsumableForward()FinalNative+1 flags0x00
void SwitchHealingConsumableBackward()FinalNative+1 flags0x00
void SwitchCameraView()FinalNative+1 flags0x00
void SwapSpecialAbilitiesSlots()FinalNative+1 flags0x00
void StealthKillStart()FinalNative+1 flags0x00
void ShowNoteHint(const TSoftObjectPtr<UDA_NoteInfo>& InNoteInfo)FinalNative+1 flags0x28
void ShockerInputReleased()FinalNative+1 flags0x00
void ShockerInputPressed()FinalNative+1 flags0x00
void SetViewTargetToFPWithBlend(float BlendTime, uint8 BlendFunc)FinalNative+1 flags0x05
void SelectCassette()FinalNative+1 flags0x00
void ScrollWeapons(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void ScrollCassettes(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void ScanInputReleased()FinalNative+1 flags0x00
void ScanInputPressed()FinalNative+1 flags0x00
void ReloadInputPressed()FinalNative+1 flags0x00
void RadialMenuActionReleased()FinalNative+1 flags0x00
void RadialMenuActionPressed()FinalNative+1 flags0x00
void OnTurnRateInputTriggered(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void OnSpecialAbilitySustainButtonReleased()FinalNative+1 flags0x00
void OnSpecialAbilitySustainButtonPressed()FinalNative+1 flags0x00
void OnSpecialAbility2ActivationButtonReleased()FinalNative+1 flags0x00
void OnSpecialAbility2ActivationButtonPressed()FinalNative+1 flags0x00
void OnSpecialAbility1ActivationButtonReleased()FinalNative+1 flags0x00
void OnSpecialAbility1ActivationButtonPressed()FinalNative+1 flags0x00
void OnSaveGameLoaded(USlotInfo* SlotInfo)FinalNative+1 flags0x08
void OnQuickRespawnPressed()FinalNative+1 flags0x00
void OnPlayerDeath(FHitParameters& HitParameters)FinalNative+1 flags0x138
void OnMoveUpPressed(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void OnMoveInputReleased()NativeProtected0x00
void OnMoveInputPressed(FInputActionValue& ActionValue)NativeProtected0x18
void OnLookUpRateInputTriggered(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void OnLookInputWithRateTriggered(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void OnLookInputTriggered(FInputActionValue& ActionValue)FinalNative+1 flags0x18
void OnGameSaved()FinalNative+1 flags0x00
void JumpInputReleased()FinalNative+1 flags0x00
void JumpInputPressed()FinalNative+1 flags0x00
bool IsHoldingAbilitySustainButton()FinalNative+1 flags0x01
bool IsDLC2()NativeEvent+1 flags0x01
void HideNoteHint()FinalNative+1 flags0x00
void HideCharacterHUD(bool bInShowMarks)FinalNative+1 flags0x01
void EquipPreviousWeapon()FinalNative+1 flags0x00
void EquippedItemSecondaryInputRepeating(float Value)FinalNative+1 flags0x04
void EquippedItemSecondaryInputReleased(float Value)FinalNative+1 flags0x04
void EquippedItemSecondaryInputPressed(float Value)FinalNative+1 flags0x04
void EquippedItemPrimaryInputRepeating(float Value)FinalNative+1 flags0x04
void EquippedItemPrimaryInputReleased(float Value)FinalNative+1 flags0x04
void EquippedItemPrimaryInputPressed(float Value)FinalNative+1 flags0x04
void DropGrabbedObjectPressed()FinalNative+1 flags0x00
void Dodge()FinalNative+1 flags0x00
void DeactivateSlot6()FinalNative+1 flags0x00
void DeactivateSlot5()FinalNative+1 flags0x00
void DeactivateSlot4()FinalNative+1 flags0x00
void DeactivateSlot3()FinalNative+1 flags0x00
void DeactivateSlot2()FinalNative+1 flags0x00
void DeactivateSlot1()FinalNative+1 flags0x00
void DeactivateSlot0()FinalNative+1 flags0x00
void CrouchInputReleased()FinalNative+1 flags0x00
void CrouchInputPressed()FinalNative+1 flags0x00
void CreateOrShowCharacterHUD()FinalNative+1 flags0x00
void CancelInteraction()FinalNative+1 flags0x00
void CallCassetteChangingMenu()FinalNative+1 flags0x00
void BroadcastWidgetChangedEvent(const FName& InEventName)FinalNative+1 flags0x08
void AttractionStateInputReleased()FinalNative+1 flags0x00
void AttractionStateInputPressed()FinalNative+1 flags0x00
void ActivateSlot6()FinalNative+1 flags0x00
void ActivateSlot5()FinalNative+1 flags0x00
void ActivateSlot4()FinalNative+1 flags0x00
void ActivateSlot3()FinalNative+1 flags0x00
void ActivateSlot2()FinalNative+1 flags0x00
void ActivateSlot1()FinalNative+1 flags0x00
void ActivateSlot0()FinalNative+1 flags0x00
void ActivatePreviousSlot()FinalNative+1 flags0x00
void ActivateNextSlot()FinalNative+1 flags0x00
void ActivateHealthSlot()FinalNative+1 flags0x00

Used by 6

types with a member, parameter or interface of this type