Zdexby TheHolyOneZ
4,763 classes
Class

UAHWwiseUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AHWwiseUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 37

SignatureFlagsNativeParams
void WwiseGlobalResume()FinalNative+2 flags0x00
void WwiseGlobalPause()FinalNative+2 flags0x00
void StopAndUnregisterWwiseComponentID(int64 ComponentID, int32 In_TransitionDuration)FinalNative+2 flags0x0C
void SetWwiseState(FAHWwiseState& State)FinalNative+2 flags0x20
void SetWWiseElevatorState(const EWwiseElevatorState& ElevatorState)FinalNative+2 flags0x01
void SetWWiseAlarmState(const EWwiseAlarmState& AlarmState)FinalNative+2 flags0x01
void SetPositionForGameObjectID(int64 GameObjectID, FTransform& NewLocation, UObject* In_ContextObject)FinalNative+2 flags0x48
void SetGooseCharacter(AAHAICharacter* GooseCharacter)FinalNative+2 flags0x08
void SetAHRTPCToComponentID(int64 ComponentID, FAHWwiseRTPC& RTPC)FinalNative+2 flags0x20
void SetAHRTPC(FAHWwiseRTPC& RTPC)FinalNative+2 flags0x18
FString SegmentInfoToString(FAkSegmentInfo& SegmentInfo)FinalNative+2 flags0x38
void RemoveMultiObject(UAkAudioEvent* InEvent, FTransform& InTransform)FinalNative+2 flags0x40
int64 PlayOnDisposableObjectEvent(FAkEventContainer& AkEventContainer, UObject* In_ContextObject)FinalNative+2 flags0x60
UAHWwiseComponent* PlayEventOnNewComponent(FAHWwiseEventContainer& EventContainer, const FVector& Location, const FRotator& Rotation, UObject* WorldContextObject, float OcclusionRefreshInterval)FinalNative+2 flags0xD0
void PlayEventAtLocationWithProperties(FAkEventContainer& AkEventContainer, UObject* In_ContextObject)FinalNative+2 flags0x58
int32 PlayEventAtLocation(FAHWwiseEventContainer& EventContainer, const FVector& Location, const FRotator& Rotation, UObject* WorldContextObject)FinalNative+2 flags0xC4
bool OverrideSignificanceLevelsOnActorWithWwiseComponent(USignificanceComponent* SignificanceComponent, UAHWwiseComponent* WwiseComponent)FinalNative+2 flags0x11
void GetWwiseSourcePlayPosition(int32 PlayingID, const int32& OutPlayPosition)FinalNative+2 flags0x08
FAHWwiseSwitch GetWwiseMaterialSwitch(UPhysicalMaterial* PhysicalMaterial)FinalNative+2 flags0x28
TSet<UAkAudioBank*> GetLoadingBanks()FinalNative+2 flags0x50
AAHAICharacter* GetGooseCharacter()FinalNative+2 flags0x08
float GetEventMinDuration(FAHWwiseEventContainer& EventContainer)FinalNative+2 flags0xA4
float GetEventMaxDuration(FAHWwiseEventContainer& EventContainer)FinalNative+2 flags0xA4
float GetEventAttenuationRadius(FAHWwiseEventContainer& EventContainer)FinalNative+2 flags0xA4
AAHWwiseSpatialAudioVolume* GetCurrentSpatialVolumeWithRoom(UAHWwiseComponent* Target)FinalNative+2 flags0x10
UGameplayAudioTheme* GetCurrentAudioTheme()FinalNative+2 flags0x08
TArray<void> GetBankListenersEvents()FinalNative+2 flags0x10
void GetAnimNotifies(const TArray<UAnimSequenceBase*>& OutArray, UAnimSequenceBase* InAsset)FinalNative+2 flags0x18
UAHWwiseComponent* GetAHListenerComponent()FinalNative+2 flags0x08
FAHWwiseEventContainer ConvertAkEventToEventContainer(UAkAudioEvent* AudioEvent)FinalNative+2 flags0xA8
void CheckPlayerCharacterOverlapAHWwiseSpatialAudioVolume(AAHPlayerCharacter* TargetCharacter)FinalNative+2 flags0x08
void CheckPlayerCharacterOverlapAHWwiseGeometryComponent(AAHPlayerCharacter* PlayerCharacter)FinalNative+2 flags0x08
bool CheckAHWwiseSpatialAudioVolumeOverlapPlayerCharacter(AAHWwiseSpatialAudioVolume* AudioVolume)FinalNative+2 flags0x09
void CheckAHWwiseGeometryComponentOverlapPlayerCharacter(UAHWwiseGeometryComponent* GeometryComponent)FinalNative+2 flags0x08
void AddPortalToChangeList(TSoftObjectPtr<AAHWwiseAcousticPortal>& Portal, const EDoorState& NewState)FinalNative+2 flags0x29
void AddNewMultiObject(UAkAudioEvent* InEvent, FTransform& InTransform)FinalNative+2 flags0x40
void AddDoorToWaitList(TSoftObjectPtr<AAHWwiseAcousticPortal>& Portal, TSoftObjectPtr<ABaseDoor>& Door)FinalNative+2 flags0x50