| 0x10 | MaxPolymerThrowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | PolymerThrowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxFreezeRayResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | FreezeRayResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxInvisibilityShieldResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | InvisibilityShieldResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxTelekineticSmashResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | TelekineticSmashResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | ShockerResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxShockerResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | PolymerShieldResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxPolymerShieldResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxFireThrowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | FireThrowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxTimeSlowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | TimeSlowResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxFireballResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | FireballResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MaxWhipResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | WhipResource | FGameplayAttributeData | 4 flags | {BaseValue=100, CurrentValue=100} |
| 0x10 | MeleeAttackSpeedMultiplier | FGameplayAttributeData | 4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | ReloadSpeedMultiplier | FGameplayAttributeData | 4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | SpecialAbilityRegenSpeedMultiplier | FGameplayAttributeData | 4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | DodgeCharges | FGameplayAttributeData | 4 flags | {BaseValue=2, CurrentValue=2} |
| 0x10 | MaxDodgeCharges | FGameplayAttributeData | 4 flags | {BaseValue=1, CurrentValue=1} |
| 0x10 | CrouchSpeed | FGameplayAttributeData | 4 flags | {BaseValue=175, CurrentValue=175} |
| 0x10 | UncrouchSpeed | FGameplayAttributeData | 4 flags | {BaseValue=250, CurrentValue=250} |
| 0x10 | GlobalTimeDilation | FGameplayAttributeData | 4 flags | {BaseValue=1, CurrentValue=1} |