| UObject* FindSpawnedObject(ULevelSequencePlayer* InPlayer, ULevelSequence* InSequence, const FName& InTrackName) | FinalNative+2 flags | | 0x20 |
| bool FindSpawnableBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding) | FinalNative+2 flags | | 0x29 |
| bool FindPossessableBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding) | FinalNative+2 flags | | 0x29 |
| bool FindMarkedFrame(ULevelSequencePlayer* InPlayer, const FString& InLabel, const int32& OutFrame) | FinalNative+2 flags | | 0x1D |
| bool FindAnyBindingIDByName(ULevelSequence* InSequence, const FName& InTrackName, FMovieSceneObjectBindingID& OutBinding) | FinalNative+2 flags | | 0x29 |
| float ConvertFrameToSeconds(ULevelSequencePlayer* InPlayer, int32 InFrame) | FinalNative+2 flags | | 0x10 |
| void CancelSequenceTriggerSettings(UDA_SequenceTriggerSettings* SequenceSettings, AAHPlayerCharacter* TargetCharacter) | FinalNative+2 flags | | 0x10 |
| void ApplySequenceTriggerSettings(UDA_SequenceTriggerSettings* SequenceSettings, AAHPlayerCharacter* TargetCharacter) | FinalNative+2 flags | | 0x10 |