Class
UAHPlayerAnimInstance
: UAHCharacterAnimInstance : UAHBaseAnimInstance : UAnimInstance : UObject0x00x06B0
Members 39
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | GrabSocketOffsetMultiplier | float | Protected+7 flags | 5 | |
| 0x01 | BlendSLot | EBlendSlot | Protected+8 flags | Weapon | |
| 0x01 | bIsBlocking | bool | Protected+9 flags | false | |
| 0x03C6 | 0x02 | padding / unreflected | |||
| 0x38 | TraversalControls | FTraversalAnimationControls | Protected+6 flags | {Type=None, PropType=None, State=None, Displacement={X=0, Y… | |
| 0x38 | PreviousTraversalControls | FTraversalAnimationControls | Protected+6 flags | {Type=None, PropType=None, State=None, Displacement={X=0, Y… | |
| 0x0C | ClimbingAimRotation | FRotator | Protected+8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | SpecialAbilityAimOffsetRotation | FRotator | Protected+8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x08 | SpecialAbilityBlendspace | UAimOffsetBlendSpace* | Protected+9 flags | nullptr | |
| 0x01 | bShouldUseSpecialAbilityAimOffset | bool | Protected+9 flags | false | |
| 0x0459 | 0x03 | padding / unreflected | |||
| 0x04 | ForwardSwimmingAngle | float | Protected+6 flags | 50 | |
| 0x04 | BackwardsSwimmingAngle | float | Protected+6 flags | 110 | |
| 0x04 | IdleSwimmingThreshold | float | Protected+6 flags | 20 | |
| 0x01 | ExclusiveAnimState | EExclusivePlayerAnimState | Protected+9 flags | Default | |
| 0x01 | bMeleeWeaponSnappingEnabled | bool | Protected+9 flags | false | |
| 0x046A | 0x02 | padding / unreflected | |||
| 0x04 | MeleeWeaponPitchSnappingStrength | float | Protected+9 flags | 0 | |
| 0x04 | MeleeWeaponYawSnappingStrength | float | Protected+9 flags | 0 | |
| 0x01 | bIsEnemySpotted | bool | Protected+9 flags | false | |
| 0x01 | bIsDeadFromQTE | bool | Protected+8 flags | false | |
| 0x01 | bIsSwimming | bool | Protected+9 flags | false | |
| 0x01 | bIsSubmerged | bool | Protected+9 flags | false | |
| 0x01 | bIsSliding | bool | Protected+9 flags | false | |
| 0x01 | bIsPendingJump | bool | Protected+9 flags | false | |
| 0x01 | bIsDrivingVehicle | bool | Protected+9 flags | false | |
| 0x01 | bIsUsingPolymerModifier | bool | Protected+9 flags | false | |
| 0x01 | bOffsetSkillActive | bool | Protected+9 flags | false | |
| 0x047D | 0x03 | padding / unreflected | |||
| 0x04 | MeleeWeaponSkillOffsetAttackAlpha | float | Protected+9 flags | 0 | |
| 0x04 | ClimbingPlayRate | float | Protected+9 flags | 0 | |
| 0x01 | bIsDroppingHands | bool | Protected+9 flags | false | |
| 0x0489 | 0x03 | padding / unreflected | |||
| 0x0C | DropHandsTranslation | FVector | Protected+9 flags | {X=0, Y=0, Z=0} | |
| 0x0C | DropHandsRotation | FRotator | Protected+8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | DropHandsTransformAlpha | float | Protected+9 flags | 0 | |
| 0x04 | NormalizedFallHeight | float | Protected+9 flags | 0 | |
| 0x0C | ControlRotationDelta | FRotator | Protected+8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | BasedMovementLocationDelta | FVector | Protected+9 flags | {X=0, Y=0, Z=0} | |
| 0x0C | BasedMovementRotationDelta | FRotator | Protected+8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x08 | CurrentWeapon | ABaseWeapon* | Protected+9 flags | nullptr | |
| 0x08 | DefaultHandOffsets | UDA_WeaponOffsetSettings* | Protected+7 flags | nullptr | |
| 0x28 | TagsToDisableWeaponOffset | FGameplayTagContainer | Protected+5 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0508 | 0x90 | padding / unreflected | |||
| 0x08 | CurrentOffsetSettings | UDA_WeaponOffsetSettings* | 5 flags | nullptr | |
| 0x05A0 | 0x110 | unreflected bytes to end of UAHPlayerAnimInstance | |||
Inherited from UAHCharacterAnimInstance 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | OwningPawn | AAHBaseCharacter* | Protected+7 flags | nullptr | |
| 0x01 | bMovedForward | bool | Protected+7 flags | true | |
| 0x01 | bIsAlive | bool | Protected+7 flags | false | |
| 0x036A | 0x02 | padding / unreflected | |||
| 0x0C | LastUpdateControlRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RotationRate | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeVelocity | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | AbsoluteVelocity | FVector | Protected+9 flags | {X=0, Y=0, Z=0} | |
| 0x04 | Velocity | float | Protected+9 flags | 0 | |
| 0x04 | SlopeAngle | float | Protected+7 flags | 0 | |
| 0x0C | FloorNormal | FVector | Protected+7 flags | {X=0, Y=0, Z=1} | |
| 0x04 | FloorPitchAngle | float | Protected+7 flags | 0 | |
| 0x01 | bRagdollEnabled | bool | Protected+7 flags | false | |
| 0x01 | bSnapPoseSaved | bool | Protected+7 flags | false | |
| 0x01 | bSubscribeOnOwnerCharacterEvents | bool | Protected+7 flags | true | |
| 0x01 | bUpdateOnlyIfAlive | bool | Protected+7 flags | true | |
Inherited from UAHBaseAnimInstance 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x50 | BoneRelativeShakesMap | TMap<bool, FName> | TransientProtected+1 flags | <TMap> | |
| 0x0308 | 0x51 | padding / unreflected | |||
| 0x01 | bFastPathEnabled | bool | Protected+9 flags | false | |
Inherited from UAnimInstance 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+5 flags | nullptr | |
| 0x01 | RootMotionMode | uint8 | 7 flags | 3 | |
| 0x01 | bAllowParallelUpdateWithRootMotionFromEverything | bool | 7 flags | false | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bQueueMontageEvents : 1bit 6 | bool | Transient+3 flags | false | |
| 0x003B | 0x05 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0080 | 0x88 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<void> | Transient+3 flags | [] | |
Functions 41
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetRightHandExtraOffset(const FVector& InTranslation, const FRotator& InRotation) | FinalNative+1 flags | 0x18 | |
| void SetLeftHandExtraOffset(const FVector& InTranslation, const FRotator& InRotation) | FinalNative+1 flags | 0x18 | |
| void SetHandsExtraOffset(const FVector& InTranslation, const FRotator& InRotation) | FinalNative+1 flags | 0x18 | |
| void SetCameraStrengthAlphaEnabled(bool bInEnabled) | FinalNative+1 flags | 0x01 | |
| bool OnStartReloadAnimation(UAnimMontage* InAnimation, float InRate) | NativeEvent+1 flags | 0x0D | |
| void OnNoAmmoActionPressed() | EventPublic | 0x00 | |
| void OnDrivingVehicle(bool bIsDriving, TSubclassOf<UAnimInstance> SteeringABP) | EventPublic | 0x10 | |
| bool IsSliding() | FinalNative+1 flags | 0x01 | |
| bool HasDodgeSequences(const FGameplayTag& InDodgeBackTag, const FGameplayTag& InDodgeLeftTag, const FGameplayTag& InDodgeRightTag) | FinalNative+1 flags | 0x19 | |
| float GetSlideRelativeViewYaw() | FinalNative+1 flags | 0x04 | |
| void GetRotationInterpolatedValues(const float& YRotInterp, const float& ZRotInterp) | FinalNative+1 flags | 0x08 | |
| void GetRightHandSkillOffset(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| void GetRightHandExtraOffset(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| float GetRelativeSlideDirection() | FinalNative+1 flags | 0x04 | |
| AAHPlayerCharacter* GetPlayerCharacter() | FinalNative+1 flags | 0x08 | |
| void GetLeftHandSkillOffset(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| void GetLeftHandExtraOffset(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| bool GetIsSwimmingRight() | FinalNative+1 flags | 0x01 | |
| bool GetIsSwimmingLeft() | FinalNative+1 flags | 0x01 | |
| bool GetIsSwimmingIdle() | FinalNative+1 flags | 0x01 | |
| bool GetIsSwimmingForward() | FinalNative+1 flags | 0x01 | |
| bool GetIsSwimmingBackwards() | FinalNative+1 flags | 0x01 | |
| bool GetIsSwimming() | FinalNative+1 flags | 0x01 | |
| bool GetIsSubmerged() | FinalNative+1 flags | 0x01 | |
| bool GetIsSprinting() | FinalNative+1 flags | 0x01 | |
| bool GetIsOffsetSkillActive() | FinalNative+1 flags | 0x01 | |
| bool GetIsHrazDialogPlaying() | FinalNative+1 flags | 0x01 | |
| bool GetIsFalling() | FinalNative+1 flags | 0x01 | |
| bool GetIsCrouching() | FinalNative+1 flags | 0x01 | |
| bool GetIsAttackingWithPermanentWeapon() | FinalNative+1 flags | 0x01 | |
| bool GetIsAiming() | FinalNative+1 flags | 0x01 | |
| void GetHandsOffsetIfAttackBlocked(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| void GetHandsOffsetDuringSprint(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| void GetExtraHandsOffset(const FVector& OutTranslation, const FRotator& OutRotation) | FinalNative+1 flags | 0x18 | |
| void GetCurrentWeaponOffsetTransform(const FVector& Translation, const FRotator& Rotation) | FinalNative+1 flags | 0x18 | |
| void GetCurrentWeaponAdditionalCrouchOffsetTransform(const FVector& Translation, const FRotator& Rotation, const bool& CrouchingAndNotAiming) | FinalNative+1 flags | 0x19 | |
| bool GetCameraStrengthAlphaEnabled() | FinalNative+1 flags | 0x01 | |
| FVector GetAimLocation() | FinalNative+1 flags | 0x0C | |
| void DropHandsFinished() | FinalNative+1 flags | 0x00 | |
| bool CheckAreSequencesValid(const TArray<bool>& InTagArrayToCheck) | FinalNative+1 flags | 0x11 | |
| void CalculateHandsOffsets() | EventPublic | 0x00 |