Zdexby TheHolyOneZ
4,763 classes
Class

UAHGameplayStatics

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AHGameplayStatics 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 30

SignatureFlagsNativeParams
void TeleportPlayer(APlayerStart* PlayerStart)FinalNative+2 flags0x08
void SpawnAttackWave(const TSubclassOf<AAttackWave>& InAttackWaveTemplate, const FVector& InSpawnLocation, AActor* InOwner, AActor* InOrigin, UDA_SpecialHitSettings* InHitSettings, const FAttackWaveParameters& InWaveParameters, float InLength)FinalNative+2 flags0x5C
void ShowStoreUI(const FString& Category, const FString& IDPage)FinalNative+2 flags0x20
bool IsWinGDKPlatform()FinalNative+2 flags0x01
bool IsVKPlatform()FinalNative+2 flags0x01
bool IsShippingBuild()FinalNative+2 flags0x01
bool IsRunningDlc(const EEntitlements& Entitlement)FinalNative+2 flags0x02
bool IsLocalPlayerOnline()FinalNative+2 flags0x01
bool IsDlcOwned(const EEntitlements& OwningDlc)FinalNative+2 flags0x02
bool IsDlcEnabled(const FString& DlcOptionName, int32 DlcOptionValue, const EEntitlements& OwningDlc)FinalNative+2 flags0x16
bool IsDebugEnabled()FinalNative+2 flags0x01
FString GetUserNameFromControllerId(int32 ControllerId, const FString& NoNameValue)FinalNative+2 flags0x28
ETargetPlatformType GetTargetPlatform()FinalNative+2 flags0x01
ULevelStreaming* GetStreamingLevel(const FName& PackageName)FinalNative+2 flags0x10
UAHInventoryPlayer* GetPlayerInventory(UObject* InWorldContextObject, int32 InPlayerIndex)FinalNative+2 flags0x18
UPlayerHUD* GetPlayerHUD(UObject* InWorldContextObject, int32 InPlayerIndex)FinalNative+2 flags0x18
AAHPlayerController* GetPlayerController(UObject* InWorldContextObject, int32 InPlayerIndex)FinalNative+2 flags0x18
AAHPlayerCharacter* GetPlayerCharacter(UObject* InWorldContextObject, int32 InPlayerIndex)FinalNative+2 flags0x18
FHitResult GetLineOfSightHitResult()FinalNative+2 flags0x88
bool GetCurrentWorldIsPreviewOrEditor(AActor* Actor)FinalNative+2 flags0x09
UWorld* GetCurrentWorld()FinalNative+2 flags0x08
int32 GetCurrentDifficulty()FinalNative+2 flags0x04
FString GetAppID()FinalNative+2 flags0x10
TArray<void> GetAllUsersNamesFromControllerId(const FString& NoNameValue)FinalNative+2 flags0x20
AAHAIController* GetAIController(AActor* Actor)FinalNative+2 flags0x10
AAHPlayerCharacter* GetAHPlayerCharacter()FinalNative+2 flags0x08
FString GetAccountCountry()FinalNative+2 flags0x10
APlayerStart* FindPlayerStart(const FName& PlayerStartTag)FinalNative+2 flags0x10
TArray<void> FilterAvailableSlots(const TArray<TArray<void>>& Slots)FinalNative+2 flags0x20
void AddGlobalTimeDilation(UObject* WorldContextObject, float Delta)FinalNative+2 flags0x0C