Class
AAHPlayerController
: ABasePlayerController : APlayerController : AController : AActor : UObject0x00x0B50
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08B0 | 0x30 | padding / unreflected | |||
| 0x10 | OnLoadingScreenClosedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08F0 | 0x18 | padding / unreflected | |||
| 0x50 | InteractiveObjectInputActionsDefaults | TMap<float, EInteractiveObjectType> | Protected+4 flags | <TMap> | |
| 0x04 | GamepadResponseCurvePower | float | Protected+8 flags | 3 | |
| 0x04 | GamepadJoystickSprintThreshold | float | Protected+8 flags | 0.5 | |
| 0x04 | SpecialAbilityPreparationPhaseDuration | float | Protected+8 flags | 1 | |
| 0x01 | bUsePolymerModifierAbilityFlow | bool | Protected+8 flags | true | |
| 0x01 | bUseTwoSpecialAbilitiesFlow | bool | Protected+8 flags | false | |
| 0x0966 | 0x02 | padding / unreflected | |||
| 0x04 | SkipCutSceneHoldActionTime | float | Protected+8 flags | 1.5 | |
| 0x04 | ScrollSlotsDelayTime | float | Protected+9 flags | 0.4 | |
| 0x28 | DebugMenuWidgetTemplate | TSoftClassPtr<UDebugMenuWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x28 | LimboAudioDiaryWidgetTemplate | TSoftClassPtr<ULimboAudioDiaryWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x08 | FullScreenMovieComponent | UAHFullScreenMovieComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHPlayerController.FullScreenM… | |
| 0x08 | LevelLoadingScreenComponent | UAHLevelLoadingScreenComponent* | 11 flags | /Script/AtomicHeart.Default__AHPlayerController.LevelLoadin… | |
| 0x08 | PreviousCharacter | AAHBaseCharacter* | Transient+5 flags | nullptr | |
| 0x08 | CurrentVehicle | AAHWheeledVehicle* | Transient+5 flags | nullptr | |
| 0x08 | LastControlledCharacter | AAHBaseCharacter* | Transient+5 flags | nullptr | |
| 0x08 | HUDWidgetInstance | UAHBaseHUDWidget* | Transient+7 flags | nullptr | |
| 0x08 | LimboAudioDiaryWidgetInstance | ULimboAudioDiaryWidget* | Transient+7 flags | nullptr | |
| 0x08 | DebugMenuWidgetInstance | UDebugMenuWidget* | Transient+7 flags | nullptr | |
| 0x08 | StreamingLogic | UAHPlayerControllerStreamingLogic* | Transient+7 flags | /Script/AtomicHeart.Default__AHPlayerController.PlayerContr… | |
| 0x0A08 | 0x0C | padding / unreflected | |||
| 0x01 | bIsHUDVisible | bool | Transient+5 flags | false | |
| 0x0A15 | 0x13B | unreflected bytes to end of AAHPlayerController | |||
Inherited from ABasePlayerController 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x28 | InputContextsWithIgnoredKeys | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | OnBasePlayerControllerBeginPlay | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnGamepadControlledEventDelegate | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnInputActionExecuted | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnGamePausedDelegate | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x0620 | 0x10 | padding / unreflected | |||
| 0x08 | ForceFeedbacks | UDA_ForceFeedbacks* | Protected+8 flags | nullptr | |
| 0x28 | NoControllerWidgetTemplate | TSoftClassPtr<UAHBaseUserWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x04 | MouseSensitivityConstant | float | Protected+8 flags | 1.3 | |
| 0x04 | MouseHorizontalSensitivityConstant | float | Protected+8 flags | 2 | |
| 0x04 | MouseVerticalSensitivityConstant | float | Protected+8 flags | 2 | |
| 0x04 | AnalogStickSensitivityConstant | float | Protected+8 flags | 4 | |
| 0x04 | AnalogStickHorizontalSensitivityConstant | float | Protected+8 flags | 90 | |
| 0x04 | AnalogStickVerticalSensitivityConstant | float | Protected+8 flags | 90 | |
| 0x28 | MainMenuWidgetTemplate | TSoftClassPtr<UMainMenuWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x08 | CurrentCharacter | AAHBaseCharacter* | TransientProtected+5 flags | nullptr | |
| 0x06A8 | 0x38 | padding / unreflected | |||
| 0x50 | LoadedIcons | TMap<UAHBaseUserWidget*, FKey> | Transient+1 flags | <TMap> | |
| 0x08 | NoControllerWidgetInstance | UAHBaseUserWidget* | Transient+7 flags | nullptr | |
| 0x08 | MainMenuWidgetInstance | UMainMenuWidget* | Transient+7 flags | nullptr | |
| 0x50 | InputMappingContext | TMap<TMap<UPlayer*, FGameplayTag>, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x50 | InputActions | TMap<UPlayer*, FGameplayTag> | Transient+1 flags | <TMap> | |
Inherited from APlayerController 47
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 5 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 5 flags | nullptr | |
| 0x08 | ControllingDirTrackInst | UInterpTrackInstDirector* | Transient+5 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 5 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 7 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 9 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x02E9 | 0x03 | padding / unreflected | |||
| 0x0C | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x02F8 | 0x0C | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<TArray<float>> | 2 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<float> | 5 flags | [] | |
| 0x0330 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x0C | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x0354 | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+7 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 10 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+5 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<bool> | Transient+2 flags | [] | |
| 0x0380 | 0x70 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x03F1 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x03F5 | 0x3B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 6 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 6 flags | nullptr | |
| 0x0440 | 0x0C | padding / unreflected | |||
| 0x04 | InputYawScale | float | 8 flags | 2.5 | |
| 0x04 | InputPitchScale | float | 8 flags | -2.5 | |
| 0x04 | InputRollScale | float | 8 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x0459 | 0x03 | padding / unreflected | |||
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x10 | ClickEventKeys | TArray<uint8> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | uint8 | 8 flags | 1 | |
| 0x01 | CurrentMouseCursor | uint8 | 6 flags | 0 | |
| 0x01 | DefaultClickTraceChannel | uint8 | 8 flags | 3 | |
| 0x01 | CurrentClickTraceChannel | uint8 | 6 flags | 0 | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x047C | 0x74 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+7 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x04F9 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+5 flags | nullptr | |
| 0x0518 | 0x68 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 5 flags | nullptr | |
| 0x0588 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x058D | 0x03 | padding / unreflected | |||
| 0x0C | Spawnlocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0250 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0290 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 86
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseInputReleased() | FinalNative+1 flags | 0x00 | |
| void UseInputPressed() | FinalNative+1 flags | 0x00 | |
| void UnlockInputPressed() | FinalNative+1 flags | 0x00 | |
| void ToggleWorldMap() | FinalNative+1 flags | 0x00 | |
| void ToggleSpectatorMode() | FinalNative+1 flags | 0x00 | |
| void ToggleQuestsJournal() | FinalNative+1 flags | 0x00 | |
| void ToggleInventory() | FinalNative+1 flags | 0x00 | |
| void ToggleHUDVisibility() | FinalNative+1 flags | 0x00 | |
| void ToggleCraftWindow() | FinalNative+1 flags | 0x00 | |
| void TelekineticThrowInputRepeating() | FinalNative+1 flags | 0x00 | |
| void TelekineticThrowInputReleased() | FinalNative+1 flags | 0x00 | |
| void TelekineticThrowInputPressed() | FinalNative+1 flags | 0x00 | |
| void SwitchHealingConsumableForward() | FinalNative+1 flags | 0x00 | |
| void SwitchHealingConsumableBackward() | FinalNative+1 flags | 0x00 | |
| void SwitchCameraView() | FinalNative+1 flags | 0x00 | |
| void SwapSpecialAbilitiesSlots() | FinalNative+1 flags | 0x00 | |
| void StealthKillStart() | FinalNative+1 flags | 0x00 | |
| void ShowNoteHint(const TSoftObjectPtr<UDA_NoteInfo>& InNoteInfo) | FinalNative+1 flags | 0x28 | |
| void ShockerInputReleased() | FinalNative+1 flags | 0x00 | |
| void ShockerInputPressed() | FinalNative+1 flags | 0x00 | |
| void SetViewTargetToFPWithBlend(float BlendTime, uint8 BlendFunc) | FinalNative+1 flags | 0x05 | |
| void SelectCassette() | FinalNative+1 flags | 0x00 | |
| void ScrollWeapons(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void ScrollCassettes(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void ScanInputReleased() | FinalNative+1 flags | 0x00 | |
| void ScanInputPressed() | FinalNative+1 flags | 0x00 | |
| void ReloadInputPressed() | FinalNative+1 flags | 0x00 | |
| void RadialMenuActionReleased() | FinalNative+1 flags | 0x00 | |
| void RadialMenuActionPressed() | FinalNative+1 flags | 0x00 | |
| void OnTurnRateInputTriggered(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void OnSpecialAbilitySustainButtonReleased() | FinalNative+1 flags | 0x00 | |
| void OnSpecialAbilitySustainButtonPressed() | FinalNative+1 flags | 0x00 | |
| void OnSpecialAbility2ActivationButtonReleased() | FinalNative+1 flags | 0x00 | |
| void OnSpecialAbility2ActivationButtonPressed() | FinalNative+1 flags | 0x00 | |
| void OnSpecialAbility1ActivationButtonReleased() | FinalNative+1 flags | 0x00 | |
| void OnSpecialAbility1ActivationButtonPressed() | FinalNative+1 flags | 0x00 | |
| void OnSaveGameLoaded(USlotInfo* SlotInfo) | FinalNative+1 flags | 0x08 | |
| void OnQuickRespawnPressed() | FinalNative+1 flags | 0x00 | |
| void OnPlayerDeath(FHitParameters& HitParameters) | FinalNative+1 flags | 0x138 | |
| void OnMoveUpPressed(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void OnMoveInputReleased() | NativeProtected | 0x00 | |
| void OnMoveInputPressed(FInputActionValue& ActionValue) | NativeProtected | 0x18 | |
| void OnLookUpRateInputTriggered(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void OnLookInputWithRateTriggered(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void OnLookInputTriggered(FInputActionValue& ActionValue) | FinalNative+1 flags | 0x18 | |
| void OnGameSaved() | FinalNative+1 flags | 0x00 | |
| void JumpInputReleased() | FinalNative+1 flags | 0x00 | |
| void JumpInputPressed() | FinalNative+1 flags | 0x00 | |
| bool IsHoldingAbilitySustainButton() | FinalNative+1 flags | 0x01 | |
| bool IsDLC2() | NativeEvent+1 flags | 0x01 | |
| void HideNoteHint() | FinalNative+1 flags | 0x00 | |
| void HideCharacterHUD(bool bInShowMarks) | FinalNative+1 flags | 0x01 | |
| void EquipPreviousWeapon() | FinalNative+1 flags | 0x00 | |
| void EquippedItemSecondaryInputRepeating(float Value) | FinalNative+1 flags | 0x04 | |
| void EquippedItemSecondaryInputReleased(float Value) | FinalNative+1 flags | 0x04 | |
| void EquippedItemSecondaryInputPressed(float Value) | FinalNative+1 flags | 0x04 | |
| void EquippedItemPrimaryInputRepeating(float Value) | FinalNative+1 flags | 0x04 | |
| void EquippedItemPrimaryInputReleased(float Value) | FinalNative+1 flags | 0x04 | |
| void EquippedItemPrimaryInputPressed(float Value) | FinalNative+1 flags | 0x04 | |
| void DropGrabbedObjectPressed() | FinalNative+1 flags | 0x00 | |
| void Dodge() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot6() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot5() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot4() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot3() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot2() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot1() | FinalNative+1 flags | 0x00 | |
| void DeactivateSlot0() | FinalNative+1 flags | 0x00 | |
| void CrouchInputReleased() | FinalNative+1 flags | 0x00 | |
| void CrouchInputPressed() | FinalNative+1 flags | 0x00 | |
| void CreateOrShowCharacterHUD() | FinalNative+1 flags | 0x00 | |
| void CancelInteraction() | FinalNative+1 flags | 0x00 | |
| void CallCassetteChangingMenu() | FinalNative+1 flags | 0x00 | |
| void BroadcastWidgetChangedEvent(const FName& InEventName) | FinalNative+1 flags | 0x08 | |
| void AttractionStateInputReleased() | FinalNative+1 flags | 0x00 | |
| void AttractionStateInputPressed() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot6() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot5() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot4() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot3() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot2() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot1() | FinalNative+1 flags | 0x00 | |
| void ActivateSlot0() | FinalNative+1 flags | 0x00 | |
| void ActivatePreviousSlot() | FinalNative+1 flags | 0x00 | |
| void ActivateNextSlot() | FinalNative+1 flags | 0x00 | |
| void ActivateHealthSlot() | FinalNative+1 flags | 0x00 |