Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.QTESubsystem 0x0158 (344 B) align 8 inherited 0x00A0 vtable /Script/AtomicHeart
0x00x0158

Members 4

OffsetSizeNameTypeFlagsDefault
0x10OnQTEPlayEventFMulticastScriptDelegate4 flags<delegate>
0x10OnQTEStopEventFMulticastScriptDelegate4 flags<delegate>
0x10OnQTEFinishedEventFMulticastScriptDelegate4 flags<delegate>
0x08QTEButtonWidgetTemplateTSubclassOf<UQTEButtonWidget>Protected+9 flagsnullptr
0x00D80x80unreflected bytes to end of UQTESubsystem
Inherited from UAHGameInstanceSubsystem 4
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeCreatedboolProtected+7 flagsfalse
0x00410x07padding / unreflected
0x30SubsystemTickFunctionFGameInstanceSubsystemTickFunctionProtected+3 flags{}
0x10ChannelsToSubscribeTArray<bool>Protected+4 flags[]
0x00880x08padding / unreflected
0x01bShouldListenToSublevelLoadedboolProtected+7 flagsfalse
Inherited from USubsystem 1
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeSaved : 1bit 0bool5 flagsfalse

Functions 24

SignatureFlagsNativeParams
void StartVersusQTE(UDA_SequencerSettings* InQTEData, AAHBaseCharacter* InAssaulter, AAHBaseCharacter* InVictim, const TArray<void>& InAdditionalActors)FinalNative+1 flags0x28
void StartQTE(UDA_QTE* InQTEData)FinalNative+1 flags0x08
void OnWorldPostCleanup(UWorld* World, bool bSessionEnded, bool bCleanupResources)FinalNative+1 flags0x0A
void OnSequenceLooped(UAHLevelSequencePlayer* Sequence)FinalNative+1 flags0x08
void OnQTEStop(UAHLevelSequencePlayer* Sequence)FinalNative+1 flags0x08
void OnQTEPreStart()FinalNative+1 flags0x00
void OnQTEPlay(UAHLevelSequencePlayer* Sequence)FinalNative+1 flags0x08
void OnQTEFinished(UAHLevelSequencePlayer* Sequence)FinalNative+1 flags0x08
void OnQTEButton8Pressed()FinalNative+1 flags0x00
void OnQTEButton7Pressed()FinalNative+1 flags0x00
void OnQTEButton6Pressed()FinalNative+1 flags0x00
void OnQTEButton5Pressed()FinalNative+1 flags0x00
void OnQTEButton4Pressed()FinalNative+1 flags0x00
void OnQTEButton3Pressed()FinalNative+1 flags0x00
void OnQTEButton2Pressed()FinalNative+1 flags0x00
void OnQTEButton1Pressed()FinalNative+1 flags0x00
void OnQTEActionResult(bool bInResult)FinalNative+1 flags0x01
AAHBaseCharacter* GetVictim()FinalNative+1 flags0x08
bool GetQTEIsPlaying()FinalNative+1 flags0x01
bool GetPreStartedQTE()FinalNative+1 flags0x01
AAHBaseCharacter* GetAssaulter()FinalNative+1 flags0x08
void DetachPlayerFromCurrentQTE(bool bShouldDetach, const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule)FinalNative+1 flags0x04
void CacheDeathPose()FinalNative+1 flags0x00
void ApplyCurrentGameplayEffects()FinalNative+1 flags0x00

Subclasses 1