Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.AHPlayerAnimInstance 0x06B0 (1,712 B) align 16 inherited 0x03C0 vtable /Script/AtomicHeart
0x00x06B0

Members 39

OffsetSizeNameTypeFlagsDefault
0x04GrabSocketOffsetMultiplierfloatProtected+7 flags5
0x01BlendSLotEBlendSlotProtected+8 flagsWeapon
0x01bIsBlockingboolProtected+9 flagsfalse
0x03C60x02padding / unreflected
0x38TraversalControlsFTraversalAnimationControlsProtected+6 flags{Type=None, PropType=None, State=None, Displacement={X=0, Y…
0x38PreviousTraversalControlsFTraversalAnimationControlsProtected+6 flags{Type=None, PropType=None, State=None, Displacement={X=0, Y…
0x0CClimbingAimRotationFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x0CSpecialAbilityAimOffsetRotationFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x08SpecialAbilityBlendspaceUAimOffsetBlendSpace*Protected+9 flagsnullptr
0x01bShouldUseSpecialAbilityAimOffsetboolProtected+9 flagsfalse
0x04590x03padding / unreflected
0x04ForwardSwimmingAnglefloatProtected+6 flags50
0x04BackwardsSwimmingAnglefloatProtected+6 flags110
0x04IdleSwimmingThresholdfloatProtected+6 flags20
0x01ExclusiveAnimStateEExclusivePlayerAnimStateProtected+9 flagsDefault
0x01bMeleeWeaponSnappingEnabledboolProtected+9 flagsfalse
0x046A0x02padding / unreflected
0x04MeleeWeaponPitchSnappingStrengthfloatProtected+9 flags0
0x04MeleeWeaponYawSnappingStrengthfloatProtected+9 flags0
0x01bIsEnemySpottedboolProtected+9 flagsfalse
0x01bIsDeadFromQTEboolProtected+8 flagsfalse
0x01bIsSwimmingboolProtected+9 flagsfalse
0x01bIsSubmergedboolProtected+9 flagsfalse
0x01bIsSlidingboolProtected+9 flagsfalse
0x01bIsPendingJumpboolProtected+9 flagsfalse
0x01bIsDrivingVehicleboolProtected+9 flagsfalse
0x01bIsUsingPolymerModifierboolProtected+9 flagsfalse
0x01bOffsetSkillActiveboolProtected+9 flagsfalse
0x047D0x03padding / unreflected
0x04MeleeWeaponSkillOffsetAttackAlphafloatProtected+9 flags0
0x04ClimbingPlayRatefloatProtected+9 flags0
0x01bIsDroppingHandsboolProtected+9 flagsfalse
0x04890x03padding / unreflected
0x0CDropHandsTranslationFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x0CDropHandsRotationFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x04DropHandsTransformAlphafloatProtected+9 flags0
0x04NormalizedFallHeightfloatProtected+9 flags0
0x0CControlRotationDeltaFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x0CBasedMovementLocationDeltaFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x0CBasedMovementRotationDeltaFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x08CurrentWeaponABaseWeapon*Protected+9 flagsnullptr
0x08DefaultHandOffsetsUDA_WeaponOffsetSettings*Protected+7 flagsnullptr
0x28TagsToDisableWeaponOffsetFGameplayTagContainerProtected+5 flags{GameplayTags=[], ParentTags=[]}
0x05080x90padding / unreflected
0x08CurrentOffsetSettingsUDA_WeaponOffsetSettings*5 flagsnullptr
0x05A00x110unreflected bytes to end of UAHPlayerAnimInstance
Inherited from UAHCharacterAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08OwningPawnAAHBaseCharacter*Protected+7 flagsnullptr
0x01bMovedForwardboolProtected+7 flagstrue
0x01bIsAliveboolProtected+7 flagsfalse
0x036A0x02padding / unreflected
0x0CLastUpdateControlRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRotationRateFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeVelocityFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CAbsoluteVelocityFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x04VelocityfloatProtected+9 flags0
0x04SlopeAnglefloatProtected+7 flags0
0x0CFloorNormalFVectorProtected+7 flags{X=0, Y=0, Z=1}
0x04FloorPitchAnglefloatProtected+7 flags0
0x01bRagdollEnabledboolProtected+7 flagsfalse
0x01bSnapPoseSavedboolProtected+7 flagsfalse
0x01bSubscribeOnOwnerCharacterEventsboolProtected+7 flagstrue
0x01bUpdateOnlyIfAliveboolProtected+7 flagstrue
Inherited from UAHBaseAnimInstance 2
OffsetSizeNameTypeFlagsDefault
0x50BoneRelativeShakesMapTMap<bool, FName>TransientProtected+1 flags<TMap>
0x03080x51padding / unreflected
0x01bFastPathEnabledboolProtected+9 flagsfalse
Inherited from UAnimInstance 14
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bAllowParallelUpdateWithRootMotionFromEverythingbool7 flagsfalse
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x003B0x05padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00800x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<void>Transient+3 flags[]

Functions 41

SignatureFlagsNativeParams
void SetRightHandExtraOffset(const FVector& InTranslation, const FRotator& InRotation)FinalNative+1 flags0x18
void SetLeftHandExtraOffset(const FVector& InTranslation, const FRotator& InRotation)FinalNative+1 flags0x18
void SetHandsExtraOffset(const FVector& InTranslation, const FRotator& InRotation)FinalNative+1 flags0x18
void SetCameraStrengthAlphaEnabled(bool bInEnabled)FinalNative+1 flags0x01
bool OnStartReloadAnimation(UAnimMontage* InAnimation, float InRate)NativeEvent+1 flags0x0D
void OnNoAmmoActionPressed()EventPublic0x00
void OnDrivingVehicle(bool bIsDriving, TSubclassOf<UAnimInstance> SteeringABP)EventPublic0x10
bool IsSliding()FinalNative+1 flags0x01
bool HasDodgeSequences(const FGameplayTag& InDodgeBackTag, const FGameplayTag& InDodgeLeftTag, const FGameplayTag& InDodgeRightTag)FinalNative+1 flags0x19
float GetSlideRelativeViewYaw()FinalNative+1 flags0x04
void GetRotationInterpolatedValues(const float& YRotInterp, const float& ZRotInterp)FinalNative+1 flags0x08
void GetRightHandSkillOffset(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
void GetRightHandExtraOffset(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
float GetRelativeSlideDirection()FinalNative+1 flags0x04
AAHPlayerCharacter* GetPlayerCharacter()FinalNative+1 flags0x08
void GetLeftHandSkillOffset(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
void GetLeftHandExtraOffset(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
bool GetIsSwimmingRight()FinalNative+1 flags0x01
bool GetIsSwimmingLeft()FinalNative+1 flags0x01
bool GetIsSwimmingIdle()FinalNative+1 flags0x01
bool GetIsSwimmingForward()FinalNative+1 flags0x01
bool GetIsSwimmingBackwards()FinalNative+1 flags0x01
bool GetIsSwimming()FinalNative+1 flags0x01
bool GetIsSubmerged()FinalNative+1 flags0x01
bool GetIsSprinting()FinalNative+1 flags0x01
bool GetIsOffsetSkillActive()FinalNative+1 flags0x01
bool GetIsHrazDialogPlaying()FinalNative+1 flags0x01
bool GetIsFalling()FinalNative+1 flags0x01
bool GetIsCrouching()FinalNative+1 flags0x01
bool GetIsAttackingWithPermanentWeapon()FinalNative+1 flags0x01
bool GetIsAiming()FinalNative+1 flags0x01
void GetHandsOffsetIfAttackBlocked(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
void GetHandsOffsetDuringSprint(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
void GetExtraHandsOffset(const FVector& OutTranslation, const FRotator& OutRotation)FinalNative+1 flags0x18
void GetCurrentWeaponOffsetTransform(const FVector& Translation, const FRotator& Rotation)FinalNative+1 flags0x18
void GetCurrentWeaponAdditionalCrouchOffsetTransform(const FVector& Translation, const FRotator& Rotation, const bool& CrouchingAndNotAiming)FinalNative+1 flags0x19
bool GetCameraStrengthAlphaEnabled()FinalNative+1 flags0x01
FVector GetAimLocation()FinalNative+1 flags0x0C
void DropHandsFinished()FinalNative+1 flags0x00
bool CheckAreSequencesValid(const TArray<bool>& InTagArrayToCheck)FinalNative+1 flags0x11
void CalculateHandsOffsets()EventPublic0x00

Subclasses 1