0x00x06A0
Members 60
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02B0 | 0x44 | padding / unreflected | |||
| 0x04 | InternalCameraMinPitch | float | Protected+7 flags | -80 | |
| 0x04 | InternalCameraMaxPitch | float | Protected+7 flags | 85 | |
| 0x04 | InternalCameraMinYaw | float | Protected+7 flags | -90 | |
| 0x04 | InternalCameraMaxYaw | float | Protected+7 flags | 90 | |
| 0x0304 | 0x04 | padding / unreflected | |||
| 0x08 | InternalCameraMinYawFromPitchCurve | UCurveFloat* | Protected+7 flags | nullptr | |
| 0x0310 | 0x08 | padding / unreflected | |||
| 0x08 | InternalCamera | UCameraComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.InternalCamera | |
| 0x08 | FPCameraSpringArm | USpringArmComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.FPCameraSprin… | |
| 0x08 | SpringArm | USpringArmComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.SpringArm | |
| 0x04 | SpringArmMinLength | float | Protected+7 flags | 100 | |
| 0x04 | SpringArmMaxLength | float | Protected+7 flags | 1000 | |
| 0x08 | ExternalCamera | UCameraComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.ExternalCamera | |
| 0x08 | InteractiveComponent | UInteractiveComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.InteractionCo… | |
| 0x08 | CharacterPhysicsSwitchBox | UAHCharacterPhysicsSwitchBoxComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.CharacterPhys… | |
| 0x08 | PushDynamicBox | UAHPushDynamicBoxComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.PushDynamicBox | |
| 0x08 | PhysicsActivationVolume | UBoxComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.PhysicsActiva… | |
| 0x08 | HealthComponent | UAHHealthComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.HealthCompone… | |
| 0x08 | RepairActorSceneComponent | URepairActorSceneComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.RepairActorSc… | |
| 0x08 | BurnDamageComponent | UAHContinuousDamageComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.BurnComponent | |
| 0x08 | ExplosionComponent | UAHExplosionComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.ExplosionComp… | |
| 0x08 | VehicleNavModifierComponent | UVehicleNavModifierComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.VehicleNavMod… | |
| 0x04 | MinBurnTimeBeforeDeath | float | Protected+7 flags | 10 | |
| 0x038C | 0x04 | padding / unreflected | |||
| 0x28 | DeathWithoutDelayDamageTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | OverturnPrevention | UAHOverturnPreventionComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.OverturnPreve… | |
| 0x04 | SpeedLimitToGetOut | float | Protected+7 flags | 5 | |
| 0x04 | SpeedLimitToGetIn | float | Protected+7 flags | 5 | |
| 0x08 | GrassMaskComponent | UAHLandscapeMaskComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.GrassMaskComp… | |
| 0x08 | WaterDetection | UAHVehicleWaterDetectionComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.WaterDetectio… | |
| 0x08 | FireNiagaraComponent | UNiagaraComponent* | Protected+10 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.FireNiagaraCo… | |
| 0x08 | VelocityLimiter | UAHVehicleVelocityLimiter* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.VelocityLimit… | |
| 0x08 | ObstacleHitComponent | UAHObstacleHitComponent* | Protected+9 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.ObstacleHitCo… | |
| 0x28 | HitDamageTypes | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x04 | VerticalSpeedToDetectWheelsHit | float | Protected+9 flags | 200 | |
| 0x041C | 0x04 | padding / unreflected | |||
| 0x08 | WheelsHitDamageCurve | UCurveFloat* | Protected+7 flags | nullptr | |
| 0x08 | AnimationsData | UDA_VehicleAnimations* | Protected+9 flags | nullptr | |
| 0x01 | bUseOneFrameSteeringAnimations | bool | Protected+8 flags | false | |
| 0x0431 | 0x07 | padding / unreflected | |||
| 0x08 | VehicleBurnGameplayEffect | TSubclassOf<UAHGameplayEffect> | Protected+10 flags | nullptr | |
| 0x28 | GameplayTagsForDriver | FGameplayTagContainer | Protected+4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | StaticHull | UStaticMeshComponent* | Protected+11 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.StaticHull | |
| 0x04 | StaticHullUVChannel | int32 | Protected+9 flags | 0 | |
| 0x04 | StaticHullLineTraceOffset | float | Protected+9 flags | 100 | |
| 0x01 | bDeactivatePhysicsWhenEmpty | bool | Protected+9 flags | true | |
| 0x0479 | 0x07 | padding / unreflected | |||
| 0x50 | BonePhysicsBlendWeightMap | TMap<TMap<TArray<TArray<float>>, FName>, FName> | Protected+3 flags | <TMap> | |
| 0x50 | EnableBonePhysicsIfConstraintBrokenMap | TMap<TArray<TArray<float>>, FName> | Protected+3 flags | <TMap> | |
| 0x10 | AlwaysSimulatePhysicsBoneNames | TArray<TArray<float>> | Protected+4 flags | [] | |
| 0x10 | HullBodyBoneNameArray | TArray<float> | Protected+6 flags | [2 items] | |
| 0x04 | PhysicsDeactivationCheckPeriod | float | Protected+7 flags | 1 | |
| 0x08 | VehicleGameplayTag | FGameplayTag | Protected+5 flags | {TagName=None} | |
| 0x04 | DriverVerticalOffset | float | Protected+9 flags | 0 | |
| 0x04 | DriverCapsuleHalfHeight | float | Protected+9 flags | 0 | |
| 0x04 | UsableZenithDeviation | float | Protected+9 flags | 45 | |
| 0x04 | ExplosionDamageToDriver | float | Protected+9 flags | 250 | |
| 0x04 | DriverBurnDamage | float | Protected+9 flags | 5 | |
| 0x28 | DriverBurnDamageType | FGameplayTagContainer | Protected+5 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x04 | SlowingDownSpeedLossMultiplier | float | Protected+9 flags | 0.3 | |
| 0x058C | 0x04 | padding / unreflected | |||
| 0x08 | BreakingDistanceCurve | UCurveFloat* | Protected+7 flags | nullptr | |
| 0x10 | BrokenConstraintNamesArray | TArray<TSoftObjectPtr<AActor>> | 3 flags | [] | |
| 0x28 | InitialSoftPointer | TSoftObjectPtr<AActor> | 4 flags | <SoftObjectProperty> | |
| 0x01 | bDrivenByPlayer | bool | 6 flags | false | |
| 0x01 | bEngineBroken | bool | 9 flags | false | |
| 0x05D2 | 0x06 | padding / unreflected | |||
| 0x08 | VehicleInputHandler | UAHVehicleInputHandler* | 7 flags | /Script/AtomicHeart.Default__AHWheeledVehicle.VehicleInputH… | |
| 0x05E0 | 0xC0 | unreflected bytes to end of AAHWheeledVehicle | |||
Inherited from AWheeledVehicle 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 12 flags | /Script/PhysXVehicles.Default__WheeledVehicle.VehicleMesh | |
| 0x08 | VehicleMovement | UWheeledVehicleMovementComponent* | 12 flags | /Script/PhysXVehicles.Default__WheeledVehicle.MovementComp |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0249 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0253 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0268 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0280 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 31
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetActivateVehiclePhysicsSimply(bool bActivate) | FinalNative+1 flags | 0x01 | |
| void OnStopRepair(bool bSuccessful) | FinalNative+1 flags | 0x01 | |
| void OnStartRepair() | FinalNative+1 flags | 0x00 | |
| void OnHealthLevelChanged(AController* InstigatedBy, AActor* DamageCauser, const EHealthLevel& PreviousHealthLevel, const EHealthLevel& CurrentHealthLevel) | FinalNative+1 flags | 0x12 | |
| void OnDriverDeath(FHitParameters& HitParameters) | FinalNative+1 flags | 0x138 | |
| void OnDeath(AActor* DamagedActor, float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser) | FinalNative+1 flags | 0x28 | |
| void OnCheckIfPhysicsShouldBeDeactivated() | FinalNative+1 flags | 0x00 | |
| void OnCameraSwitched(bool bEnabled, UCameraComponent* SwitchedCamera) | EventProtected | 0x10 | |
| void K2_TurnOffEngine() | EventProtected | 0x00 | |
| void K2_StartEngine() | EventProtected | 0x00 | |
| void K2_OnWheelsHit(float FallSpeed, float Damage) | EventProtected | 0x08 | |
| void K2_OnStopEngineMalfunction() | EventProtected | 0x00 | |
| void K2_OnStaticHullHit(const FVector& ImpactPoint, const FVector2D& UV, const FVector& HitDirection, FGameplayTagContainer& DamageTags) | EventProtected | 0x48 | |
| void K2_OnStartEngineMalfunction() | EventProtected | 0x00 | |
| void K2_OnHealthLevelChanged(const EHealthLevel& HealthLevel) | EventProtected | 0x01 | |
| void K2_OnHeadlightsSwitched(bool bActive) | EventProtected | 0x01 | |
| void K2_OnEngineMalfunctionProgress(float Alpha) | EventProtected | 0x04 | |
| void K2_OnEngineBroken() | EventProtected | 0x00 | |
| void K2_OnDeath(bool bDriverInVehicle) | EventProtected | 0x01 | |
| bool IsAnyConstraintBroken(const FName& LeftConstraint, const FName& RightConstraint) | FinalNative+1 flags | 0x11 | |
| void InitiateLightFlickering(const EVehicleLightFlickeringType& FlickeringType) | EventPublic | 0x01 | |
| bool HasDriver() | FinalNative+1 flags | 0x01 | |
| UVehicleNavModifierComponent* GetVehicleNavModifierComponent() | FinalNative+1 flags | 0x08 | |
| FGameplayTag GetVehicleGameplayTag() | FinalNative+1 flags | 0x08 | |
| float GetThrottle() | FinalNative+1 flags | 0x04 | |
| float GetSteerAngle() | FinalNative+1 flags | 0x04 | |
| float GetSpeed() | FinalNative+1 flags | 0x04 | |
| float GetRelativeSteering() | FinalNative+1 flags | 0x04 | |
| UAHWheeledVehicleMoveComponent* GetAHWheeledVehicleMoveComponent() | FinalNative+1 flags | 0x08 | |
| void DeathImpl(AController* InstigatedBy, AActor* DamageCauser) | FinalNative+1 flags | 0x10 | |
| void BreakVehicleConstraint(const FName& ConstraintName) | FinalNative+1 flags | 0x08 |