Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.EcoSystemSubsystem 0x0308 (776 B) align 8 inherited 0x00A0 vtable /Script/AtomicHeart
0x00x0308

Members 11

OffsetSizeNameTypeFlagsDefault
0x04AlertLevelfloat9 flags0
0x00A40x04padding / unreflected
0x10ShmelInfosTArray<FMulticastScriptDelegate>4 flags[]
0x00B80x30padding / unreflected
0x10OnAirSupportSpawnedFMulticastScriptDelegate4 flags<delegate>
0x04ClosestSpawnerSearchRadiusfloatProtected+7 flags50000
0x04ObserverSearchRadiusfloatProtected+7 flags5000
0x04MaxObserversInSearchRadiusint32Protected+7 flags2
0x01040x04padding / unreflected
0x28DefaultRepairerCharacterClassTSoftClassPtr<AAHBaseCharacter>Protected+5 flags<SoftClassProperty>
0x04MinimumNumberOfAirSupportEnemiesint32Protected+9 flags1
0x04MaximumNumberOfAirSupportEnemiesFAHPlatformFloatProtected+4 flags{Value=6}
0x01380xB8padding / unreflected
0x50AvailableObserversTSet<AAHAICharacter*>2 flags<TSet>
0x02400x78padding / unreflected
0x50ShmelSpawnRequestsTMap<bool, FGuid>1 flags<TMap>
Inherited from UAHGameInstanceSubsystem 4
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeCreatedboolProtected+7 flagsfalse
0x00410x07padding / unreflected
0x30SubsystemTickFunctionFGameInstanceSubsystemTickFunctionProtected+3 flags{}
0x10ChannelsToSubscribeTArray<bool>Protected+4 flags[]
0x00880x08padding / unreflected
0x01bShouldListenToSublevelLoadedboolProtected+7 flagsfalse
Inherited from USubsystem 1
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeSaved : 1bit 0bool5 flagsfalse

Functions 18

SignatureFlagsNativeParams
void ResetAlert()FinalNative+1 flags0x00
FGuid RequestSpawnShmel(const FShmelSpawnInfo& SpawnInfo)FinalNative+1 flags0xE0
void RequestSpawnGroup(const FVector& Location)FinalNative+1 flags0x0C
void PropagateAlertLevel(USlotInfo* SlotInfo)FinalNative+1 flags0x08
void OnRequestedObserverReady(AAHAICharacter* Character, UObject* Requester, const FGuid& RequestGuid)FinalNative+1 flags0x20
void OnRequestedCharacterReady(AAHAICharacter* Character, UObject* Requester, const FGuid& RequestGuid)FinalNative+1 flags0x20
void OnObserverCharacterEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
void OnEcoSystemEvent(FGameplayEvent& Event)FinalNative+1 flags0xA8
void K2_OnAlertLevelChanged(float InAlertLevel)EventPublic0x04
bool IsAlertLevelIncreasing(bool bMaxLevelReturnsTrue)FinalNative+1 flags0x02
void IncreaseAlertState()FinalNative+1 flags0x00
UDA_EcoSystemSubsystemSettings* GetSubsystemSettings()FinalNative+1 flags0x08
int32 GetRecommendedMaximumNumberOfEnemies()FinalNative+1 flags0x04
float GetMaxAlertLevel()FinalNative+1 flags0x04
AEcosystemRetranslator* GetIsCharacterConnectedToEcosystem(AAHBaseCharacter* InCharacter, const bool& Connected)FinalNative+1 flags0x18
AEcosystemNode* GetCurrentEcosystemNode()FinalNative+1 flags0x08
TArray<void> GetConnectedToRetranslatorCharacters(AEcosystemRetranslator* InRetranslator)FinalNative+1 flags0x18
void DecreaseAlertState()FinalNative+1 flags0x00

Subclasses 1

Used by 2

types with a member, parameter or interface of this type