Struct
FHitResult
0x00x0088
Members 19
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | FaceIndex | int32 | 5 flags |
| 0x04 | Time | float | 5 flags | |
| 0x04 | Distance | float | 5 flags | |
| 0x0C | Location | FVector_NetQuantize | 3 flags | |
| 0x0C | ImpactPoint | FVector_NetQuantize | 3 flags | |
| 0x0C | Normal | FVector_NetQuantizeNormal | 3 flags | |
| 0x0C | ImpactNormal | FVector_NetQuantizeNormal | 3 flags | |
| 0x0C | TraceStart | FVector_NetQuantize | 3 flags | |
| 0x0C | TraceEnd | FVector_NetQuantize | 3 flags | |
| 0x04 | PenetrationDepth | float | 5 flags | |
| 0x04 | Item | int32 | 5 flags | |
| 0x01 | ElementIndex | uint8 | 5 flags | |
| 0x01 | bBlockingHit : 1bit 0 | bool | 3 flags | |
| 0x01 | bStartPenetrating : 1bit 1 | bool | 3 flags | |
| 0x005E | 0x02 | padding / unreflected | ||
| 0x08 | PhysMaterial | TWeakObjectPtr<UPhysicalMaterial> | 6 flags | |
| 0x08 | Actor | TWeakObjectPtr<AActor> | 6 flags | |
| 0x08 | Component | TWeakObjectPtr<UPrimitiveComponent> | 8 flags | |
| 0x08 | BoneName | FName | 5 flags | |
| 0x08 | MyBoneName | FName | 5 flags | |
Used by 94
types with a member, parameter or interface of this typeUAbilitySystemBlueprintLibraryUAbilityTask_ApplyRootMotionJumpForceUAbilityTask_LaserBarrelControlUAbilityTask_WaitOverlapAActorUAHAbilitySystemUtilsAAHBaseCharacterAAHBaseElevatorAAHBoobyTrapUAHBreakableGlassComponentUAHCharacterPhysicsSwitchBoxComponentUAHCheatManagerUAHCollisionUtilsUAHDamageUtilsUAHFlameComponentUAHGameplayStaticsUAHHealthComponentAAHPickupableItemUAHPushDynamicBoxComponentAAHSimpleDestructibleActorUAHVehicleDetectionBoxComponentUAHVehicleWaterDetectionComponentUAHWwiseGeometryComponentAAHWwiseSpatialAudioVolumeUAIDirectorSubsystemAAIFlyingCharacterAAIInvocationTriggerUAILaserShootingSimpleAbilityAAIPickupableItemContainerUAISmokeAbilityUAISpitAbilityUAITelekineticSmashBaseAbilityAArcadeOrbitingBulletABaseDestructibleActorUBaseWeaponAttackUChaosSolverEngineBlueprintLibraryACharacterUCharacterMovementComponentADamageableMaterialDevActorADebugCameraControllerUDebugUtilsUDetectionZoneComponentADroppingBombAEBBulletAEcosystemAutoFactoryAEjihaCharacterFFindFloorResultUFreezingAbilityFGameplayAbilityTargetData_SingleTargetHitUGameplayStaticsAGameplayTriggerAGeometryCollectionActorUGrabAbilityFHitParametersUHitReactionComponentUHitReactionLogicUHitZoneComponentAInteractiveFoliageActorUInterpToMovementComponentAInvisibilityShieldAInvisibilityShieldProjectileUKismetSystemLibraryULineOfSightCheckAbilityALiquidStreamActorAManikenRagdollOnCollisionUMaterialUtilsUMovementComponentUNPCReactionComponentUOverlapEffectApplierBulletComponentUOverlapImpulseApplierBulletComponentUPathFollowingComponentAPerceptionVolumeAPhysicalHitApplierActorUPhysicalStaticMeshComponentAPlasmagunBulletProjectileAPlayerControllerAPlayerTriggerVolumeFPointDamageEventAPolymerBombUPolymerBombThrowAbility+14 more