Zdexby TheHolyOneZ
4,763 classes
Class

UAHInventoryPlayer

: UAHInventory : UActorComponent : UObject
/Script/AtomicHeart.AHInventoryPlayer 0x0BA0 (2,976 B) align 8 inherited 0x0388 vtable /Script/AtomicHeart
0x00x0BA0

Members 34

OffsetSizeNameTypeFlagsDefault
0x10DefaultPlayerItemsToCraftTArray<TArray<TArray<TArray<FMulticastScriptDelegate>>>>5 flags[]
0x10DefaultPlayerItemsToCraftDataTArray<TArray<TArray<FMulticastScriptDelegate>>>5 flags[]
0x10AmmoTypesTArray<TArray<FMulticastScriptDelegate>>5 flags[]
0x10AmmoDataAssetsArrayTArray<FMulticastScriptDelegate>4 flags[]
0x03C80x30padding / unreflected
0x10OnPickupableItemSpawnedFMulticastScriptDelegate4 flags<delegate>
0x04MaxColumnsint32Protected+9 flags9
0x04MaxRowsint32Protected+9 flags999
0x04MeleeWeaponCountint32Protected+7 flags3
0x04RangeWeaponCountint32Protected+7 flags3
0x04ConsumablesCountint32Protected+7 flags3
0x04ResourcesCountint32Protected+9 flags8
0x04SpecialResourcesCountint32Protected+9 flags7
0x04AmmoCountint32Protected+9 flags5
0x04QuestItemsMaxCountint32Protected+9 flags50
0x042C0x04padding / unreflected
0x10InventoryCapacityConditionsTArray<bool>Protected+6 flags[]
0x01bAutoEquipWeaponsboolProtected+9 flagstrue
0x04410x03padding / unreflected
0x04SpawningPickupableItemForwardDistancefloatProtected+9 flags50
0x10ResourcesFInventoryItemGroupTransientProtected+1 flags{}
0x10SpecialResourcesFInventoryItemGroupTransientProtected+1 flags{}
0x10AmmoItemsFInventoryItemGroupTransientProtected+1 flags{}
0x10AuxItemsFInventoryItemGroupTransientProtected+1 flags{}
0x10QuestItemsFInventoryItemGroupTransientProtected+1 flags{}
0x10PlayerItemsToCraftTArray<int32>Protected+3 flags[]
0x04InfiniteAmmoCountint32Protected+8 flags999
0x04AC0x04padding / unreflected
0x10InventorySkillsTArray<TArray<FInventoryList>>Protected+4 flags[]
0x04C00x18padding / unreflected
0x10AllCraftablePrimaryAssetIDsTArray<FInventoryList>3 flags[]
0x78ResourcesListFInventoryList2 flags{Slots=[], IndicesById=<TMap>, Capacity=0}
0x78SpecialResourcesListFInventoryList2 flags{Slots=[], IndicesById=<TMap>, Capacity=0}
0x78AmmoListFInventoryList2 flags{Slots=[], IndicesById=<TMap>, Capacity=0}
0x78AuxListFInventoryList2 flags{Slots=[], IndicesById=<TMap>, Capacity=0}
0x78QuestItemsListFInventoryList2 flags{Slots=[], IndicesById=<TMap>, Capacity=0}
0x07400xB0padding / unreflected
0x370DumpedInventoryFInventoryDump2 flags{ResourcesList={Slots=[], IndicesById=<TMap>, Capacity=0}, …
0x0B600x08padding / unreflected
0x08SavedEquippedItemIdint646 flags-1
0x04CurrentHealingItemIndexint326 flags0
0x0B740x2Cunreflected bytes to end of UAHInventoryPlayer
Inherited from UAHInventory 12
OffsetSizeNameTypeFlagsDefault
0x01bStorageboolProtected+9 flagsfalse
0x01A10x03padding / unreflected
0x04BaseColumnsint32Protected+9 flags7
0x04BaseRowsint32Protected+9 flags4
0x01AC0x04padding / unreflected
0x08DisassembleSettingsUDA_DisassembleSettings*Protected+7 flagsnullptr
0x08IgnoreOverWeightTagFGameplayTagProtected+7 flags{TagName=None}
0x10ItemsFInventoryItemGroupTransientProtected+1 flags{}
0x08CurrentItemCounterIdint64Protected+6 flags1
0x50SavedItemsTMap<TArray<FInventoryGrid>, int64>Protected+2 flags<TMap>
0x10DataTArray<FInventoryGrid>Protected+3 flags[]
0xC8ItemsGridFInventoryGridProtected+2 flags{Elements=<TMap>, IndicesById=<TMap>, Cells=[], Rows=0, Col…
0x08CachedPlayerCharacterTWeakObjectPtr<AAHPlayerCharacter>Protected+9 flags<0xffffffff>
0x08CachedPlayerControllerTWeakObjectPtr<AAHPlayerController>Protected+9 flags<0xffffffff>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 22

SignatureFlagsNativeParams
bool TryToCraftItem(UDA_ItemBase* InItemDataAsset, int32 Amount)FinalNative+1 flags0x0D
bool TryToConsumeResourcesToCraft(UDA_ItemBase* ItemDataAsset, int32 Amount)FinalNative+1 flags0x0D
bool TryConsumeItem(UDA_ItemBase* ItemDataAsset, int32 Amount)FinalNative+1 flags0x0D
bool SetItemMetaDataByTag(FGameplayTag& InTag, UObject* InMetaData)FinalNative+1 flags0x11
void RemoveItemFromInventory(UDA_ItemBase* ItemDataAsset, int32 Amount)FinalNative+1 flags0x0C
void OnSkillActivated(UDA_Skill* InSkill, int32 InSlotIndex)FinalNative+1 flags0x0C
void MoveSingleItemToStorage(UDA_ItemBase* ItemData)FinalNative+1 flags0x08
void MoveSingleItemFromStorage(UDA_ItemBase* ItemData)FinalNative+1 flags0x08
void MoveLastItemToStorage()FinalNative+1 flags0x00
void MoveAllItemsToStorage()FinalNative+1 flags0x00
bool HasRecipeFor(UDA_ItemBase* InItemDataAsset)FinalNative+1 flags0x09
bool HasItem(UDA_ItemBase* InItemDataAsset)FinalNative+1 flags0x09
UObject* GetItemMetaDataByTag(FGameplayTag& InTag)FinalNative+1 flags0x10
TArray<void> FindItemsInfoByTag(FGameplayTag& InTag)FinalNative+1 flags0x18
TArray<void> FindItemsInfo(UDA_ItemBase* InItemDataAsset)FinalNative+1 flags0x18
bool FillDefaultPlayerItemsToCraftData()FinalNative+1 flags0x01
void DropItemById(int64 ItemId, bool bShouldDrop)FinalNative+1 flags0x09
void ConsumeDumpedItems()FinalNative+1 flags0x00
bool CanCraftAnyWeapon()FinalNative+1 flags0x01
FPickupResult AddSingleItemToInventory(FInventoryData& InInventoryData, bool InSendNotification)FinalNative+1 flags0x80
FPickupResult AddItemToInventoryWithParameters(FInventoryData& InInventoryData, bool bInSendNotification, bool bInAutoEquip, bool bInIsSpecialPickup, bool bInForceBindToSlot, bool bMovedToStorage)FinalNative+1 flags0x80
FPickupResult AddItemToInventory(AAHPickupableItem* InPickupableItem, bool InSendNotification)NativeEvent+1 flags0x38

Used by 2

types with a member, parameter or interface of this type