Zdexby TheHolyOneZ
4,763 classes
Class

USubsystemUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.SubsystemUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 47

SignatureFlagsNativeParams
bool ShouldInitializeMainGameSubsystems(AAHPlayerCharacter* PlayerCharacter)FinalNative+2 flags0x09
UWwiseRadioSubsystem* GetWwiseRadioSubsystem(UWorld* World)FinalNative+2 flags0x10
UVoiceAssistantSubsystem* GetVoiceAssistantSubsystem(UWorld* World)FinalNative+2 flags0x10
UVFXSubsystem* GetVFXSubsystem()FinalNative+2 flags0x08
UAHVersusSequenceSubsystem* GetVersusSequenceSubsystem()FinalNative+2 flags0x08
USubtitlesSubsystem* GetSubtitlesSubsystem()FinalNative+2 flags0x08
UAHPSOCacheSubsystem* GetPSOCacheSubsystem()FinalNative+2 flags0x08
UPolymerBombSubsystem* GetPolymerBombSubsystem(UWorld* World)FinalNative+2 flags0x10
UPlayerViewControlSubsystem* GetPlayerViewControlSubsystem()FinalNative+2 flags0x08
UAHPackFileSubsystem* GetPackFileSubsystem()FinalNative+2 flags0x08
UMutableItemSubsystem* GetMutablePickupSubsystem(UWorld* World)FinalNative+2 flags0x10
ULootSpawnSubsystem* GetLootSpawnSubsystem(UWorld* World)FinalNative+2 flags0x10
UAHLicenseSubsystem* GetLicenseSubsystem()FinalNative+2 flags0x08
UKnownObjectsSubsystem* GetKnownObjectsSubsystem()FinalNative+2 flags0x08
UHitReactionSubsystem* GetHitReactionSubsystem()FinalNative+2 flags0x08
UGameplayTrackingSubsystem* GetGameplayTrackingSubsystem()FinalNative+2 flags0x08
UGameplayEventSubsystem* GetGameplayEventSubsystem()FinalNative+2 flags0x08
UAHGameActivitySubsystem* GetGameActivitySubsystem()FinalNative+2 flags0x08
UFightStagingSubsystem* GetFightStagingSubsystem()FinalNative+2 flags0x08
UEcoSystemSubsystem* GetEcoSystemSubsystem()FinalNative+2 flags0x08
UDebugSettingsSubsystem* GetDebugSettingsSubsystem()FinalNative+2 flags0x08
UDeadBodyLimitSubsystem* GetDeadBodyLimitSubsystem(UWorld* World)FinalNative+2 flags0x10
UDamageEventsSubsystem* GetDamageEventsSubsystem(UWorld* World)FinalNative+2 flags0x10
UAHDamageCapturerSubsystem* GetDamageCapturerSubsystem(UWorld* World)FinalNative+2 flags0x10
UChemicalInteractSearchSubsystem* GetChemicalInteractSearchSubsystem(UWorld* World)FinalNative+2 flags0x10
UAHCharacterMovementSubsystem* GetCharacterMovementSubsystem()FinalNative+2 flags0x08
UCharacterDestructibleSubsystem* GetCharacterDestructibleSubsystem(UWorld* World)FinalNative+2 flags0x10
UAudioOcclusionSubsystem* GetAudioOcclusionSubsystem()FinalNative+2 flags0x08
UAudioBankLoaderSubsystem* GetAudioBankLoaderSubsystem()FinalNative+2 flags0x08
UAIUtilsSubsystem* GetAIUtilsSubsystem()FinalNative+2 flags0x08
UAISignificanceSubsystem* GetAISignificanceSubsystem()FinalNative+2 flags0x08
UAIObservationSubsystem* GetAIObservationSubsystem()FinalNative+2 flags0x08
UAIDirectorSubsystem* GetAIDirectorSubsystemFromContextObject(UObject* InWorldContextObject)FinalNative+2 flags0x10
UAIDirectorSubsystem* GetAIDirectorSubsystem(UWorld* World)FinalNative+2 flags0x10
UAHWwiseSubsystem* GetAHWwiseSubsystem()FinalNative+2 flags0x08
UAHWwiseBridgeSubsystem* GetAHWwiseBridgeSubsystem()FinalNative+2 flags0x08
UAHWorldStreamingSubsystem* GetAHWorldStreamingSubsystem()FinalNative+2 flags0x08
UAHWorldOriginShiftSubsystem* GetAHWorldOriginShiftSubsystem()FinalNative+2 flags0x08
UAHWorldMapSubsystem* GetAHWorldMapSubsystem()FinalNative+2 flags0x08
UAHRadioManagerSubsystem* GetAHRadioManagerSubsystem()FinalNative+2 flags0x08
UAHLandscapeMasksSubsystem* GetAHLandscapeMasksSubsystem()FinalNative+2 flags0x08
UAHGameSettingsSubsystem* GetAHGameSettingsSubsystem()FinalNative+2 flags0x08
UAHComposureSubsystem* GetAHComposureSubsystem()FinalNative+2 flags0x08
UAHAsyncLoaderSubsystem* GetAHAsyncLoaderSubsystem()FinalNative+2 flags0x08
UAHAIPerceptionSystem* GetAHAIPerceptionSystem(UObject* WorldContextObject)FinalNative+2 flags0x10
UAHActorTrackingSubsystem* GetAHActorTrackingSubsystem(UWorld* World)FinalNative+2 flags0x10
UAHAchievementSubsystem* GetAchievementSubsystem()FinalNative+2 flags0x08