| void TeleportPlayer(APlayerStart* PlayerStart) | FinalNative+2 flags | | 0x08 |
| void SpawnAttackWave(const TSubclassOf<AAttackWave>& InAttackWaveTemplate, const FVector& InSpawnLocation, AActor* InOwner, AActor* InOrigin, UDA_SpecialHitSettings* InHitSettings, const FAttackWaveParameters& InWaveParameters, float InLength) | FinalNative+2 flags | | 0x5C |
| void ShowStoreUI(const FString& Category, const FString& IDPage) | FinalNative+2 flags | | 0x20 |
| bool IsWinGDKPlatform() | FinalNative+2 flags | | 0x01 |
| bool IsVKPlatform() | FinalNative+2 flags | | 0x01 |
| bool IsShippingBuild() | FinalNative+2 flags | | 0x01 |
| bool IsRunningDlc(const EEntitlements& Entitlement) | FinalNative+2 flags | | 0x02 |
| bool IsLocalPlayerOnline() | FinalNative+2 flags | | 0x01 |
| bool IsDlcOwned(const EEntitlements& OwningDlc) | FinalNative+2 flags | | 0x02 |
| bool IsDlcEnabled(const FString& DlcOptionName, int32 DlcOptionValue, const EEntitlements& OwningDlc) | FinalNative+2 flags | | 0x16 |
| bool IsDebugEnabled() | FinalNative+2 flags | | 0x01 |
| FString GetUserNameFromControllerId(int32 ControllerId, const FString& NoNameValue) | FinalNative+2 flags | | 0x28 |
| ETargetPlatformType GetTargetPlatform() | FinalNative+2 flags | | 0x01 |
| ULevelStreaming* GetStreamingLevel(const FName& PackageName) | FinalNative+2 flags | | 0x10 |
| UAHInventoryPlayer* GetPlayerInventory(UObject* InWorldContextObject, int32 InPlayerIndex) | FinalNative+2 flags | | 0x18 |
| UPlayerHUD* GetPlayerHUD(UObject* InWorldContextObject, int32 InPlayerIndex) | FinalNative+2 flags | | 0x18 |
| AAHPlayerController* GetPlayerController(UObject* InWorldContextObject, int32 InPlayerIndex) | FinalNative+2 flags | | 0x18 |
| AAHPlayerCharacter* GetPlayerCharacter(UObject* InWorldContextObject, int32 InPlayerIndex) | FinalNative+2 flags | | 0x18 |
| FHitResult GetLineOfSightHitResult() | FinalNative+2 flags | | 0x88 |
| bool GetCurrentWorldIsPreviewOrEditor(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| UWorld* GetCurrentWorld() | FinalNative+2 flags | | 0x08 |
| int32 GetCurrentDifficulty() | FinalNative+2 flags | | 0x04 |
| FString GetAppID() | FinalNative+2 flags | | 0x10 |
| TArray<void> GetAllUsersNamesFromControllerId(const FString& NoNameValue) | FinalNative+2 flags | | 0x20 |
| AAHAIController* GetAIController(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| AAHPlayerCharacter* GetAHPlayerCharacter() | FinalNative+2 flags | | 0x08 |
| FString GetAccountCountry() | FinalNative+2 flags | | 0x10 |
| APlayerStart* FindPlayerStart(const FName& PlayerStartTag) | FinalNative+2 flags | | 0x10 |
| TArray<void> FilterAvailableSlots(const TArray<TArray<void>>& Slots) | FinalNative+2 flags | | 0x20 |
| void AddGlobalTimeDilation(UObject* WorldContextObject, float Delta) | FinalNative+2 flags | | 0x0C |