Zdexby TheHolyOneZ
4,763 classes
Class

USequenceUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.SequenceUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
UObject* FindSpawnedObject(ULevelSequencePlayer* InPlayer, ULevelSequence* InSequence, const FName& InTrackName)FinalNative+2 flags0x20
bool FindSpawnableBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding)FinalNative+2 flags0x29
bool FindPossessableBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding)FinalNative+2 flags0x29
bool FindMarkedFrame(ULevelSequencePlayer* InPlayer, const FString& InLabel, const int32& OutFrame)FinalNative+2 flags0x1D
bool FindAnyBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding)FinalNative+2 flags0x29
float ConvertFrameToSeconds(ULevelSequencePlayer* InPlayer, int32 InFrame)FinalNative+2 flags0x10
void CancelSequenceTriggerSettings(UDA_SequenceTriggerSettings* SequenceSettings, AAHPlayerCharacter* TargetCharacter)FinalNative+2 flags0x10
void ApplySequenceTriggerSettings(UDA_SequenceTriggerSettings* SequenceSettings, AAHPlayerCharacter* TargetCharacter)FinalNative+2 flags0x10