| bool ShouldStopEventOnEndTheme() | FinalNative+1 flags | | 0x01 |
| bool ShouldReturnToPrevTheme() | FinalNative+1 flags | | 0x01 |
| void OnMusicSyncReceived(FAHWwisePlayingEventInfo& EventInfo, const EAkCallbackType& CallbackType, FAkSegmentInfo& SegmentInfo, const FString& UserCueName) | NativeEvent+1 flags | | 0x58 |
| void OnMusicPlayStartedReceived(FAHWwisePlayingEventInfo& EventInfo) | NativeEvent+1 flags | | 0x20 |
| void OnMarkerReceived(FAHWwisePlayingEventInfo& EventInfo, const FString& Marker) | NativeEvent+1 flags | | 0x30 |
| void OnGameplayEvent(FGameplayEvent& Event) | NativeEvent+1 flags | | 0xA8 |
| void OnCombatAudioStatusChanged(bool bStatusActive) | NativeEvent+1 flags | | 0x01 |
| void OnCharacterEvent(FAHCharacterEvent& Event) | NativeEvent+1 flags | | 0x28 |
| void K2_OnTickTheme() | EventProtected | | 0x00 |
| void K2_OnRevokeTheme() | EventProtected | | 0x00 |
| void K2_OnGiveTheme() | EventProtected | | 0x00 |
| void K2_OnEndTheme() | EventProtected | | 0x00 |
| void K2_OnCancelTheme() | EventProtected | | 0x00 |
| void K2_OnActivateTheme() | EventProtected | | 0x00 |
| UAHWwiseComponent* GetWwiseComponent() | FinalNative+1 flags | | 0x08 |
| FGameplayTag GetThemeTag() | FinalNative+1 flags | | 0x08 |
| bool GetIsThemeActive() | FinalNative+1 flags | | 0x01 |
| void EndTheme() | FinalNative+1 flags | | 0x00 |
| void ClearEndThemeTimer() | FinalNative+1 flags | | 0x00 |
| bool CanStingerBeActivated(const FGameplayTag& StingerTag) | FinalNative+1 flags | | 0x09 |
| bool CanBeInterruptedByTheme(const FGameplayTag& OtherThemeTag) | FinalNative+1 flags | | 0x09 |
| bool CanActivateTheme() | NativeEvent+1 flags | | 0x01 |
| void CallThemeFunction(FAudioThemeFunctionToInvoke& ThemeFunction) | FinalNative+1 flags | | 0x0C |
| void ApplyThemeSwitch(FAHWwiseSwitch& SWITCH) | FinalNative+1 flags | | 0x20 |