| void SetValueInt(FGameSetting& Setting, int32 Value) | FinalNative+1 flags | | 0x1A4 |
| void SetValueFloat(FGameSetting& Setting, float Value) | FinalNative+1 flags | | 0x1A4 |
| void SetPresetIndex(const EOptionsCategory& InCategory, int32 PresetIndex) | FinalNative+1 flags | | 0x08 |
| void SetOption(FGameSetting& Setting, int32 OptionIndex) | FinalNative+1 flags | | 0x1A4 |
| void SetFightDifficulty(int32 NewFightDifficultyIndex) | FinalNative+1 flags | | 0x04 |
| void SaveAndApplySettings(bool bPendingRestart) | FinalNative+1 flags | | 0x01 |
| void RestoreDefaults() | FinalNative+1 flags | | 0x00 |
| void RestoreCategoryDefaults(const EOptionsCategory& InCategory) | FinalNative+1 flags | | 0x01 |
| void ResetUnsavedChanges() | FinalNative+1 flags | | 0x00 |
| void LoadAndApplySettings() | FinalNative+1 flags | | 0x00 |
| void IsRestartRequiredToApplyChanges(const bool& bOutIsRestartRequired) | FinalNative+1 flags | | 0x01 |
| bool IsAutodetectionRequired() | FinalNative+1 flags | | 0x01 |
| void GetValueInt(FGameSetting& Setting, const int32& OutValue) | FinalNative+1 flags | | 0x1A4 |
| void GetValueFloat(FGameSetting& Setting, const float& OutValue) | FinalNative+1 flags | | 0x1A4 |
| bool GetSubtitleSetting() | FinalNative+1 flags | | 0x01 |
| void GetRequiresRestart(FGameSetting& Setting, const bool& OutValue) | FinalNative+1 flags | | 0x1A1 |
| void GetRangeInt(FGameSetting& Setting, const int32& OutMin, const int32& OutMax, const int32& OutStep) | FinalNative+1 flags | | 0x1AC |
| void GetRangeFloat(FGameSetting& Setting, const float& OutMin, const float& OutMax, const float& OutStep) | FinalNative+1 flags | | 0x1AC |
| int32 GetPresetIndex(const EOptionsCategory& InCategory) | FinalNative+1 flags | | 0x08 |
| void GetOptions(FGameSetting& Setting, const TArray<int32>& OutOptions, const int32& OutOptionIndex) | FinalNative+1 flags | | 0x1B4 |
| void GetIsAvailable(FGameSetting& Setting, const bool& OutValue) | FinalNative+1 flags | | 0x1A1 |
| FGameplayTag GetFightDifficultyTag(bool bGetValueFromIni) | FinalNative+1 flags | | 0x0C |
| UDA_GameSettingsConfig* GetCategoryData(const EOptionsCategory& InCategory) | FinalNative+1 flags | | 0x10 |
| FString GetBuildID() | FinalNative+1 flags | | 0x10 |
| void AutoDetectGraphicSettings() | FinalNative+1 flags | | 0x00 |
| void AreAllSettingsSaved(const bool& bOutAllSettingsSaved) | FinalNative+1 flags | | 0x01 |
| void AreAllSettingsApplied(const bool& bOutAllSettingsApplied) | FinalNative+1 flags | | 0x01 |