| 0x01 | bShouldKillTarget | bool | 7 flags | false |
| 0x01 | bCanKillTarget | bool | 7 flags | true |
| 0x01 | bShouldIgnoreDamageMultipliers | bool | 7 flags | false |
| 0x003B | 0x01 | padding / unreflected |
| 0x04 | DamageMin | float | 7 flags | 0 |
| 0x04 | DamageMax | float | 7 flags | 0 |
| 0x01 | bUseDifficultyDependantValue | bool | 7 flags | false |
| 0x0045 | 0x03 | padding / unreflected |
| 0x58 | DamageAmountMin | FDifficultyMapper | 3 flags | {DifficultyToFloatMap=<TMap>} |
| 0x58 | DamageAmountMax | FDifficultyMapper | 3 flags | {DifficultyToFloatMap=<TMap>} |
| 0x04 | StaminaReductionMin | float | 7 flags | 0 |
| 0x04 | StaminaReductionMax | float | 7 flags | 0 |
| 0x04 | HeadHitMultiplier | float | 7 flags | 1 |
| 0x0104 | 0x04 | padding / unreflected |
| 0x08 | PhysicalReactionBlendWeightCurve | UCurveFloat* | 7 flags | nullptr |
| 0x08 | PhysicalReactionImpulseCurve | UCurveFloat* | 7 flags | nullptr |
| 0x10 | HitEffects | TArray<bool> | 5 flags | [] |
| 0x01 | bCanDamageSelf | bool | 8 flags | false |
| 0x01 | bCanDamageTeammates | bool | 8 flags | false |
| 0x012A | 0x06 | padding / unreflected |
| 0x28 | CharacterToIgnoreTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x10 | ImpulseRange | FFloatRange | 8 flags | {LowerBound={Type=1, Value=10}, UpperBound={Type=1, Value=2… |
| 0x01 | bNormalizeHitOnXY | bool | 8 flags | false |
| 0x0169 | 0x03 | padding / unreflected |
| 0x04 | PhysicsImpulseStrength | float | 7 flags | 1e+05 |
| 0x01 | bApplyPhysicsImpulseToLocation | bool | 7 flags | false |
| 0x0171 | 0x07 | padding / unreflected |
| 0x28 | DamageTypes | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x01 | DefaultChemicalElement | EChemicalElement | 7 flags | None |
| 0x01A1 | 0x07 | unreflected bytes to end of UDA_HitSettings |