0x00x0108
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Settings | UDA_CharacterDestructibleSubsystemSettings* | Protected+7 flags | nullptr | |
| 0x01 | bAsyncLoadAssets | bool | Protected+7 flags | false | |
| 0x0099 | 0x07 | padding / unreflected | |||
| 0x08 | DefaultPlaceholderClass | TSubclassOf<UObject> | Transient+5 flags | nullptr | |
| 0x00A8 | 0x60 | unreflected bytes to end of UCharacterDestructibleSubsystem | |||
Inherited from UAHWorldSubsystem 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeCreated | bool | Protected+7 flags | false | |
| 0x01 | bShouldBeFullyInitializedAfterGameIsLoaded | bool | Protected+7 flags | false | |
| 0x0052 | 0x06 | padding / unreflected | |||
| 0x30 | SubsystemTickFunction | FWorldSubsystemTickFunction | Protected+3 flags | {} | |
| 0x01 | bShouldListenToSublevelLoaded | bool | Protected+7 flags | false | |
Inherited from USubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeSaved : 1bit 0 | bool | 5 flags | false |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnDestructibleAssetsLoaded() | FinalNative+1 flags | 0x00 |