Zdexby TheHolyOneZ
4,763 classes
Class

UMathUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.MathUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 23

SignatureFlagsNativeParams
float UnwindAngleFullCircle(float Angle)FinalNative+2 flags0x08
FRotator RotateComponentToNormal(USceneComponent* InRootComponent, const FVector& InNormal)FinalNative+2 flags0x20
bool NumbersHaveSameSign(float A, float B)FinalNative+2 flags0x09
bool IsLocationInSectorRange(AActor* Actor, const FVector& Location, float SectorDegreesMin, float SectorDegreesMax)FinalNative+2 flags0x1D
bool IsLocationInSector(AActor* Actor, const FVector& Location, float SectorDegrees)FinalNative+2 flags0x19
bool IsDistanceBetweenCharactersWithinThreshold(ACharacter* FirstActor, ACharacter* SecondActor, float Threshold)FinalNative+2 flags0x15
bool IsDirectionOutOfSector2D(const FVector2D& Direction, float StartAngle, float EndAngle)FinalNative+2 flags0x11
bool IsDirectionInSector2D(const FVector2D& Direction, float StartAngle, float EndAngle)FinalNative+2 flags0x11
bool IsCapsuleIntersectingPlane(const FVector& PlaneBase, const FVector& PlaneNormal, float CapsuleRadius, float CapsuleHalfHeight, FTransform& CapsuleTransform, const FVector& OutReferencePointOnPlane)FinalNative+2 flags0x5D
float GetSquaredDistanceBetweenActors(AActor* FirstActor, AActor* SecondActor)FinalNative+2 flags0x14
ESide GetSideBetweenActors(AActor* InActor, AActor* InTargetActor)FinalNative+2 flags0x11
void GetPitchAndSideToLocation(const FVector& TargetLocation, const FVector& TargetLocationOnHorizontalPlane, const FVector& Location, const FVector& RightVector, const float& Degrees, const ESide& TurnSide)FinalNative+2 flags0x35
AAHBaseCharacter* GetFirstCharacterInConeShapeFromPlayerCamera(AAHBaseCharacter* OwnerCharacter, float Distance, float Radius, float CloseRangeDistance, float CloseRangeAngle)FinalNative+2 flags0x20
void GetDegreesToLocation(const FVector& TargetLocation, const FVector& Location, const FVector& ForwardVector, const float& Degrees)FinalNative+2 flags0x28
float GetDegreesBetweenTwoVectors(const FVector& VectorA, const FVector& VectorB)FinalNative+2 flags0x1C
void GetDegreesAndSideToLocation(const FVector& TargetLocation, const FVector& Location, const FVector& RightVector, const FVector& ForwardVector, const float& Degrees, const ESide& TurnSide)FinalNative+2 flags0x35
void GetDegreesAndSideToActorLocation(const FVector& TargetLocation, AActor* Actor, const float& Degrees, const ESide& TurnSide)FinalNative+2 flags0x1D
bool GetConeSphereIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& SphereCenter, float SphereRadius)FinalNative+2 flags0x2D
bool GetConeSegmentIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& A, const FVector& B)FinalNative+2 flags0x35
bool GetConeRectIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector2D& Rect, const FTransform& RectTransform)FinalNative+2 flags0x61
bool GetConeCapsuleIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, float CapsuleRadius, float CapsuleHalfHeight, const FTransform& CapsuleTransform)FinalNative+2 flags0x61
bool GetConeBoxIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& Box, const FTransform& BoxTransform)FinalNative+2 flags0x61
float DistanceBetweenCharacters(ACharacter* FirstActor, ACharacter* SecondActor)FinalNative+2 flags0x14