| void ResetAlert() | FinalNative+1 flags | | 0x00 |
| FGuid RequestSpawnShmel(const FShmelSpawnInfo& SpawnInfo) | FinalNative+1 flags | | 0xE0 |
| void RequestSpawnGroup(const FVector& Location) | FinalNative+1 flags | | 0x0C |
| void PropagateAlertLevel(USlotInfo* SlotInfo) | FinalNative+1 flags | | 0x08 |
| void OnRequestedObserverReady(AAHAICharacter* Character, UObject* Requester, const FGuid& RequestGuid) | FinalNative+1 flags | | 0x20 |
| void OnRequestedCharacterReady(AAHAICharacter* Character, UObject* Requester, const FGuid& RequestGuid) | FinalNative+1 flags | | 0x20 |
| void OnObserverCharacterEvent(FAHCharacterEvent& Event) | FinalNative+1 flags | | 0x28 |
| void OnEcoSystemEvent(FGameplayEvent& Event) | FinalNative+1 flags | | 0xA8 |
| void K2_OnAlertLevelChanged(float InAlertLevel) | EventPublic | | 0x04 |
| bool IsAlertLevelIncreasing(bool bMaxLevelReturnsTrue) | FinalNative+1 flags | | 0x02 |
| void IncreaseAlertState() | FinalNative+1 flags | | 0x00 |
| UDA_EcoSystemSubsystemSettings* GetSubsystemSettings() | FinalNative+1 flags | | 0x08 |
| int32 GetRecommendedMaximumNumberOfEnemies() | FinalNative+1 flags | | 0x04 |
| float GetMaxAlertLevel() | FinalNative+1 flags | | 0x04 |
| AEcosystemRetranslator* GetIsCharacterConnectedToEcosystem(AAHBaseCharacter* InCharacter, const bool& Connected) | FinalNative+1 flags | | 0x18 |
| AEcosystemNode* GetCurrentEcosystemNode() | FinalNative+1 flags | | 0x08 |
| TArray<void> GetConnectedToRetranslatorCharacters(AEcosystemRetranslator* InRetranslator) | FinalNative+1 flags | | 0x18 |
| void DecreaseAlertState() | FinalNative+1 flags | | 0x00 |