Zdexby TheHolyOneZ
4,763 classes
Class

UMutableItemSubsystem

: UAHWorldSubsystem : UWorldSubsystem : USubsystem : UObject
/Script/AtomicHeart.MutableItemSubsystem 0x01D0 (464 B) align 8 inherited 0x0090 vtable /Script/AtomicHeart
0x00x01D0

Members 2

OffsetSizeNameTypeFlagsDefault
0x50ItemOrderToLootedPhasesNewTMap<TMap<bool, FString>, FString>Protected+2 flags<TMap>
0x50MutablePhasesDumpTMap<bool, FString>Protected+2 flags<TMap>
0x01300xA0unreflected bytes to end of UMutableItemSubsystem
Inherited from UAHWorldSubsystem 4
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeCreatedboolProtected+7 flagsfalse
0x01bShouldBeFullyInitializedAfterGameIsLoadedboolProtected+7 flagsfalse
0x00520x06padding / unreflected
0x30SubsystemTickFunctionFWorldSubsystemTickFunctionProtected+3 flags{}
0x01bShouldListenToSublevelLoadedboolProtected+7 flagsfalse
Inherited from USubsystem 1
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeSaved : 1bit 0bool5 flagsfalse

Functions 3

SignatureFlagsNativeParams
void OnContainerPurged(APickupableItemContainer* UsedContainer)FinalNative+1 flags0x08
void OnContainerEndPlay(AActor* Actor, uint8 EndPlayReason)FinalNative+1 flags0x09
void ConsumeDumpedMutablePhases()FinalNative+1 flags0x00

Subclasses 1

Used by 1

types with a member, parameter or interface of this type