| bool SetGamePaused(UObject* WorldContextObject, bool bPaused, bool bPauseSound) | FinalNative+2 flags | | 0x0B |
| EInputMode GetCurrentInputMode(AAHPlayerController* PlayerController) | FinalNative+2 flags | | 0x09 |
| AActor* GetActorViewTarget(APlayerController* PlayerController) | FinalNative+2 flags | | 0x10 |
| void CheckPlayerTriggerVolumeOverlapPlayerCharacter(APlayerTriggerVolume* TriggerVolume) | FinalNative+2 flags | | 0x08 |
| void CheckPlayerCharacterOverlapPlayerTriggerVolume(AAHPlayerCharacter* TargetCharacter) | FinalNative+2 flags | | 0x08 |