| float UnwindAngleFullCircle(float Angle) | FinalNative+2 flags | | 0x08 |
| FRotator RotateComponentToNormal(USceneComponent* InRootComponent, const FVector& InNormal) | FinalNative+2 flags | | 0x20 |
| bool NumbersHaveSameSign(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool IsLocationInSectorRange(AActor* Actor, const FVector& Location, float SectorDegreesMin, float SectorDegreesMax) | FinalNative+2 flags | | 0x1D |
| bool IsLocationInSector(AActor* Actor, const FVector& Location, float SectorDegrees) | FinalNative+2 flags | | 0x19 |
| bool IsDistanceBetweenCharactersWithinThreshold(ACharacter* FirstActor, ACharacter* SecondActor, float Threshold) | FinalNative+2 flags | | 0x15 |
| bool IsDirectionOutOfSector2D(const FVector2D& Direction, float StartAngle, float EndAngle) | FinalNative+2 flags | | 0x11 |
| bool IsDirectionInSector2D(const FVector2D& Direction, float StartAngle, float EndAngle) | FinalNative+2 flags | | 0x11 |
| bool IsCapsuleIntersectingPlane(const FVector& PlaneBase, const FVector& PlaneNormal, float CapsuleRadius, float CapsuleHalfHeight, FTransform& CapsuleTransform, const FVector& OutReferencePointOnPlane) | FinalNative+2 flags | | 0x5D |
| float GetSquaredDistanceBetweenActors(AActor* FirstActor, AActor* SecondActor) | FinalNative+2 flags | | 0x14 |
| ESide GetSideBetweenActors(AActor* InActor, AActor* InTargetActor) | FinalNative+2 flags | | 0x11 |
| void GetPitchAndSideToLocation(const FVector& TargetLocation, const FVector& TargetLocationOnHorizontalPlane, const FVector& Location, const FVector& RightVector, const float& Degrees, const ESide& TurnSide) | FinalNative+2 flags | | 0x35 |
| AAHBaseCharacter* GetFirstCharacterInConeShapeFromPlayerCamera(AAHBaseCharacter* OwnerCharacter, float Distance, float Radius, float CloseRangeDistance, float CloseRangeAngle) | FinalNative+2 flags | | 0x20 |
| void GetDegreesToLocation(const FVector& TargetLocation, const FVector& Location, const FVector& ForwardVector, const float& Degrees) | FinalNative+2 flags | | 0x28 |
| float GetDegreesBetweenTwoVectors(const FVector& VectorA, const FVector& VectorB) | FinalNative+2 flags | | 0x1C |
| void GetDegreesAndSideToLocation(const FVector& TargetLocation, const FVector& Location, const FVector& RightVector, const FVector& ForwardVector, const float& Degrees, const ESide& TurnSide) | FinalNative+2 flags | | 0x35 |
| void GetDegreesAndSideToActorLocation(const FVector& TargetLocation, AActor* Actor, const float& Degrees, const ESide& TurnSide) | FinalNative+2 flags | | 0x1D |
| bool GetConeSphereIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& SphereCenter, float SphereRadius) | FinalNative+2 flags | | 0x2D |
| bool GetConeSegmentIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x35 |
| bool GetConeRectIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector2D& Rect, const FTransform& RectTransform) | FinalNative+2 flags | | 0x61 |
| bool GetConeCapsuleIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, float CapsuleRadius, float CapsuleHalfHeight, const FTransform& CapsuleTransform) | FinalNative+2 flags | | 0x61 |
| bool GetConeBoxIntersect(const FVector& ConeOrigin, const FVector& ConeDirection, float ConeAngle, const FVector& Box, const FTransform& BoxTransform) | FinalNative+2 flags | | 0x61 |
| float DistanceBetweenCharacters(ACharacter* FirstActor, ACharacter* SecondActor) | FinalNative+2 flags | | 0x14 |