| void WwiseGlobalResume() | FinalNative+2 flags | | 0x00 |
| void WwiseGlobalPause() | FinalNative+2 flags | | 0x00 |
| void StopAndUnregisterWwiseComponentID(int64 ComponentID, int32 In_TransitionDuration) | FinalNative+2 flags | | 0x0C |
| void SetWwiseState(FAHWwiseState& State) | FinalNative+2 flags | | 0x20 |
| void SetWWiseElevatorState(const EWwiseElevatorState& ElevatorState) | FinalNative+2 flags | | 0x01 |
| void SetWWiseAlarmState(const EWwiseAlarmState& AlarmState) | FinalNative+2 flags | | 0x01 |
| void SetPositionForGameObjectID(int64 GameObjectID, FTransform& NewLocation, UObject* In_ContextObject) | FinalNative+2 flags | | 0x48 |
| void SetGooseCharacter(AAHAICharacter* GooseCharacter) | FinalNative+2 flags | | 0x08 |
| void SetAHRTPCToComponentID(int64 ComponentID, FAHWwiseRTPC& RTPC) | FinalNative+2 flags | | 0x20 |
| void SetAHRTPC(FAHWwiseRTPC& RTPC) | FinalNative+2 flags | | 0x18 |
| FString SegmentInfoToString(FAkSegmentInfo& SegmentInfo) | FinalNative+2 flags | | 0x38 |
| void RemoveMultiObject(UAkAudioEvent* InEvent, FTransform& InTransform) | FinalNative+2 flags | | 0x40 |
| int64 PlayOnDisposableObjectEvent(FAkEventContainer& AkEventContainer, UObject* In_ContextObject) | FinalNative+2 flags | | 0x60 |
| UAHWwiseComponent* PlayEventOnNewComponent(FAHWwiseEventContainer& EventContainer, const FVector& Location, const FRotator& Rotation, UObject* WorldContextObject, float OcclusionRefreshInterval) | FinalNative+2 flags | | 0xD0 |
| void PlayEventAtLocationWithProperties(FAkEventContainer& AkEventContainer, UObject* In_ContextObject) | FinalNative+2 flags | | 0x58 |
| int32 PlayEventAtLocation(FAHWwiseEventContainer& EventContainer, const FVector& Location, const FRotator& Rotation, UObject* WorldContextObject) | FinalNative+2 flags | | 0xC4 |
| bool OverrideSignificanceLevelsOnActorWithWwiseComponent(USignificanceComponent* SignificanceComponent, UAHWwiseComponent* WwiseComponent) | FinalNative+2 flags | | 0x11 |
| void GetWwiseSourcePlayPosition(int32 PlayingID, const int32& OutPlayPosition) | FinalNative+2 flags | | 0x08 |
| FAHWwiseSwitch GetWwiseMaterialSwitch(UPhysicalMaterial* PhysicalMaterial) | FinalNative+2 flags | | 0x28 |
| TSet<UAkAudioBank*> GetLoadingBanks() | FinalNative+2 flags | | 0x50 |
| AAHAICharacter* GetGooseCharacter() | FinalNative+2 flags | | 0x08 |
| float GetEventMinDuration(FAHWwiseEventContainer& EventContainer) | FinalNative+2 flags | | 0xA4 |
| float GetEventMaxDuration(FAHWwiseEventContainer& EventContainer) | FinalNative+2 flags | | 0xA4 |
| float GetEventAttenuationRadius(FAHWwiseEventContainer& EventContainer) | FinalNative+2 flags | | 0xA4 |
| AAHWwiseSpatialAudioVolume* GetCurrentSpatialVolumeWithRoom(UAHWwiseComponent* Target) | FinalNative+2 flags | | 0x10 |
| UGameplayAudioTheme* GetCurrentAudioTheme() | FinalNative+2 flags | | 0x08 |
| TArray<void> GetBankListenersEvents() | FinalNative+2 flags | | 0x10 |
| void GetAnimNotifies(const TArray<UAnimSequenceBase*>& OutArray, UAnimSequenceBase* InAsset) | FinalNative+2 flags | | 0x18 |
| UAHWwiseComponent* GetAHListenerComponent() | FinalNative+2 flags | | 0x08 |
| FAHWwiseEventContainer ConvertAkEventToEventContainer(UAkAudioEvent* AudioEvent) | FinalNative+2 flags | | 0xA8 |
| void CheckPlayerCharacterOverlapAHWwiseSpatialAudioVolume(AAHPlayerCharacter* TargetCharacter) | FinalNative+2 flags | | 0x08 |
| void CheckPlayerCharacterOverlapAHWwiseGeometryComponent(AAHPlayerCharacter* PlayerCharacter) | FinalNative+2 flags | | 0x08 |
| bool CheckAHWwiseSpatialAudioVolumeOverlapPlayerCharacter(AAHWwiseSpatialAudioVolume* AudioVolume) | FinalNative+2 flags | | 0x09 |
| void CheckAHWwiseGeometryComponentOverlapPlayerCharacter(UAHWwiseGeometryComponent* GeometryComponent) | FinalNative+2 flags | | 0x08 |
| void AddPortalToChangeList(TSoftObjectPtr<AAHWwiseAcousticPortal>& Portal, const EDoorState& NewState) | FinalNative+2 flags | | 0x29 |
| void AddNewMultiObject(UAkAudioEvent* InEvent, FTransform& InTransform) | FinalNative+2 flags | | 0x40 |
| void AddDoorToWaitList(TSoftObjectPtr<AAHWwiseAcousticPortal>& Portal, TSoftObjectPtr<ABaseDoor>& Door) | FinalNative+2 flags | | 0x50 |