Zdexby TheHolyOneZ
4,763 classes
Class

UAHBaseAnimInstance

: UAnimInstance : UObject
/Script/AtomicHeart.AHBaseAnimInstance 0x0360 (864 B) align 16 inherited 0x02C0 vtable /Script/AtomicHeart
0x00x0360

Members 2

OffsetSizeNameTypeFlagsDefault
0x50BoneRelativeShakesMapTMap<bool, FName>TransientProtected+1 flags<TMap>
0x03080x51padding / unreflected
0x01bFastPathEnabledboolProtected+9 flagsfalse
0x035A0x06unreflected bytes to end of UAHBaseAnimInstance
Inherited from UAnimInstance 14
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bAllowParallelUpdateWithRootMotionFromEverythingbool7 flagsfalse
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x003B0x05padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00800x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<void>Transient+3 flags[]

Functions 5

SignatureFlagsNativeParams
void RemoveAllShakes()FinalNative+1 flags0x00
void GetShakeWeaponOffset(const FName& InBone, const FVector& Translation, const FRotator& Rotation)FinalNative+1 flags0x20
float GetCurrentAimProgress(const bool& bIsAiming)NativePublic0x08
bool ApplyHandsShakeByTag(const FName& BoneName, FGameplayTag& ShakeTag, float ShakeStrength)FinalNative+1 flags0x15
bool ApplyHandsShake(const FName& BoneName, TSubclassOf<UHandsShake> HandsShake, float ShakeStrength)FinalNative+1 flags0x15

Subclasses 3