Zdexby TheHolyOneZ
4,763 classes
Class

ABasePlayerController

: APlayerController : AController : AActor : UObject
/Script/AtomicHeart.BasePlayerController 0x08B0 (2,224 B) align 8 inherited 0x05A8 vtable /Script/AtomicHeart
0x00x08B0

Members 20

OffsetSizeNameTypeFlagsDefault
0x05A80x10padding / unreflected
0x28InputContextsWithIgnoredKeysFGameplayTagContainer4 flags{GameplayTags=[], ParentTags=[]}
0x10OnBasePlayerControllerBeginPlayFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnGamepadControlledEventDelegateFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnInputActionExecutedFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnGamePausedDelegateFMulticastScriptDelegateTransient+4 flags<delegate>
0x06200x10padding / unreflected
0x08ForceFeedbacksUDA_ForceFeedbacks*Protected+8 flagsnullptr
0x28NoControllerWidgetTemplateTSoftClassPtr<UAHBaseUserWidget>Protected+7 flags<SoftClassProperty>
0x04MouseSensitivityConstantfloatProtected+8 flags1.3
0x04MouseHorizontalSensitivityConstantfloatProtected+8 flags2
0x04MouseVerticalSensitivityConstantfloatProtected+8 flags2
0x04AnalogStickSensitivityConstantfloatProtected+8 flags4
0x04AnalogStickHorizontalSensitivityConstantfloatProtected+8 flags90
0x04AnalogStickVerticalSensitivityConstantfloatProtected+8 flags90
0x28MainMenuWidgetTemplateTSoftClassPtr<UMainMenuWidget>Protected+7 flags<SoftClassProperty>
0x08CurrentCharacterAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x06A80x38padding / unreflected
0x50LoadedIconsTMap<UAHBaseUserWidget*, FKey>Transient+1 flags<TMap>
0x08NoControllerWidgetInstanceUAHBaseUserWidget*Transient+7 flagsnullptr
0x08MainMenuWidgetInstanceUMainMenuWidget*Transient+7 flagsnullptr
0x50InputMappingContextTMap<TMap<UPlayer*, FGameplayTag>, FGameplayTag>Transient+1 flags<TMap>
0x50InputActionsTMap<UPlayer*, FGameplayTag>Transient+1 flags<TMap>
0x07E00xD0unreflected bytes to end of ABasePlayerController
Inherited from APlayerController 47
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08ControllingDirTrackInstUInterpTrackInstDirector*Transient+5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>9 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x02E90x03padding / unreflected
0x0CTargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x02F80x0Cpadding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03080x08padding / unreflected
0x10HiddenActorsTArray<TArray<float>>2 flags[]
0x10HiddenPrimitiveComponentsTArray<float>5 flags[]
0x03300x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x0CLastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03540x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>10 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<bool>Transient+2 flags[]
0x03800x70padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x03F10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x03F50x3Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x04400x0Cpadding / unreflected
0x04InputYawScalefloat8 flags2.5
0x04InputPitchScalefloat8 flags-2.5
0x04InputRollScalefloat8 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x04590x03padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x10ClickEventKeysTArray<uint8>4 flags[1 item]
0x01DefaultMouseCursoruint88 flags1
0x01CurrentMouseCursoruint86 flags0
0x01DefaultClickTraceChanneluint88 flags3
0x01CurrentClickTraceChanneluint86 flags0
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x047C0x74padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x04F90x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x05180x68padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x05880x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x058D0x03padding / unreflected
0x0CSpawnlocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02500x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02780x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02900x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 46

SignatureFlagsNativeParams
void TurnOffAdaptiveTriggersEffect(bool bLeft)FinalNative+1 flags0x01
void TryExecutePS5AdaptiveTriggers(int32 LeftRight, int32 Mode, int32 Value1, int32 Value2, int32 Value3, int32 Value4, const TArray<void>& Value5)NativeProtected0x28
void ToggleMainMenu()FinalNative+1 flags0x00
void SpecialContrastModeChanged(int32 ContrastMode)EventPublic0x04
void SetSensitivityMultiplier(float InSensitivityMultiplier)FinalNative+1 flags0x04
void SetLightbarColor(bool bEnabled, const FColor& Color)FinalNative+1 flags0x08
void SetCursorPositionToCenter()FinalNative+1 flags0x00
void ResetSensitivityMultiplier()FinalNative+1 flags0x00
void RemoveInputMappingContext(const FGameplayTag& ContextTag, UObject* Object)FinalNative+1 flags0x10
void RemapInput(const FString& ActionGroupId, FKey& NewKey, FKey& OldKey)EventPublic0x40
void RemapGamepadInput(int32 PresetIndex)EventPublic0x04
void PlayForceFeedback(const FGameplayTag& ForceFeedbackTag, bool bFeedbackInPause)FinalNative+1 flags0x09
void OnRemapKeyPressed(UOptionsWidget* OptionsWidget, const FString& SettingId, FKey& NewKey, FKey& OldKey)EventPublic0x48
void OnInputTipTextRequested(FText& TipText)EventPublic0x18
UPaperSprite* OnIconForActionRequested(const FGameplayTag& ActionTag)EventPublic0x10
void OnEscapePressed()NativeProtected0x00
void K2_OnLoadingScreenClosed()EventPublic0x00
bool K2_HasInputContextApplied(const FGameplayTag& InputContextTag)FinalNative+1 flags0x09
void K2_FlushPressedKeys()FinalNative+1 flags0x00
void InjectActionByTag(const FGameplayTag& ActionTag)FinalNative+1 flags0x08
void HighlightQuestItemsEnabled(bool bEnabled)EventPublic0x01
void HighlightPlayerEnabled(bool bEnabled)EventPublic0x01
void HighlightInteractablesEnabled(bool bEnabled)EventPublic0x01
void HighlightClimbingEnabled(bool bEnabled)EventPublic0x01
void HighlightAICharactersEnabled(bool bEnabled)EventPublic0x01
bool GetWaitingToSetKey()FinalNative+1 flags0x01
float GetSensitivityMultiplier()FinalNative+1 flags0x04
UPaperSprite* GetQTEInputActionIcon(const FGameplayTag& ActionTag)FinalNative+1 flags0x10
UPaperSprite* GetKeyIcon(const FKey& Key)FinalNative+1 flags0x20
bool GetIsGamepadControlled()FinalNative+1 flags0x01
UTaggedInputMappingContext* GetInputMappingContext(const FGameplayTag& ContextTag)FinalNative+1 flags0x10
FInputActionValue GetInputActionValue(const FGameplayTag& ActionTag)FinalNative+1 flags0x20
TArray<void> GetInputActionIcons(const FGameplayTag& ActionTag)FinalNative+1 flags0x18
UPaperSprite* GetInputActionIcon(const FGameplayTag& ActionTag, bool bInCheckModifiers, bool bInNegate)FinalNative+1 flags0x18
UTaggedInputAction* GetInputAction(const FGameplayTag& ActionTag)FinalNative+1 flags0x10
float GetCurrentInputDeviceSensitivity()FinalNative+1 flags0x04
int32 GetContextPriority(const FGameplayTag& ContextTag)FinalNative+1 flags0x0C
TArray<void> GetAppliedContexts()FinalNative+1 flags0x10
void ExecuteActionByTag(const FGameplayTag& ActionTag)FinalNative+1 flags0x08
void BlackAndWhiteModeEnabled(bool bEnabled)EventPublic0x01
void ApplyInputMappingContext(const FGameplayTag& ContextTag, UObject* Object)FinalNative+1 flags0x10
void ApplyGameplayMappingContext()NativePublic0x00
void ApplyAdaptiveTriggerVibrationEffect(bool bLeft, int32 StartPosition, int32 Frequency, int32 Amplitude)FinalNative+1 flags0x10
void ApplyAdaptiveTriggerFeedbackEffect(bool bLeft, int32 Position, int32 Strength)FinalNative+1 flags0x0C
void ApplyAdaptiveTriggerAdvancedFeedbackEffect(bool bLeft, int32 StartPosition, int32 EndPosition, int32 StartStrength, int32 EndStrength)FinalNative+1 flags0x14
void AHRemapMappingKey(FEnhancedActionKeyMapping& InKeyMapping, FKey& InKey)FinalNative+1 flags0x58

Subclasses 2

Used by 2

types with a member, parameter or interface of this type