0x00x04A0
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ConstraintActor1 | AActor* | 7 flags | nullptr | |
| 0x08 | ComponentName1 | FConstrainComponentPropName | 3 flags | {ComponentName=None} | |
| 0x08 | ConstraintActor2 | AActor* | 7 flags | nullptr | |
| 0x08 | ComponentName2 | FConstrainComponentPropName | 3 flags | {ComponentName=None} | |
| 0x02A8 | 0x10 | padding / unreflected | |||
| 0x08 | ConstraintSetup | UPhysicsConstraintTemplate* | Deprecated+8 flags | nullptr | |
| 0x10 | OnConstraintBroken | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x1C8 | ConstraintInstance | FConstraintInstance | 2 flags | {JointName=None, ConstraintBone1=None, ConstraintBone2=None… | |
| 0x0498 | 0x08 | unreflected bytes to end of UPhysicsConstraintComponent | |||
Inherited from USceneComponent 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<TArray<FVector>> | NetTransient+5 flags | [] | |
| 0x0100 | 0x08 | padding / unreflected | |||
| 0x10 | ClientAttachedChildren | TArray<FVector> | Transient+4 flags | [] | |
| 0x0118 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x0174 | 0x08 | padding / unreflected | |||
| 0x04 | UpdateComponentToWorldRateSeconds | float | Protected+7 flags | 0 | |
| 0x04 | NextUpdateComponentToWorldExpectedTime | float | Transient+5 flags | 0 | |
| 0x01 | bCanSkipIntermediateTransformUpdates : 1bit 1 | bool | Transient+3 flags | true | |
| 0x01 | bComponentToWorldUpdated : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 5 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 6 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 7 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 2 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 6 | bool | 6 flags | false | |
| 0x0186 | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x018A | 0xAE | padding / unreflected | |||
| 0x50 | ImportantSockets | TMap<FActorComponentTickFunction, FName> | Protected+3 flags | <TMap> | |
Inherited from UActorComponent 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
Functions 36
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) | FinalNative+1 flags | 0x02 | |
| void SetOrientationDriveSLERP(bool bEnableSLERP) | FinalNative+1 flags | 0x01 | |
| void SetLinearZLimit(uint8 ConstraintType, float LimitSize) | FinalNative+1 flags | 0x08 | |
| void SetLinearYLimit(uint8 ConstraintType, float LimitSize) | FinalNative+1 flags | 0x08 | |
| void SetLinearXLimit(uint8 ConstraintType, float LimitSize) | FinalNative+1 flags | 0x08 | |
| void SetLinearVelocityTarget(const FVector& InVelTarget) | FinalNative+1 flags | 0x0C | |
| void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) | FinalNative+1 flags | 0x03 | |
| void SetLinearPositionTarget(const FVector& InPosTarget) | FinalNative+1 flags | 0x0C | |
| void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) | FinalNative+1 flags | 0x03 | |
| void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold) | FinalNative+1 flags | 0x08 | |
| void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) | FinalNative+1 flags | 0x0C | |
| void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold) | FinalNative+1 flags | 0x08 | |
| void SetDisableCollision(bool bDisableCollision) | FinalNative+1 flags | 0x01 | |
| void SetConstraintReferencePosition(uint8 Frame, const FVector& RefPosition) | FinalNative+1 flags | 0x10 | |
| void SetConstraintReferenceOrientation(uint8 Frame, const FVector& PriAxis, const FVector& SecAxis) | FinalNative+1 flags | 0x1C | |
| void SetConstraintReferenceFrame(uint8 Frame, FTransform& RefFrame) | FinalNative+1 flags | 0x40 | |
| void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2) | FinalNative+1 flags | 0x20 | |
| void SetAngularVelocityTarget(const FVector& InVelTarget) | FinalNative+1 flags | 0x0C | |
| void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) | FinalNative+1 flags | 0x02 | |
| void SetAngularVelocityDriveSLERP(bool bEnableSLERP) | FinalNative+1 flags | 0x01 | |
| void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) | FinalNative+1 flags | 0x02 | |
| void SetAngularTwistLimit(uint8 ConstraintType, float TwistLimitAngle) | FinalNative+1 flags | 0x08 | |
| void SetAngularSwing2Limit(uint8 MotionType, float Swing2LimitAngle) | FinalNative+1 flags | 0x08 | |
| void SetAngularSwing1Limit(uint8 MotionType, float Swing1LimitAngle) | FinalNative+1 flags | 0x08 | |
| void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold) | FinalNative+1 flags | 0x08 | |
| void SetAngularOrientationTarget(const FRotator& InPosTarget) | FinalNative+1 flags | 0x0C | |
| void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) | FinalNative+1 flags | 0x02 | |
| void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) | FinalNative+1 flags | 0x0C | |
| void SetAngularDriveMode(uint8 DriveMode) | FinalNative+1 flags | 0x01 | |
| void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold) | FinalNative+1 flags | 0x08 | |
| bool IsBroken() | FinalNative+1 flags | 0x01 | |
| float GetCurrentTwist() | FinalNative+1 flags | 0x04 | |
| float GetCurrentSwing2() | FinalNative+1 flags | 0x04 | |
| float GetCurrentSwing1() | FinalNative+1 flags | 0x04 | |
| void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce) | FinalNative+1 flags | 0x18 | |
| void BreakConstraint() | FinalNative+1 flags | 0x00 |