Zdexby TheHolyOneZ
4,763 classes
Class

UAIUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AIUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 13

SignatureFlagsNativeParams
bool TryGetTargetTeamID(AAHBaseCharacter* TargetCharacter, uint8 TargetAttitude, FGenericTeamId& OutTeamId)FinalNative+2 flags0x0B
bool TryGetBlackboardValueAsVector(AAHAIController* AIController, const FName& KeyName, const FVector& OutValue)FinalNative+2 flags0x1D
bool SwitchCharacterSubType(AAHAICharacter* Character, const FGameplayTag& SubtypeTag, bool bFallBackToDefaultSubtype)FinalNative+2 flags0x12
void StopActiveNode(AAHAIController* CachedAIController, uint8 NodeResult)FinalNative+2 flags0x09
void SetCharacterPassive(AAHAICharacter* InAICharacter, UAnimMontage* InPassiveAnimation)FinalNative+2 flags0x10
void SetCharacterAggressive(AAHAICharacter* InAICharacter, bool bShouldBeActive, APawn* InTargetEnemy, UAnimMontage* InPassiveAnimation, UAnimMontage* InAggressiveAnimation, float InAggressiveAnimationPlayRate)FinalNative+2 flags0x2C
void RestartLogic(AAHAIController* CachedAIController)FinalNative+2 flags0x08
bool IsTileValid(ARecastNavMesh* NavMesh, int32 TileIndex)FinalNative+2 flags0x0D
bool IsCharacterFriendlyForPlayer(UWorld* World, AAHBaseCharacter* Character, bool CountNeutralAsFriendly)FinalNative+2 flags0x12
UBehaviorTreeComponent* GetBehaviorTreeComponent(AAHAIController* CachedAIController)FinalNative+2 flags0x10
AAHAIController* GetAIControllerFromBTComponent(UBehaviorTreeComponent* OwnerComp)FinalNative+2 flags0x10
bool CheckWaterDepth(AAHAICharacter* AICharacter, const FVector& WaterTestingLocation, bool bHasPath)FinalNative+2 flags0x16
bool AreFriendlyCharacters(AAHBaseCharacter* CharacterOne, AAHBaseCharacter* CharacterTwo, bool CountNeutralAsFriendly)FinalNative+2 flags0x12