Zdexby TheHolyOneZ
4,763 classes
Class

AAHWheeledVehicle

: AWheeledVehicle : APawn : AActor : UObject
/Script/AtomicHeart.AHWheeledVehicle 0x06A0 (1,696 B) align 8 inherited 0x02B0 vtable /Script/AtomicHeart
0x00x06A0

Members 60

OffsetSizeNameTypeFlagsDefault
0x02B00x44padding / unreflected
0x04InternalCameraMinPitchfloatProtected+7 flags-80
0x04InternalCameraMaxPitchfloatProtected+7 flags85
0x04InternalCameraMinYawfloatProtected+7 flags-90
0x04InternalCameraMaxYawfloatProtected+7 flags90
0x03040x04padding / unreflected
0x08InternalCameraMinYawFromPitchCurveUCurveFloat*Protected+7 flagsnullptr
0x03100x08padding / unreflected
0x08InternalCameraUCameraComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.InternalCamera
0x08FPCameraSpringArmUSpringArmComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.FPCameraSprin…
0x08SpringArmUSpringArmComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.SpringArm
0x04SpringArmMinLengthfloatProtected+7 flags100
0x04SpringArmMaxLengthfloatProtected+7 flags1000
0x08ExternalCameraUCameraComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.ExternalCamera
0x08InteractiveComponentUInteractiveComponent*Protected+10 flags/Script/AtomicHeart.Default__AHWheeledVehicle.InteractionCo…
0x08CharacterPhysicsSwitchBoxUAHCharacterPhysicsSwitchBoxComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.CharacterPhys…
0x08PushDynamicBoxUAHPushDynamicBoxComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.PushDynamicBox
0x08PhysicsActivationVolumeUBoxComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.PhysicsActiva…
0x08HealthComponentUAHHealthComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.HealthCompone…
0x08RepairActorSceneComponentURepairActorSceneComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.RepairActorSc…
0x08BurnDamageComponentUAHContinuousDamageComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.BurnComponent
0x08ExplosionComponentUAHExplosionComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.ExplosionComp…
0x08VehicleNavModifierComponentUVehicleNavModifierComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.VehicleNavMod…
0x04MinBurnTimeBeforeDeathfloatProtected+7 flags10
0x038C0x04padding / unreflected
0x28DeathWithoutDelayDamageTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08OverturnPreventionUAHOverturnPreventionComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.OverturnPreve…
0x04SpeedLimitToGetOutfloatProtected+7 flags5
0x04SpeedLimitToGetInfloatProtected+7 flags5
0x08GrassMaskComponentUAHLandscapeMaskComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.GrassMaskComp…
0x08WaterDetectionUAHVehicleWaterDetectionComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.WaterDetectio…
0x08FireNiagaraComponentUNiagaraComponent*Protected+10 flags/Script/AtomicHeart.Default__AHWheeledVehicle.FireNiagaraCo…
0x08VelocityLimiterUAHVehicleVelocityLimiter*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.VelocityLimit…
0x08ObstacleHitComponentUAHObstacleHitComponent*Protected+9 flags/Script/AtomicHeart.Default__AHWheeledVehicle.ObstacleHitCo…
0x28HitDamageTypesFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x04VerticalSpeedToDetectWheelsHitfloatProtected+9 flags200
0x041C0x04padding / unreflected
0x08WheelsHitDamageCurveUCurveFloat*Protected+7 flagsnullptr
0x08AnimationsDataUDA_VehicleAnimations*Protected+9 flagsnullptr
0x01bUseOneFrameSteeringAnimationsboolProtected+8 flagsfalse
0x04310x07padding / unreflected
0x08VehicleBurnGameplayEffectTSubclassOf<UAHGameplayEffect>Protected+10 flagsnullptr
0x28GameplayTagsForDriverFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x08StaticHullUStaticMeshComponent*Protected+11 flags/Script/AtomicHeart.Default__AHWheeledVehicle.StaticHull
0x04StaticHullUVChannelint32Protected+9 flags0
0x04StaticHullLineTraceOffsetfloatProtected+9 flags100
0x01bDeactivatePhysicsWhenEmptyboolProtected+9 flagstrue
0x04790x07padding / unreflected
0x50BonePhysicsBlendWeightMapTMap<TMap<TArray<TArray<float>>, FName>, FName>Protected+3 flags<TMap>
0x50EnableBonePhysicsIfConstraintBrokenMapTMap<TArray<TArray<float>>, FName>Protected+3 flags<TMap>
0x10AlwaysSimulatePhysicsBoneNamesTArray<TArray<float>>Protected+4 flags[]
0x10HullBodyBoneNameArrayTArray<float>Protected+6 flags[2 items]
0x04PhysicsDeactivationCheckPeriodfloatProtected+7 flags1
0x08VehicleGameplayTagFGameplayTagProtected+5 flags{TagName=None}
0x04DriverVerticalOffsetfloatProtected+9 flags0
0x04DriverCapsuleHalfHeightfloatProtected+9 flags0
0x04UsableZenithDeviationfloatProtected+9 flags45
0x04ExplosionDamageToDriverfloatProtected+9 flags250
0x04DriverBurnDamagefloatProtected+9 flags5
0x28DriverBurnDamageTypeFGameplayTagContainerProtected+5 flags{GameplayTags=[], ParentTags=[]}
0x04SlowingDownSpeedLossMultiplierfloatProtected+9 flags0.3
0x058C0x04padding / unreflected
0x08BreakingDistanceCurveUCurveFloat*Protected+7 flagsnullptr
0x10BrokenConstraintNamesArrayTArray<TSoftObjectPtr<AActor>>3 flags[]
0x28InitialSoftPointerTSoftObjectPtr<AActor>4 flags<SoftObjectProperty>
0x01bDrivenByPlayerbool6 flagsfalse
0x01bEngineBrokenbool9 flagsfalse
0x05D20x06padding / unreflected
0x08VehicleInputHandlerUAHVehicleInputHandler*7 flags/Script/AtomicHeart.Default__AHWheeledVehicle.VehicleInputH…
0x05E00xC0unreflected bytes to end of AAHWheeledVehicle
Inherited from AWheeledVehicle 2
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/PhysXVehicles.Default__WheeledVehicle.VehicleMesh
0x08VehicleMovementUWheeledVehicleMovementComponent*12 flags/Script/PhysXVehicles.Default__WheeledVehicle.MovementComp
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02490x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02530x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02680x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02800x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 31

SignatureFlagsNativeParams
void SetActivateVehiclePhysicsSimply(bool bActivate)FinalNative+1 flags0x01
void OnStopRepair(bool bSuccessful)FinalNative+1 flags0x01
void OnStartRepair()FinalNative+1 flags0x00
void OnHealthLevelChanged(AController* InstigatedBy, AActor* DamageCauser, const EHealthLevel& PreviousHealthLevel, const EHealthLevel& CurrentHealthLevel)FinalNative+1 flags0x12
void OnDriverDeath(FHitParameters& HitParameters)FinalNative+1 flags0x138
void OnDeath(AActor* DamagedActor, float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser)FinalNative+1 flags0x28
void OnCheckIfPhysicsShouldBeDeactivated()FinalNative+1 flags0x00
void OnCameraSwitched(bool bEnabled, UCameraComponent* SwitchedCamera)EventProtected0x10
void K2_TurnOffEngine()EventProtected0x00
void K2_StartEngine()EventProtected0x00
void K2_OnWheelsHit(float FallSpeed, float Damage)EventProtected0x08
void K2_OnStopEngineMalfunction()EventProtected0x00
void K2_OnStaticHullHit(const FVector& ImpactPoint, const FVector2D& UV, const FVector& HitDirection, FGameplayTagContainer& DamageTags)EventProtected0x48
void K2_OnStartEngineMalfunction()EventProtected0x00
void K2_OnHealthLevelChanged(const EHealthLevel& HealthLevel)EventProtected0x01
void K2_OnHeadlightsSwitched(bool bActive)EventProtected0x01
void K2_OnEngineMalfunctionProgress(float Alpha)EventProtected0x04
void K2_OnEngineBroken()EventProtected0x00
void K2_OnDeath(bool bDriverInVehicle)EventProtected0x01
bool IsAnyConstraintBroken(const FName& LeftConstraint, const FName& RightConstraint)FinalNative+1 flags0x11
void InitiateLightFlickering(const EVehicleLightFlickeringType& FlickeringType)EventPublic0x01
bool HasDriver()FinalNative+1 flags0x01
UVehicleNavModifierComponent* GetVehicleNavModifierComponent()FinalNative+1 flags0x08
FGameplayTag GetVehicleGameplayTag()FinalNative+1 flags0x08
float GetThrottle()FinalNative+1 flags0x04
float GetSteerAngle()FinalNative+1 flags0x04
float GetSpeed()FinalNative+1 flags0x04
float GetRelativeSteering()FinalNative+1 flags0x04
UAHWheeledVehicleMoveComponent* GetAHWheeledVehicleMoveComponent()FinalNative+1 flags0x08
void DeathImpl(AController* InstigatedBy, AActor* DamageCauser)FinalNative+1 flags0x10
void BreakVehicleConstraint(const FName& ConstraintName)FinalNative+1 flags0x08

Used by 3

types with a member, parameter or interface of this type