0x00x08B0
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x05A8 | 0x10 | padding / unreflected | |||
| 0x28 | InputContextsWithIgnoredKeys | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | OnBasePlayerControllerBeginPlay | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnGamepadControlledEventDelegate | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnInputActionExecuted | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x10 | OnGamePausedDelegate | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x0620 | 0x10 | padding / unreflected | |||
| 0x08 | ForceFeedbacks | UDA_ForceFeedbacks* | Protected+8 flags | nullptr | |
| 0x28 | NoControllerWidgetTemplate | TSoftClassPtr<UAHBaseUserWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x04 | MouseSensitivityConstant | float | Protected+8 flags | 1.3 | |
| 0x04 | MouseHorizontalSensitivityConstant | float | Protected+8 flags | 2 | |
| 0x04 | MouseVerticalSensitivityConstant | float | Protected+8 flags | 2 | |
| 0x04 | AnalogStickSensitivityConstant | float | Protected+8 flags | 4 | |
| 0x04 | AnalogStickHorizontalSensitivityConstant | float | Protected+8 flags | 90 | |
| 0x04 | AnalogStickVerticalSensitivityConstant | float | Protected+8 flags | 90 | |
| 0x28 | MainMenuWidgetTemplate | TSoftClassPtr<UMainMenuWidget> | Protected+7 flags | <SoftClassProperty> | |
| 0x08 | CurrentCharacter | AAHBaseCharacter* | TransientProtected+5 flags | nullptr | |
| 0x06A8 | 0x38 | padding / unreflected | |||
| 0x50 | LoadedIcons | TMap<UAHBaseUserWidget*, FKey> | Transient+1 flags | <TMap> | |
| 0x08 | NoControllerWidgetInstance | UAHBaseUserWidget* | Transient+7 flags | nullptr | |
| 0x08 | MainMenuWidgetInstance | UMainMenuWidget* | Transient+7 flags | nullptr | |
| 0x50 | InputMappingContext | TMap<TMap<UPlayer*, FGameplayTag>, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x50 | InputActions | TMap<UPlayer*, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x07E0 | 0xD0 | unreflected bytes to end of ABasePlayerController | |||
Inherited from APlayerController 47
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 5 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 5 flags | nullptr | |
| 0x08 | ControllingDirTrackInst | UInterpTrackInstDirector* | Transient+5 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 5 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 7 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 9 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x02E9 | 0x03 | padding / unreflected | |||
| 0x0C | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x02F8 | 0x0C | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<TArray<float>> | 2 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<float> | 5 flags | [] | |
| 0x0330 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x0C | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x0354 | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+7 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 10 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+5 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<bool> | Transient+2 flags | [] | |
| 0x0380 | 0x70 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x03F1 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x03F5 | 0x3B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 6 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 6 flags | nullptr | |
| 0x0440 | 0x0C | padding / unreflected | |||
| 0x04 | InputYawScale | float | 8 flags | 2.5 | |
| 0x04 | InputPitchScale | float | 8 flags | -2.5 | |
| 0x04 | InputRollScale | float | 8 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x0459 | 0x03 | padding / unreflected | |||
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x10 | ClickEventKeys | TArray<uint8> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | uint8 | 8 flags | 1 | |
| 0x01 | CurrentMouseCursor | uint8 | 6 flags | 0 | |
| 0x01 | DefaultClickTraceChannel | uint8 | 8 flags | 3 | |
| 0x01 | CurrentClickTraceChannel | uint8 | 6 flags | 0 | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x047C | 0x74 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+7 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x04F9 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+5 flags | nullptr | |
| 0x0518 | 0x68 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 5 flags | nullptr | |
| 0x0588 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x058D | 0x03 | padding / unreflected | |||
| 0x0C | Spawnlocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0250 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0290 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 46
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TurnOffAdaptiveTriggersEffect(bool bLeft) | FinalNative+1 flags | 0x01 | |
| void TryExecutePS5AdaptiveTriggers(int32 LeftRight, int32 Mode, int32 Value1, int32 Value2, int32 Value3, int32 Value4, const TArray<void>& Value5) | NativeProtected | 0x28 | |
| void ToggleMainMenu() | FinalNative+1 flags | 0x00 | |
| void SpecialContrastModeChanged(int32 ContrastMode) | EventPublic | 0x04 | |
| void SetSensitivityMultiplier(float InSensitivityMultiplier) | FinalNative+1 flags | 0x04 | |
| void SetLightbarColor(bool bEnabled, const FColor& Color) | FinalNative+1 flags | 0x08 | |
| void SetCursorPositionToCenter() | FinalNative+1 flags | 0x00 | |
| void ResetSensitivityMultiplier() | FinalNative+1 flags | 0x00 | |
| void RemoveInputMappingContext(const FGameplayTag& ContextTag, UObject* Object) | FinalNative+1 flags | 0x10 | |
| void RemapInput(const FString& ActionGroupId, FKey& NewKey, FKey& OldKey) | EventPublic | 0x40 | |
| void RemapGamepadInput(int32 PresetIndex) | EventPublic | 0x04 | |
| void PlayForceFeedback(const FGameplayTag& ForceFeedbackTag, bool bFeedbackInPause) | FinalNative+1 flags | 0x09 | |
| void OnRemapKeyPressed(UOptionsWidget* OptionsWidget, const FString& SettingId, FKey& NewKey, FKey& OldKey) | EventPublic | 0x48 | |
| void OnInputTipTextRequested(FText& TipText) | EventPublic | 0x18 | |
| UPaperSprite* OnIconForActionRequested(const FGameplayTag& ActionTag) | EventPublic | 0x10 | |
| void OnEscapePressed() | NativeProtected | 0x00 | |
| void K2_OnLoadingScreenClosed() | EventPublic | 0x00 | |
| bool K2_HasInputContextApplied(const FGameplayTag& InputContextTag) | FinalNative+1 flags | 0x09 | |
| void K2_FlushPressedKeys() | FinalNative+1 flags | 0x00 | |
| void InjectActionByTag(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x08 | |
| void HighlightQuestItemsEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void HighlightPlayerEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void HighlightInteractablesEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void HighlightClimbingEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void HighlightAICharactersEnabled(bool bEnabled) | EventPublic | 0x01 | |
| bool GetWaitingToSetKey() | FinalNative+1 flags | 0x01 | |
| float GetSensitivityMultiplier() | FinalNative+1 flags | 0x04 | |
| UPaperSprite* GetQTEInputActionIcon(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x10 | |
| UPaperSprite* GetKeyIcon(const FKey& Key) | FinalNative+1 flags | 0x20 | |
| bool GetIsGamepadControlled() | FinalNative+1 flags | 0x01 | |
| UTaggedInputMappingContext* GetInputMappingContext(const FGameplayTag& ContextTag) | FinalNative+1 flags | 0x10 | |
| FInputActionValue GetInputActionValue(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x20 | |
| TArray<void> GetInputActionIcons(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x18 | |
| UPaperSprite* GetInputActionIcon(const FGameplayTag& ActionTag, bool bInCheckModifiers, bool bInNegate) | FinalNative+1 flags | 0x18 | |
| UTaggedInputAction* GetInputAction(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x10 | |
| float GetCurrentInputDeviceSensitivity() | FinalNative+1 flags | 0x04 | |
| int32 GetContextPriority(const FGameplayTag& ContextTag) | FinalNative+1 flags | 0x0C | |
| TArray<void> GetAppliedContexts() | FinalNative+1 flags | 0x10 | |
| void ExecuteActionByTag(const FGameplayTag& ActionTag) | FinalNative+1 flags | 0x08 | |
| void BlackAndWhiteModeEnabled(bool bEnabled) | EventPublic | 0x01 | |
| void ApplyInputMappingContext(const FGameplayTag& ContextTag, UObject* Object) | FinalNative+1 flags | 0x10 | |
| void ApplyGameplayMappingContext() | NativePublic | 0x00 | |
| void ApplyAdaptiveTriggerVibrationEffect(bool bLeft, int32 StartPosition, int32 Frequency, int32 Amplitude) | FinalNative+1 flags | 0x10 | |
| void ApplyAdaptiveTriggerFeedbackEffect(bool bLeft, int32 Position, int32 Strength) | FinalNative+1 flags | 0x0C | |
| void ApplyAdaptiveTriggerAdvancedFeedbackEffect(bool bLeft, int32 StartPosition, int32 EndPosition, int32 StartStrength, int32 EndStrength) | FinalNative+1 flags | 0x14 | |
| void AHRemapMappingKey(FEnhancedActionKeyMapping& InKeyMapping, FKey& InKey) | FinalNative+1 flags | 0x58 |